Dungeon Crawl Stone Soup version 0.35-a0-27-g71f451d4b8 (webtiles) character file. Game seed: 9752568778305768482 11 idiq the Chiller (level 2, 22/22 HPs) Began as a Barachi Ice Elementalist on Jan 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (256 turns). idiq the Chiller (Barachi Ice Elementalist) Turns: 256, Time: 00:01:27 Health: 22/22 AC: 2 Str: 9 XL: 2 Next: 25% Magic: 4/5 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic Skills: - Level 2.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting + Level 4.8 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 9% 3 Ozocubu's Armour Ice 16% N/A 9% 3 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Grave Claw Necr 2% 2d7 32% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) You freeze the frilled lizard! You kill the frilled lizard! You encounter an endoplasm and a hobgoblin. Found a robe. You start waiting. An endoplasm comes into view. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You freeze the endoplasm. You kill the endoplasm! HP restored. Magic restored. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You freeze the hobgoblin. You kill the hobgoblin! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...#.......# .. #...##......# .... ##...#......# .... #...##.....# ..[.. #....###########..... ##...## #......... #....# #.......# #....# #†......# #....# #@......+ #....# #.......# #....# ####.......# #...####..........# #...##...########## #..###.### #..##..# #.###.## #.#...# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D:1 | Reached skill level 1 in Fighting 80 | D:1 | Found a faded altar of an unknown god. 133 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 256 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, hellmonk_ecumenical_altar_zigzags, minivault_5, chequers_serial_rivers_micro_b, minmay_misc_feat_rugged Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 2.1 Ice Magic | | 4.8 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Freeze || 12 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 276 | 276 | 0 | 0 | 212 | 1 | 276.0 | Dungeon | 276 | 276 | 0 | 0 | 212 | 1 | 276.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 276 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+