Dungeon Crawl Stone Soup version 0.35-a0-27-g71f451d4b8 (webtiles) character file. Game seed: 16796415428802382700 13 idiq the Gusty (level 2, 17/17 HPs) Began as a Tengu Air Elementalist on Jan 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (365 turns). idiq the Gusty (Tengu Air Elementalist) Turns: 365, Time: 00:01:27 Health: 17/17 AC: 2 Str: 14 XL: 2 Next: 37% Magic: 3/6 EV: 11 Int: 15 God: Gold: 25 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Missiles c - 5 boomerangs Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 1.9 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations - Level 4.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 b - Static Discharge Conj/Air 18% 3-4/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 13% N/A 12% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. You kill the quokka! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a quokka corpse. You see here a +0 leather armour. You encounter a ball python. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. The ball python is severely wounded. The ball python hisses angrily. You encounter a bat. You encounter a rat. The bat leaves your sight. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 72% to hit) The zap hits the ball python. You kill the ball python! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............. #####.####### #.# .. ..).#.##### #.#.# ... ###.†.....# #...# ##... #.......# #.#.# ....# ###.......# #.#.# .....# ..........# #.#.##.....# ..###.##### #.#........# ..###.#######.#.@.....# ................##....# ####.########.#.# ..... ..............#.# .... ##.#.##########.# ... #.#.# ##### #.# .. ##.#[# #...# #.# . ...#.# #...# #.# ####.# #...# .# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 106 | D:1 | Reached skill level 1 in Fighting 207 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 317 | D:1 | Learned a level 2 spell: Static Discharge 365 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, ebering_ecumenical_altar_rust Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.9 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.3 Air Magic | | 4.0 Action || total ---------------------------++------- Cast: Shock || 19 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 364 | 364 | 0 | 0 | 326 | 1 | 364.0 | Dungeon | 364 | 364 | 0 | 0 | 326 | 1 | 364.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 364 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+