ironman Level 1 of the Dungeon (0, 0, D:1) 8 stones (1, -5, D:1) a +0 dagger (7, -1, D:1) a +0 short sword a kobold skeleton (8, -1, D:1) a bat skeleton (8, 5, D:1) a +0 club (9, -1, D:1) a +0 short sword a kobold skeleton (12, -10, D:1) a rat corpse (skeletalised by now) (14, 31, D:1) a +0 leather armour (16, 22, D:1) a +0 spear (16, 26, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (19, -23, D:1) a +0 club (19, -9, D:1) a +0 whip (19, 9, D:1) a ball python skeleton (22, 4, D:1) a +0 hand axe (23, -25, D:1) 4 boomerangs (24, 31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 7, D:1) 6 stones (40, -8, D:1) a +0 whip (41, -1, D:1) a staff of fire (42, -21, D:1) a +0 whip (46, -22, D:1) a +0 club (52, -5, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (0, 2, D:2) a ball python skeleton (5, -15, D:2) the +4 sling of Dim Light {drain, rElec Will+ rCorr Int+2} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (10, -4, D:2) a +0 short sword a stone a kobold skeleton (13, 4, D:2) a rat skeleton (13, 8, D:2) a rat skeleton (16, -13, D:2) a ball python skeleton (16, -6, D:2) a +0 ring mail (16, 14, D:2) a hobgoblin skeleton (17, -14, D:2) a +0 club a goblin skeleton (17, 4, D:2) a rat corpse (skeletalised by now) (19, 4, D:2) a rat skeleton (19, 8, D:2) a rat skeleton (21, 4, D:2) a rat skeleton (23, 11, D:2) a +0 dagger a goblin skeleton (23, 20, D:2) a +0 club a goblin skeleton (32, 17, D:2) a +0 dagger (33, 15, D:2) a quokka skeleton (34, 12, D:2) a +0 club (55, 4, D:2) a +0 hammer