Dungeon Crawl Stone Soup version 0.35-a0-828-g5681d780c1 (webtiles) character file. Game seed: 15967098441214760878 18 idsweetymint the Vexing (level 2, -8/21 HPs) Began as a Barachi Hexslinger on Aug 4, 2026. Mangled by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (565 turns). idsweetymint the Vexing (Barachi Hexslinger) Turns: 565, Time: 00:01:33 Health: -8/21 AC: 3 Str: 9 XL: 2 Next: 70% Magic: 3/3 EV: 11 Int: 13 God: Gold: 60 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 cloak of stealth (worn) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of mutation {unknown} l - 2 potions of berserk rage {unknown} Skills: - Level 1.2 Fighting + Level 3.2 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Fireball Conj/Fire 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You don't know any spells. Okay, then. Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Hop to where? Press: ? - help, Dir - move target Boing! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... .## ###..#.........####.# ..# #######..#.#######....#.# #.## #...........# ####.#.# #..# #...........# #.#.# ##.# #...........# #.#.# #.# #...........# #.#.# ##.###.#...........#########.#.## .......##..###.............).#... ###.#####.#####.@###.######.##.#. .................#⌠#............. ###..##..######.ğ###...[#.#.#.#.. ####.#..## #.................. .....>.## #.#####...#.#.#.#.. ......## #.# #............ ......# ... #...#.#.#.#.# ......# .#.# #..)........# ##....+ %.... #...#.#.#.#.# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 quokkas (D:1) A ball python (D:2) 2 bats A frilled lizard (D:2) 4 goblins A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idsweetymint the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 171 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 371 | D:1 | You fall into a shaft and drop 1 floor! 565 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_cross D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_c, item_on_display_a_b, due_unseen_surprise, minmay_strange_pillars, feat_on_display, ebering_ecumenical_altar_sacrificial, dk_noncrumbling_2 Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.2 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 47 Ability: Hop || 1 Armour: Robe || 10 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 673 | 673 | 0 | 0 | 555 | 2 | 336.5 | Dungeon | 673 | 673 | 0 | 0 | 555 | 2 | 336.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 441 daAuts D:2: 232 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+