ironman Level 1 of the Dungeon [Shop] Coariuf's Weapon Boutique a +0 dagger (20 gold) a +0 mace (30 gold) a +2 sling of freezing (147 gold) 5 stones (5 gold) a +0 mace (30 gold) a +0 club (5 gold) a +0 mace (30 gold) a +0 hand axe (30 gold) (2, 1, D:1) a +0 robe (2, 28, D:1) 8 stones (6, -6, D:1) 6 javelins (14, 25, D:1) a +0 whip 2 stones a kobold skeleton (14, 27, D:1) a ball python skeleton (16, 17, D:1) a +0 dagger a goblin skeleton (16, 30, D:1) a +0 spear a gnoll skeleton (17, 24, D:1) a +0 club (19, 1, D:1) a +0 whip (19, 19, D:1) a quokka skeleton (30, 10, D:1) 7 stones (31, 10, D:1) 3 stones (36, 21, D:1) a +0 leather armour (51, 22, D:1) a +0 club (54, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 stones (4, 2, D:2) a hobgoblin corpse (skeletalised by now) (5, 25, D:2) a ball python corpse (skeletalised by now) (10, -5, D:2) a +2 vampiric dagger a +0 ring mail (10, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 12, D:2) a rat corpse (skeletalised by now) (19, -11, D:2) a +0 short sword 4 stones (20, -7, D:2) 5 poisoned darts (21, 2, D:2) a +0 spear (28, 7, D:2) a +0 dagger a goblin skeleton (38, 0, D:2) a +0 ring mail (42, 22, D:2) a +0 spear (44, 15, D:2) a quokka skeleton (46, -10, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (47, 15, D:2) a +0 club 5 stones a kobold skeleton (49, 1, D:2) a throwing net (50, 30, D:2) a bat corpse (skeletalised by now) (56, -7, D:2) a +0 short sword a kobold skeleton Level 3 of the Dungeon [Shop] Seir's Jewellery Boutique an amulet of reflection (unknown) (330 gold) the ring of Saxodw Jiqi {rF- rC+ rN+ Dex+2 Ice} (444 gold) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. a +6 ring of strength (unknown) (396 gold) the ring "Qehaupau" {rN+ SInv} (343 gold) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. an amulet of the acrobat (unknown) (330 gold) a +6 ring of intelligence (unknown) (396 gold) a ring of protection from fire (unknown) (275 gold) a maw talisman (330 gold) an amulet of magic regeneration (330 gold) a +6 ring of dexterity (unknown) (396 gold) an amulet of guardian spirit (unknown) (330 gold) (0, 0, D:3) 4 stones (6, 4, D:3) an adder corpse (skeletalised by now) (17, 9, D:3) a +0 sling a +0 club (19, 9, D:3) a bat corpse (skeletalised by now) (20, -20, D:3) a +0 buckler (23, -14, D:3) a bat corpse (skeletalised by now) (26, -10, D:3) a quokka corpse (skeletalised by now) (29, -18, D:3) a rat skeleton (31, -8, D:3) a +0 short sword 3 poisoned darts (31, 9, D:3) a frilled lizard corpse (skeletalised by now) (36, -7, D:3) a +0 war axe an orc skeleton (36, -5, D:3) a +0 hand axe 6 stones an orc skeleton (37, -5, D:3) a +0 dagger of venom a +0 robe (38, -18, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (38, -17, D:3) a +0 club (44, -14, D:3) a frilled lizard skeleton (44, -13, D:3) 4 stones (45, -17, D:3) a hobgoblin corpse (skeletalised by now) (45, 11, D:3) a +0 hand axe an orc skeleton (46, 11, D:3) a +0 short sword (46, 12, D:3) a +0 hand axe a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, 0, D:4) a +0 dagger a +0 sling a +0 leather armour an orc corpse (skeletalised by now) (2, 0, D:4) a +0 mace (2, 1, D:4) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (3, -19, D:4) a +0 club (12, 0, D:4) a +0 plate armour (13, 1, D:4) 4 poisoned darts a +0 dagger (13, 2, D:4) a +0 mace an orc skeleton (18, -15, D:4) a +0 leather armour (19, -20, D:4) a +0 flail (19, 11, D:4) a +0 whip (21, -13, D:4) 3 stones (28, -9, D:4) a ball python skeleton (29, -17, D:4) a ball python skeleton (34, 9, D:4) a +2 short sword of draining an orc corpse (skeletalised by now) (34, 16, D:4) a +0 flail (35, 9, D:4) a +0 club 2 poisoned darts a hound corpse (skeletalised by now) (36, 3, D:4) 3 poisoned darts (38, -15, D:4) Sif Muna's Almanac of Displacement Spells Type Level a - Apportation Translocation 1 (46, 1, D:4) a +0 dagger a +0 robe a +0 hand axe an orc skeleton an orc skeleton (46, 2, D:4) a +1 whip of electrocution (46, 3, D:4) a +0 hand axe a +0 falchion Level 5 of the Dungeon [Shop] Eradd's Weapon Emporium a +2 demon whip of electrocution (1043 gold) a +0 mace (42 gold) a +1 scimitar of freezing (249 gold) a +0 whip of venom (70 gold) a +0 club (7 gold) 7 stones (9 gold) the +1 mace of Irritation {spect, Dex+3} (361 gold) Dex+3: It affects your dexterity (+3). 2 stones (2 gold) a +0 great sword (140 gold) a +0 trident (49 gold) a +2 sling of electrocution (219 gold) a +0 trident (49 gold) (0, 19, D:5) an adder corpse (skeletalised by now) an iguana corpse (skeletalised by now) (16, 27, D:5) a +0 chain mail (27, 32, D:5) a +0 club a +0 robe (28, 32, D:5) a dart slug corpse (29, 31, D:5) a +0 spear a gnoll corpse (29, 32, D:5) a +0 spear (29, 33, D:5) a +0 halberd (36, 30, D:5) 9 gold pieces (47, 12, D:5) a +3 flail of draining a +0 scale mail the human corpse of Edmund (47, 27, D:5) a scorpion corpse (52, 21, D:5) a quokka corpse Level 6 of the Dungeon (7, 0, D:6) a +0 short sword a hound corpse (skeletalised by now) (18, -3, D:6) the +0 chain mail of Wach {Harm rF- Str+4 Int-2} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (unseen) (18, 6, D:6) 19 gold pieces (23, 3, D:6) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) the Ecumenical Temple