Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 5370469748560207994 28 idiq the Magician (level 3, 19/19 HPs) Began as a Deep Elf Hedge Wizard on Jan 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:56 (1283 turns). idiq the Magician (Deep Elf Hedge Wizard) Turns: 1283, Time: 00:03:56 Health: 19/19 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 6/10 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 14 Spells: 3/10 levels left rFire . . . (100%) f - +1 dagger (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons f - a +1 dagger of freezing (weapon) Missiles d - 8 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 pair of gloves (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of fear {unknown} h - a scroll of revelation {unknown} j - a scroll of torment {unknown} k - a scroll of vulnerability {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - 2 potions of curing {unknown} n - a potion of haste {unknown} o - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting - Level 2.1 Conjurations - Level 3.0 Summonings - Level 2.0 Necromancy - Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Call Imp Summ 32% N/A 5% 2 c - Grave Claw Necr 24% 2d8 9% 2 d - Blink Tloc 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Forge Lightning Spire Air/Frge 4% 3d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm is almost dead. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. There is a stone staircase leading down here. You encounter a hobgoblin. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Training target 2.0 for Necromancy reached! Your Necromancy skill increases to level 2! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...._..# ##......## #...# .........# #...# .<.......# #.... # .........#####...#####.# ........................ ........................ ............$........... .........# #..@#####... .........# #.........#. .........# ###...#####... .....#######.......# ..#### #.......#.# #.# #.#.##.>#.## #.# # #........# #.## #.#..##.#..# #..#######.#..##.#..##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 hobgoblins A jackal (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) 3 endoplasms A frilled lizard (D:2) 3 goblins 3 kobolds 2 rats (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 3 jackals (D:1) 4 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 269 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/9 272 | D:1 | Learned a level 2 spell: Call Imp 342 | D:1 | Learned a level 2 spell: Grave Claw 345 | D:1 | Learned a level 2 spell: Blink 1115 | D:2 | Found a broken altar of Ashenzari. 1283 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1283 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_loops_cross, basic_altar, serial_glass, glass_columns_b, glass_columns_a, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 3 | 3.0 Necromancy | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 4.4 Conjurations | | 2.1 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 66 Call Imp || 4 Armour: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1282 | 1231 | 51 | 0 | 1062 | 2 | 641.0 | Dungeon | 1282 | 1231 | 51 | 0 | 1062 | 2 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1114 daAuts D:2: 168 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+