ironman Level 1 of the Dungeon (9, 9, D:1) a +0 club a gnoll skeleton (10, 11, D:1) a bat skeleton (11, 12, D:1) a bat skeleton (15, 4, D:1) a +0 dagger a goblin skeleton (19, 8, D:1) a quokka skeleton (31, 7, D:1) a jackal skeleton (34, 8, D:1) a +0 club (35, -2, D:1) a jackal corpse (skeletalised by now) (38, -5, D:1) a +0 cloak (38, -1, D:1) a +0 hand axe (40, -5, D:1) a scroll of identify (40, -3, D:1) a +0 club (40, -2, D:1) a ball python corpse (skeletalised by now) (41, -1, D:1) a +0 dagger (41, 11, D:1) a frilled lizard corpse (skeletalised by now) (43, 15, D:1) a +0 whip a kobold corpse (skeletalised by now) (44, 12, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 6, D:2) the inkwell talisman "Bonee" {rC- Int-2 Dex+8 Stlth+} [inkwell talisman] rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (7, 11, D:2) a +0 orcbow (9, -14, D:2) a potion of curing (10, -10, D:2) a scroll of enchant weapon (10, -5, D:2) a +0 dagger an adder skeleton a goblin skeleton (11, -14, D:2) 2 potions of invisibility (11, -10, D:2) Jessica's Anthology of the End Spells Type Level a - Sublimation of Blood Necromancy 2 (unseen) (12, -4, D:2) a bat skeleton (12, 12, D:2) a +0 hand axe a +0 sling (13, 19, D:2) a +0 club (14, 4, D:2) a +0 scythe of holy wrath a +0 robe the human corpse of Sigmund (skeletalised by now) (16, -6, D:2) a ball python corpse (skeletalised by now)