imhereforkimchi Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -3, D:1) a rat corpse (skeletalised by now) (9, 27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -1, D:1) a +0 mace (17, 4, D:1) a frilled lizard skeleton (20, -1, D:1) a +3 dagger 2 stones a kobold corpse (skeletalised by now) (22, 15, D:1) a frilled lizard skeleton (28, -1, D:1) 6 stones (34, 4, D:1) a +0 plate armour (40, 1, D:1) 6 stones (45, 17, D:1) a +0 whip (53, 32, D:1) a +0 club (54, 34, D:1) a +0 leather armour (55, 34, D:1) a rat corpse (skeletalised by now) (63, 24, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (6, 13, D:2) 3 stones (7, 1, D:2) a jackal corpse (skeletalised by now) (8, 2, D:2) a jackal corpse (skeletalised by now) (9, 2, D:2) a jackal corpse (skeletalised by now) (10, 1, D:2) a +0 whip 3 stones (11, 1, D:2) 8 stones (11, 28, D:2) a hobgoblin corpse (skeletalised by now) (12, 6, D:2) a +0 leather armour (24, 23, D:2) a +0 whip (28, -4, D:2) an adder corpse (skeletalised by now) (43, -3, D:2) a +0 leather armour (51, 17, D:2) a bat skeleton (55, 5, D:2) 5 curare-tipped darts (61, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (61, 9, D:2) a +0 club a +0 club a +0 animal skin a +0 club a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (61, 10, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (64, 8, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (66, 41, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a potion of might (0, 2, D:3) a scroll of poison (2, -1, D:3) a scroll of teleportation (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:3) a potion of cancellation (2, 50, D:3) a ball python corpse (skeletalised by now) (2, 54, D:3) the +1 rapier of Qiodadi {flame, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (4, 1, D:3) a +0 spear 2 throwing nets a gnoll corpse (5, 1, D:3) a +0 dagger a +0 leather armour a +0 whip a +0 robe (6, 2, D:3) a +0 flail a throwing net (7, 29, D:3) 3 flux baubles (8, 47, D:3) a ball python corpse (9, 47, D:3) a +0 dagger a +0 sling a goblin corpse (10, 35, D:3) a quokka corpse