Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 2692150926401662826 114 idiq the Magician (level 4, 25/25 HPs) Began as a Deep Elf Hedge Wizard on Jan 28, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:06:10 (1943 turns). idiq the Magician (Deep Elf Hedge Wizard) Turns: 1943, Time: 00:06:11 Health: 25/25 AC: 3 Str: 13 XL: 4 Next: 66% Magic: 12/12 EV: 11 Int: 21 God: Gold: 121 SH: 0 Dex: 14 Spells: 1/11 levels left rFire . . . (100%) f - +1 whip (drain) rCold . . . (100%) g - orb {Stardust} rNeg . . . (100%) b - +0 robe rPois . (100%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.24/turn a - ring of flight MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons f - a +1 whip of draining (weapon) Missiles c - 5 poisoned darts Armour b - a +0 robe (worn) g - an orb of stardust (worn) h - a +0 helmet (worn) Magical Staves e - a staff of fire i - a staff of necromancy Jewellery a - a ring of flight (worn) d - a +6 ring of strength (worn) Scrolls t - a scroll of teleportation e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 3.0 Stealth - Level 4.4 Spellcasting + Level 2.9 Conjurations - Level 2.0 Summonings - Level 2.0 Necromancy - Level 1.1 Translocations - Level 2.0 Air Magic - Level 2.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 26% N/A 8% 2 c - Grave Claw Necr 26% 2d8 8% 2 d - Blink Tloc 18% N/A 11% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 17% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Launch Clockwork Bee Frge 4% N/A 34% 3 Borgnjor's Revivificati Necr 6% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 121 gold pieces (gained 7). You encounter a jackal. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Your orb unleashes a flurry of shooting stars! The shooting star hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. You encounter a bat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, ally target, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. The shooting star hits the bat. You kill the bat! Your orb has finished recharging its magic. You reach down and open the door. There is an open door here. Found a buckler. You see here a +0 buckler. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 buckler. The floor. There is an open door here. You encounter an adder. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ####....#######.###. ...+ ....+................#.. #### ....###........##....... # ........#.#.##.##.###.#. ≈≈≈≈≈≈..###.##.##.# #..# .......# #.##.##.# ##.# ####.≈..# #.##.##.####.# .....≈..###.##.##....... #.§.@.......#######.# #.≈.####.#### #.# #.≈......# #.# ...≈.###### #.# §≈≈≈≈≈. #.# .....S. #.. ..##### ### ## You could see an adder (asleep). Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 orcs (D:3) 5 hobgoblins 9 jackals 4 quokkas 3 ball pythons 3 bats 3 endoplasms 2 frilled lizards 8 goblins A kobold (D:1) A rat (D:2) 46 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:3) 1 creature vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 216 | D:1 | Reached skill level 1 in Fighting 418 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/9 428 | D:1 | Learned a level 2 spell: Call Imp 431 | D:1 | Learned a level 2 spell: Grave Claw 434 | D:1 | Learned a level 2 spell: Blink 1177 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1181 | D:2 | Learned a level 3 spell: Mephitic Cloud 1553 | D:3 | Reached skill level 1 in Air Magic 1553 | D:3 | Reached skill level 1 in Alchemy 1553 | D:3 | Reached XP level 4. HP: 13/25 MP: 8/12 1943 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_loops_ring, glass_columns_a D:2: layout_rooms D:3: kennysheep_the_goblin_king, layout_loops_corners, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Air Magic | 1 2 | 2.0 Alchemy | 1 2 | 2.0 Dodging | | 2.4 Spellcasting | | 4.4 Conjurations | | 2.9 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 1 || 2 Melee: Whip | 1 | 1 || 2 Cast: Magic Dart | 76 | 24 || 100 Call Imp | 4 | 1 || 5 Mephitic Cloud | | 1 || 1 Read: Teleportation | 1 | || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1942 | 1857 | 85 | 0 | 1562 | 3 | 647.3 | Dungeon | 1942 | 1857 | 85 | 0 | 1562 | 3 | 647.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 747 daAuts D:1: 747 daAuts D:3: 447 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+