Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 12564175177086457832 478 ikitai the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Sept 20, 2026. Slain by a rock fish (4 damage) ... on level 6 of the Dungeon. The game lasted 00:05:31 (4523 turns). ikitai the Conjurer (Deep Elf Conjurer) Turns: 4523, Time: 00:05:32 Health: -3/32 AC: 14 Str: 4 XL: 6 Next: 86% Magic: 2/15 EV: 12 Int: 34 God: Gold: 304 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +3 toga "Victory" {*Victory Int+3 Slay+3 Clar} rPois . (100%) h - +1 helmet rElec . (100%) a - +1 cloak "Nuraly Mient" {-Tele rCorr Slay+3} rCorr + (50%) (no gloves) SInv . j - +0 pair of boots Will ..... e - amulet of magic regeneration Stlth ++ b - +4 ring of protection HPRegen 0.25/turn i - +6 ring of intelligence MPRegen 0.68/turn %: no teleportation, clarity @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 304 gold pieces. Inventory: Missiles g - a throwing net Armour a - the +1 cloak "Nuraly Mient" (worn) {-Tele rCorr Slay+3} (You found it on level 2 of the Dungeon) -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. f - the +3 toga "Victory" (worn) {*Victory Int+3 Slay+3 Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. h - a +1 helmet (worn) j - a +0 pair of boots (worn) Jewellery b - a +4 ring of protection (worn) c - a ring of protection from cold d - an amulet of reflection e - an amulet of magic regeneration (worn) i - a +6 ring of intelligence (worn) Wands a - a wand of flame (12) c - a wand of iceblast (5) b - a wand of quicksilver (7) Scrolls c - 6 scrolls of identify {unknown} e - 3 scrolls of enchant weapon {unknown} h - 2 scrolls of noise {unknown} m - a scroll of fear {unknown} o - a scroll of blinking {unknown} q - 4 scrolls of teleportation {unknown} u - a scroll of fog {unknown} v - a scroll of poison {unknown} y - 3 scrolls of vulnerability {unknown} z - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of attraction {unknown} j - 2 potions of heal wounds {unknown} k - 2 potions of brilliance {unknown} l - 3 potions of lignification {unknown} n - 3 potions of curing {unknown} p - 2 potions of haste {unknown} s - 2 potions of mutation {unknown} Skills: - Level 3.4 Dodging - Level 3.6 Stealth + Level 5.2 Spellcasting * Level 6.4 Conjurations + Level 2.5 Translocations + Level 2.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 7% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Call Imp Summ 16% N/A 7% 2 Grave Claw Necr 16% 2d8 7% 2 Sublimation of Blood Necr 8% N/A 7% 2 Brom's Barrelling Bould Conj/Erth 30% 2d7 12% 4 Confusing Touch Hex 8% N/A 13% 3 Fugue of the Fallen Necr 8% N/A 13% 3 Ozocubu's Armour Ice 8% N/A 13% 3 Swiftness Air 8% N/A 13% 3 Leda's Liquefaction Alch/Erth 8% N/A 26% 4 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26941 Temple: D:4-7 Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a rock fish (93% to hit) You focus your ray upon the rock fish. The searing ray misses the rock fish. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. A wave of violent energy washes through your body! You stop channelling your searing ray. The rock fish bites you but does no damage. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The rock fish bites you. The rock fish bites you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the rock fish!! You kill the rock fish! Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The rock fish attacks as it pursues you! The rock fish barely misses you. Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The rock fish bites you! * * * LOW HITPOINT WARNING * * * Okay, then. The rock fish bites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The rock fish bites you. You die... .. #.# .## #.# ...# #.######### ##..####.........# #.......*..#####.# #..........#####.# #.......F......#.# #...)..@....##.#.# #....)......#..#.# #...).......##.#.# #................# #..........#.#.### #..........#...# ######..........#...# #.........#######..## #.........### #... You could see a rock fish (ally target) and a friendly fulminant prism. Vanquished Creatures An ogre (D:5) A rock fish (D:6) 2 electric eels (D:3) A howler monkey (D:5) A sleepcap (D:5) 2 iguanas (D:5) An orc wizard (D:5) Robin (D:3) 3 adders A shadow imp (D:4) A dart slug (D:1) 6 ribbon worms 5 endoplasms 11 hobgoblins 4 jackals (D:1) 3 orcs (D:5) 4 quokkas 6 ball pythons 4 bats A frilled lizard (D:1) 17 goblins 6 kobolds 7 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ikitai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 851 | D:2 | Learned a level 2 spell: Searing Ray 862 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1200 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 1248 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 1286 | D:2 | Identified the +1 cloak "Nuraly Mient" {-Tele rCorr Slay+3} 1704 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1705 | D:3 | Encountered Robin 1713 | D:3 | Killed Robin 1786 | D:3 | Learned a level 4 spell: Fulminant Prism 1791 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1896 | D:3 | Reached skill level 5 in Conjurations 2005 | D:3 | Found a transporter. 2024 | D:3 | Found a transporter. 2144 | D:3 | Encountered Crazy Yiuf 2450 | D:3 | Reached skill level 1 in Translocations 2450 | D:3 | Reached skill level 1 in Alchemy 2450 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 2719 | D:4 | Identified the +0 robe of Sunlight {Str+2} 3557 | D:5 | Entered Level 5 of the Dungeon 3777 | D:5 | Reached XP level 6. HP: 32/32 MP: 8/15 4008 | D:5 | Reached skill level 6 in Conjurations 4239 | D:5 | Reached skill level 5 in Spellcasting 4522 | D:6 | HP: 1/32 [rock fish (8)] 4523 | D:6 | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, minmay_misc_feat_chi D:3: gammafunk_steamed_eel, layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_C, infiniplex_forest_lined_4_way, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_lined_3_way, infiniplex_forest_clump_small, chequers_big_river D:5: layout_cave_pods D:6: layout_basic, nicolae_shop_sticking_my_neck_out Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Spellcasting | 4 5 | 5.2 Conjurations | 5 6 | 6.4 Translocations | 1 2 | 2.5 Alchemy | 1 2 | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 2 || 7 Melee: Unarmed | 5 | 2 || 7 Cast: Magic Dart | 122 | 111 || 233 Searing Ray | | 8 || 8 Fulminant Prism | | 5 || 5 Evoke: Wand of flame | | 4 || 4 Armour: Robe | 9 | 23 || 32 Dodge: Dodged | 6 | 18 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4545 | 4377 | 168 | 81 | 3782 | 6 | 757.5 | Dungeon | 4545 | 4377 | 168 | 81 | 3782 | 6 | 757.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1071 daAuts D:5: 909 daAuts D:1: 847 daAuts D:2: 841 daAuts D:3: 818 daAuts D:6: 57 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+