Dungeon Crawl Stone Soup version 0.35-a0-1004-g5343508628 (webtiles) character file. Game seed: 5432032002362669357 97 inspector the Poker (level 4, 0/37 HPs) Began as a Merfolk Gladiator on Sept 8, 2026. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1452 turns). inspector the Poker (Merfolk Gladiator) Turns: 1452, Time: 00:01:59 Health: 0/37 AC: 4 Str: 16 XL: 4 Next: 68% Magic: 4/4 EV: 2 Int: 7 God: Gold: 45 SH: 0 Dex: 15 Spells: 3/3 levels left rFire + . . (50%) a - +0 trident rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois + (33%) c - +0 helmet rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: resistant, on berserk cooldown, slowed, constricted, very slow A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - an amulet of reflection Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} Potions B - a potion of berserk rage r - a potion of resistance j - a potion of might {unknown} Skills: + Level 3.8 Fighting + Level 6.1 Polearms - Level 2.0 Throwing - Level 4.0 Dodging - Level 1.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are no longer berserk. You are exhausted. You feel yourself slow down. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a ball python (constricting you, 65% to hit) You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin leaves your sight. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a ball python (constricting you, 65% to hit) You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a ball python (moderately wounded, constricting you, 65% to hit) You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. It was a potion of resistance. You feel protected. f -> r - a potion of resistance The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You die... ....# ..#.# #. ... ..# . ...# ##.. ### ### #.#. .#.## ...# # ... ... .#.# # #.. #.###...# ...##.##.....#.# .#....†S†.|#.#..# .. #@......# ...# #.#....## #...###.†...## #.....##.## #..#.###.### #..........# #.###.####..# #......# #.... ###..### ###.# You could see a ball python. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) 5 endoplasms 6 hobgoblins 11 jackals A quokka (D:2) 6 ball pythons 4 bats 3 frilled lizards 7 goblins 2 kobolds (D:1) 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inspector the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 14 | D:1 | Reached skill level 1 in Stealth 182 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 458 | D:1 | Reached skill level 5 in Polearms 595 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1050 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 1412 | D:2 | Reached skill level 6 in Polearms 1450 | D:2 | HP: 1/37 [constriction (1)] 1452 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, solitary_fountain, hangedman_feature_mirror D:2: layout_basic, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_paths_c, co_window_2corner, co_window_corner_b, co_window_corner_b, co_window_of_opportunity_c, co_window_paths_d, co_window_sun, glass_columns_a, glass_columns_b, minmay_fractal_squares_5, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 | 1.0 Polearms | 5 6 | 6.1 Fighting | 3 | 3.8 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 98 | 62 || 160 Melee: Trident | 98 | 62 || 160 Drink: Berserk rage | | 1 || 1 Resistance | | 1 || 1 Stab: Sleeping | 9 | 1 || 10 Armour: Leather armour | 33 | 35 || 68 Dodge: Dodged | 52 | 30 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1452 | 1420 | 32 | 0 | 1110 | 2 | 726.0 | Dungeon | 1452 | 1420 | 32 | 0 | 1110 | 2 | 726.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 892 daAuts D:2: 560 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+