Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 5377578073911245499 2 idiq the Grave Robber (level 1, 14/14 HPs) Began as a Mummy Necromancer on Jan 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (90 turns). idiq the Grave Robber (Mummy Necromancer) Turns: 90, Time: 00:00:26 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 0/4 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.6 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting - Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 13% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Your soul wisp disappears in a puff of smoke! Magic restored. You encounter a rat. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 66%) You feel a surge of power! You miscast Soul Splinter. Nothing appears to happen. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 66%) You feel a surge of power! The rat struggles to resist. The rat bites you. Unknown command. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 66%) You feel a surge of power! The rat struggles to resist. The rat misses you. Unknown command. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 66%) You feel a surge of power! You miscast Soul Splinter. Nothing appears to happen. The rat misses you. Unknown command. You hit the rat but do no damage. The rat closely misses you. You closely miss the rat. The rat misses you. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## .. ##. .. .# #####.### #...@...# #.#.###.# #.#... #.##### #.###### #######.#.>..# #............# #............+ #.....†......# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 90 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Soul Splinter || 3 Stab: Distracted || 1 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 71 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 71 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+