Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 11409482479882285928 77 ikitai the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Sept 20, 2026. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 4 of the Dungeon. The game lasted 00:00:45 (1138 turns). ikitai the Conjurer (Deep Elf Conjurer) Turns: 1138, Time: 00:00:46 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 13% Magic: 7/12 EV: 11 Int: 25 God: Gold: 111 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls c - 4 scrolls of identify {unknown} Potions g - 3 potions of magic d - a potion of resistance {unknown} f - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Starburst Conj/Fire 9% 6d5 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15)* Zot: 22860 Temple: D:4-7 *You can no longer be shafted in this branch Altars: Cheibriados Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll closely misses you. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the gnoll! The gnoll is almost dead. The gnoll completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... #.....# ......#.....# ......#.....# .....#.....# ....#.....# ## #..#....>#### #..##..##.......# #.......#.......# +.......'>.@..^.# #.......#...ğ...# #.###†###.......# #. #######.... .. #.... ... #.... .... . .###+ +# You could see a gnoll. Vanquished Creatures An iguana (D:4) A gnoll (D:3) A dart slug (D:1) 8 endoplasms 4 hobgoblins A quokka (D:2) 4 ball pythons 8 bats 2 frilled lizards A goblin (D:1) 2 kobolds (D:1) 13 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ikitai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 601 | D:1 | Reached skill level 5 in Conjurations 601 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 889 | D:2 | Found a snail-covered altar of Cheibriados. 1042 | D:2 | You fall into a shaft and drop 2 floors! 1073 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 1138 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_ring, minmay_misc_feat_square, moated_statue, minmay_rat_gold_closets D:2: layout_loops_ring, basic_altar, minmay_hexomino_f4 D:3: layout_loops_ring, minmay_tree_intersection, minmay_misc_feat_plants, minmay_misc_feat_room, uniq_ijyb D:4: layout_gridville, nicolae_overflow_two_pavilions Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 77 | 12 || 89 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 5 | 7 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1139 | 1087 | 52 | 33 | 906 | 4 | 284.8 | Dungeon | 1139 | 1087 | 52 | 33 | 906 | 4 | 284.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 155 daAuts D:4: 67 daAuts D:3: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+