inexp Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -14, D:1) a ball python corpse (skeletalised by now) (6, -8, D:1) a rat corpse (skeletalised by now) (6, -6, D:1) a +0 whip (10, 31, D:1) a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (10, 34, D:1) a +0 dagger (14, 9, D:1) a +2 whip of venom (14, 20, D:1) a +0 spear (16, 9, D:1) a hobgoblin skeleton (24, -9, D:1) a hobgoblin corpse (skeletalised by now) (24, -5, D:1) a quill talisman (28, 7, D:1) a +0 glaive (31, 10, D:1) a +0 whip (34, -11, D:1) a +0 dagger 4 stones a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (37, -10, D:1) a +0 leather armour (38, 22, D:1) a +0 club a goblin skeleton (39, 10, D:1) a +0 short sword a kobold skeleton (39, 22, D:1) a frilled lizard skeleton (40, 10, D:1) a +0 club a +0 whip a rat skeleton (55, -11, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Qiweb's Weapon Emporium a +2 flail of protection (226 gold) 6 poisoned darts (50 gold) 4 datura-tipped darts (50 gold) a +0 dagger (28 gold) 6 boomerangs (168 gold) a +0 trident (49 gold) a +0 club (7 gold) a +0 spear (42 gold) a +0 long sword (49 gold) a +0 sling (21 gold) (0, 0, D:2) a +0 rapier (8, 5, D:2) a +1 dagger of electrocution a goblin corpse (skeletalised by now) (16, 4, D:2) a +0 dagger (24, 6, D:2) a bat corpse (skeletalised by now) (24, 18, D:2) a quokka corpse (skeletalised by now) (35, -7, D:2) a +0 mace (35, 7, D:2) an adder corpse (skeletalised by now) (45, -3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (1, 0, D:3) a frilled lizard corpse (skeletalised by now) (4, 4, D:3) a +0 buckler (5, 31, D:3) 5 gold pieces (6, 30, D:3) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). (unseen) (8, 28, D:3) the ring of the Past {+Blink rElec MP+9 SInv} [ring of magical power] +Blink: It lets you blink. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (35, 17, D:3) a +0 club (42, 14, D:3) a ball python corpse (43, 13, D:3) a bat corpse (45, 13, D:3) a +0 club a goblin corpse (45, 15, D:3) a +0 dagger a +0 short sword (46, 9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (47, 9, D:3) a +0 whip a +1 vampiric hand axe a +0 club (47, 30, D:3) a +0 sling (47, 32, D:3) a +0 ring mail (51, 9, D:3) a scroll of noise (52, 19, D:3) 4 poisoned darts