Dungeon Crawl Stone Soup version 0.35-a0-27-g71f451d4b8 (webtiles) character file. Game seed: 6639116060400572913 17 idiq the Gusty (level 2, 16/16 HPs) Began as a Tengu Air Elementalist on Jan 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:17 (648 turns). idiq the Gusty (Tengu Air Elementalist) Turns: 648, Time: 00:02:17 Health: 16/16 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 0/6 EV: 11 Int: 15 God: Gold: 54 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) d - +2 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +2 short sword of speed (weapon) Missiles c - 4 stones Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Conjurations + Level 4.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 22% 1 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You encounter a kobold. It is wielding a +0 club and quivering stones. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 72% to hit) The zap hits the ball python. You kill the ball python! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't noticed you, 60% to hit) The zap hits the kobold but does no damage. The kobold shouts! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The zap misses the kobold. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The zap hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 60% to hit) The zap hits the kobold. You kill the kobold! Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! You need to enable at least one skill for training. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...............##... #.#####.###.....## # #.# #..........# #.# #####....#.....## #.# #....#####.>. #.# #...## # #.# #...# #.#########.†.# # ## #.....@.......######.## #######................ #.###.###...>.... #.# #...†........ )# #####.####### .# #.# # .# #.# # .# #.# #### #.# #... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 65 | D:1 | Found Xunwitwu's Magic Scroll Boutique. 92 | D:1 | Reached skill level 1 in Fighting 251 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 254 | D:1 | Learned a level 2 spell: Static Discharge 648 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, serial_shops, shop, minmay_split_cup_small Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Conjurations | 2 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.0 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Short sword || 7 Peck || 2 Kick || 1 Cast: Shock || 32 Static Discharge || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 647 | 643 | 4 | 21 | 525 | 1 | 647.0 | Dungeon | 647 | 643 | 4 | 21 | 525 | 1 | 647.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 647 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+