Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 12479544440886904203 233 idiq the Tinkerer (level 5, 10/46 HPs) Began as a Mountain Dwarf Forgewright on Jan 27, 2026. Quit the game in a sewer. The game lasted 00:07:54 (2245 turns). idiq the Tinkerer (Mountain Dwarf Forgewright) Turns: 2245, Time: 00:07:54 Health: 10/46 AC: 2 Str: 19 XL: 5 Next: 74% Magic: 2/9 EV: 10 Int: 18 God: Gold: 115 SH: 0 Dex: 8 Spells: 4/10 levels left rFire + . . (50%) a - +3 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe "Joffuuju" {rElec rF+ Str+7 SInv} rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + g - ring of flight HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: runic magic, artefact enchanting a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. Inventory: Hand Weapons a - a +3 whip (weapon) Missiles d - 5 stones f - 3 atropa-tipped darts Armour c - the +0 robe "Joffuuju" (worn) {rElec rF+ Str+7 SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+7: It affects your strength (+7). SInv: It lets you see invisible. It can be maximally enchanted to +2. Magical Staves h - a staff of cold Jewellery g - a ring of flight (worn) Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} Potions g - a potion of magic d - 3 potions of haste {unknown} f - 2 potions of heal wounds {unknown} j - 3 potions of attraction {unknown} k - a potion of brilliance {unknown} Skills: + Level 4.2 Fighting - Level 1.3 Dodging - Level 1.4 Stealth - Level 3.0 Spellcasting - Level 6.0 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 96% 1d7 1% 1 b - Construct Spike Laun Frge 48% 2d5 1% 2 c - Launch Clockwork Bee Frge 24% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 16% 1 Mercury Arrow Conj/Alch 4% 2d5 24% 2 Forge Blazeheart Golem Fire/Frge 13% N/A 43% 4 Forge Lightning Spire Air/Frge 13% 3d4 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: The Shining One Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The crocodile bites you! * * * LOW HITPOINT WARNING * * * With a metallic buzz, your clockwork bee launches itself at the crocodile. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You swap places with your clockwork bee. Your clockwork bee closely misses the crocodile. The crocodile bites your clockwork bee! You encounter a rat. The rat squeaks loudly. Your clockwork bee stings the crocodile. The crocodile closely misses your clockwork bee. Your clockwork bee stings the crocodile. Your clockwork bee closely misses the crocodile. The crocodile bites your clockwork bee! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, almost dead, ally target, 70% to hit) Okay, then. Your clockwork bee misses the crocodile. The crocodile closely misses your clockwork bee. Your clockwork bee misses the crocodile. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, almost dead, ally target, 70% to hit) The kinetic grapnel hits the crocodile. The crocodile is almost dead. Your clockwork bee stings the crocodile. The crocodile dies! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. Your Fighting skill increases to level 4! Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##. ##≈## #.! #≈# !∩ #≈# .! #≈# #K ##≈## ~ #K ##.~.## ..~.##≈##..~..####~ ~∩.~≈≈≈≈≈~...~~~~~~. ....#####y.@~.####.. . ##~..## ##~## #~# #r# #~# ..~ ..~ ... You could see a rat and a friendly clockwork bee (minion). Vanquished Creatures A bombardier beetle (D:3) A clockroach (D:3) 3 adders 2 dart slugs (D:1) A ribbon worm (D:3) 6 endoplasms 6 hobgoblins 10 ball pythons 5 bats 2 frilled lizards (D:1) 5 goblins 7 kobolds 4 rats 53 creatures vanquished. Vanquished Creatures (collateral kills) A crocodile (Sewer) 2 adders (Sewer) 3 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Mountain Dwarf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 126 | D:1 | Reached skill level 1 in Fighting 279 | D:1 | Reached XP level 2. HP: 21/23 MP: 1/5 282 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1169 | D:2 | Reached XP level 3. HP: 30/30 MP: 2/6 1173 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1416 | D:2 | Found a glowing golden altar of the Shining One. 1447 | D:2 | Reached skill level 5 in Forgecraft 1697 | D:2 | Identified the +0 robe "Joffuuju" {rElec rF+ Str+7 SInv} 1808 | D:2 | Found a faded altar of an unknown god. 1996 | D:3 | Reached XP level 4. HP: 37/37 MP: 1/7 2015 | D:3 | Reached skill level 6 in Forgecraft 2037 | D:3 | Found a glowing drain. 2147 | Sewer | Entered a sewer 2155 | Sewer | Reached XP level 5. HP: 45/45 MP: 4/9 2221 | Sewer | Encountered a crocodile 2244 | Sewer | Killed a crocodile 2245 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, minmay_indecisive_spiral D:2: layout_loops_cross, ebering_ecumenical_altar_sacrificial, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_shop_flopsided, gup_sewer_entry_glass, grunt_decor_cap Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 4 | 4.2 Spellcasting | 2 3 | 3.0 Forgecraft | 5 6 | 6.0 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | 13 || 36 Melee: Mace | 6 | || 6 Spear | 8 | || 8 Dagger | 1 | || 1 Whip | 8 | 13 || 21 Cast: Kinetic Grapnel | 74 | 4 || 78 Construct Spike L | 2 | 3 || 5 Launch Clockwork | 1 | 3 || 4 Armour: Robe | 12 | 13 || 25 Dodge: Dodged | 12 | 8 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2250 | 2204 | 46 | 91 | 1709 | 4 | 562.5 | Dungeon | 2151 | 2105 | 46 | 91 | 1650 | 3 | 717.0 | Sewer | 98 | 98 | 0 | 0 | 59 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1163 daAuts D:2: 820 daAuts D:3: 167 daAuts Sewer: 98 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+