Dungeon Crawl Stone Soup version 0.35-a0-27-g71f451d4b8 (webtiles) character file. Game seed: 101392783872739839 40 idiq the Gusty (level 3, 23/23 HPs) Began as a Tengu Air Elementalist on Jan 30, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:35 (1972 turns). idiq the Gusty (Tengu Air Elementalist) Turns: 1972, Time: 00:03:35 Health: 23/23 AC: 0 Str: 8 XL: 3 Next: 50% Magic: 5/11 EV: 9 Int: 17 God: Gold: 79 SH: 0 Dex: 14 Spells: 3/6 levels left rFire x . . (150%) c - melded +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn e - inkwell talisman MPRegen 0.12/turn %: acrobat @: scroll-form, held A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (beak), (talons 3), acrobatic a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 quarterstaff (melded) Missiles d - 5 stones Armour a - a +0 robe (melded) Talismans e - an inkwell talisman (worn) Scrolls c - 2 scrolls of summoning {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of mutation {unknown} Skills: + Level 3.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.5(2.0) Conjurations - Level 4.0(4.5) Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 9% 1 Swiftness Air 17% N/A 9% 3 Kinetic Grapnel Frge 12% 1d4 16% 1 Frozen Ramparts Ice 6% 1d1 43% 3 Airstrike Air 8% 2d(2-18) 30% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have a beak for a mouth.) (You have claws for feet.) You can magically evade attacks while moving or waiting. Message History Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 89% to hit) The zap hits the ribbon worm. The ribbon worm is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. You kill the ribbon worm! Training target 2.0 for Conjurations reached! You need to enable at least one skill for training. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#######..>..# #####.#### #....... #.# #.#.#.#. #.# #....... #.# #.#.#.#. #.##### #....... #.....# ..#.#.#. ###..#.# #;.## .....†..## #####.#.. #.##.. # ##. ## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 hobgoblins (D:1) 4 orcs (D:2) A quokka (D:1) 2 ball pythons (D:2) 4 bats 4 endoplasms A frilled lizard (D:1) 2 goblins 2 kobolds (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 176 | D:1 | Reached skill level 1 in Fighting 400 | D:1 | Reached XP level 2. HP: 13/16 MP: 1/6 403 | D:1 | Learned a level 2 spell: Static Discharge 1446 | D:2 | Reached XP level 3. HP: 22/22 MP: 0/7 1972 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_c Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.5 Air Magic | | 4.0 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Peck || 1 Cast: Shock || 64 Static Discharge || 2 Armour: Robe || 11 Dodge: Dodged || 14 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1972 | 1819 | 153 | 47 | 1595 | 2 | 986.0 | Dungeon | 1972 | 1819 | 153 | 47 | 1595 | 2 | 986.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1202 daAuts D:2: 769 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+