idiq Level 1 of the Dungeon (0, 2, D:1) a rat corpse (skeletalised by now) (1, 22, D:1) a +0 dagger (2, 22, D:1) a +0 dagger (5, 17, D:1) a rat skeleton (15, -12, D:1) a rat skeleton (19, 31, D:1) a hobgoblin corpse (20, 24, D:1) a +0 dagger a goblin skeleton (21, -23, D:1) a frilled lizard skeleton (23, 23, D:1) a +0 flail (25, -10, D:1) a +0 whip a kobold skeleton (26, 5, D:1) a bat skeleton (27, 3, D:1) a +0 dagger (31, 2, D:1) a frilled lizard skeleton (37, -16, D:1) a +0 club a goblin skeleton (39, -17, D:1) a +0 ring mail (42, -25, D:1) a +0 leather armour (43, -18, D:1) a bat skeleton (43, 14, D:1) a +0 club (44, 24, D:1) a hobgoblin skeleton (45, -8, D:1) a +0 club a kobold skeleton (46, 5, D:1) a +0 spear (50, -23, D:1) a +0 sling (54, 26, D:1) a +1 devious dagger a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (12, -1, D:2) a +0 spear Level 3 of the Dungeon (1, 9, D:3) a quokka corpse (skeletalised by now) (1, 11, D:3) a +0 club (2, 10, D:3) a bat corpse (skeletalised by now) (3, 10, D:3) a +0 falchion (20, 7, D:3) a parchment of Passwall (22, 16, D:3) 13 gold pieces (35, -3, D:3) an orb of mayhem (38, 6, D:3) 13 gold pieces (44, 16, D:3) a quill talisman Level 4 of the Dungeon (0, 0, D:4) a parchment of Sandblast (3, -4, D:4) a +0 leather armour (34, 8, D:4) the medusa talisman of the World {-Tele +Inv rC+} [medusa talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rC+: It protects you from cold. (unseen) Level 5 of the Dungeon (0, 0, D:5) a +0 robe