idiq Level 1 of the Dungeon (6, -2, D:1) a +0 leather armour (9, -4, D:1) a +0 club (10, -15, D:1) a quokka skeleton (13, -15, D:1) a ball python skeleton (18, -27, D:1) a +0 dagger a +0 leather armour a kobold skeleton (21, -47, D:1) a frilled lizard skeleton (21, -14, D:1) a hobgoblin skeleton (22, -12, D:1) a ball python skeleton (23, -46, D:1) a +0 club a +0 short sword a kobold corpse (skeletalised by now) (27, -51, D:1) a bat skeleton (28, -30, D:1) a rat corpse (skeletalised by now) (30, -32, D:1) a +0 mace (30, -13, D:1) a ball python skeleton (33, -27, D:1) a frilled lizard corpse (skeletalised by now) (35, -35, D:1) a +0 whip a kobold corpse (skeletalised by now) (46, -51, D:1) a ball python corpse (skeletalised by now) (51, -47, D:1) a +2 dagger of draining (60, -32, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Leutinah's General Store a +0 flail (35 gold) the orb "Omagin" {Attunement, Dex+7} (457 gold) Dex+7: It affects your dexterity (+7). a scroll of fear (40 gold) a +2 great sword of valour (220 gold) a parchment of Freezing Cloud (184 gold) (0, 9, D:2) a jackal corpse (skeletalised by now) (15, 16, D:2) a +0 dagger (16, 28, D:2) a +0 dagger (17, 23, D:2) a quokka corpse (skeletalised by now) (22, 25, D:2) a +0 robe (23, -9, D:2) a ball python skeleton (25, 21, D:2) a +0 leather armour (28, -26, D:2) a +0 dagger (28, -7, D:2) a rat skeleton (29, -28, D:2) a +0 flail (30, -8, D:2) an adder skeleton (41, 3, D:2) a +0 long sword of holy wrath (41, 4, D:2) a +0 short sword (44, 9, D:2) a +0 hand axe a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, -26, D:3) a frilled lizard skeleton (8, -18, D:3) a +0 leather armour (12, -23, D:3) a +0 club a +0 flail a gnoll skeleton a gnoll skeleton (12, -22, D:3) a +0 club a gnoll skeleton (13, -6, D:3) an adder skeleton (14, -5, D:3) a quokka skeleton (16, -30, D:3) a +0 dagger a goblin skeleton (26, -24, D:3) an adder skeleton (27, -28, D:3) a hive talisman (40, -37, D:3) a +0 dagger (45, -27, D:3) a quokka corpse (skeletalised by now) (58, -31, D:3) a +2 dagger of venom Level 4 of the Dungeon (0, 0, D:4) the alchemy staff "Omentih" {^Contam rPois Int+2 Fire Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (4, 0, D:4) a +0 hand axe (6, 19, D:4) a +0 hand axe (10, 5, D:4) a +0 dagger a howler monkey skeleton (13, 19, D:4) a +0 spear a gnoll corpse (skeletalised by now) (16, 23, D:4) a +0 war axe (28, -2, D:4) a howler monkey corpse (skeletalised by now) (29, 35, D:4) a scarab talisman (32, 35, D:4) a +0 robe (39, 25, D:4) a +0 flail (41, 5, D:4) an adder corpse (skeletalised by now) (43, 6, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -7, D:5) a hound skeleton (5, -5, D:5) a +0 robe (9, -5, D:5) a +0 whip a +0 leather armour an orc skeleton (9, -4, D:5) a +2 mace of concussion a +0 leather armour (10, -5, D:5) a +0 short sword (15, 8, D:5) a +0 giant club (29, -15, D:5) a +0 dagger (32, -8, D:5) a +0 club (51, 11, D:5) a +0 war axe (61, -27, D:5) a +0 giant club an ogre corpse (skeletalised by now) (63, -27, D:5) a +0 trident