ironman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club a +0 dagger a stone a goblin skeleton a kobold skeleton a kobold skeleton (0, 11, D:1) 3 stones (10, -8, D:1) a quokka skeleton (15, 0, D:1) a bat skeleton (17, 11, D:1) a +0 club (18, 20, D:1) 6 stones (19, -4, D:1) a frilled lizard skeleton (22, 16, D:1) a bat skeleton (26, 23, D:1) a hobgoblin corpse (skeletalised by now) (27, 24, D:1) a rat corpse (skeletalised by now) (29, -4, D:1) a hobgoblin corpse (skeletalised by now) (29, 0, D:1) a +2 dagger of electrocution (34, 5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 shortbow (5, -15, D:2) a ball python skeleton (5, 6, D:2) a +0 orcbow (8, 8, D:2) a +0 whip of electrocution 3 stones (9, -15, D:2) a +0 mace (11, 9, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a +0 sling (22, -7, D:2) a +0 leather armour (23, -24, D:2) a hobgoblin corpse (skeletalised by now) (25, -23, D:2) a ball python corpse (skeletalised by now) (32, 1, D:2) 3 atropa-tipped darts (33, 14, D:2) a +0 spear (40, 3, D:2) a +0 leather armour a hobgoblin skeleton (45, 2, D:2) a +0 dagger (47, 4, D:2) a +0 club (49, -14, D:2) the inkwell talisman of Indemnity {Harm Rampage rF- rC++} [inkwell talisman] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (50, -20, D:2) a bat corpse (skeletalised by now) (52, -14, D:2) 3 stones (56, 3, D:2) a +0 club Level 3 of the Dungeon (8, -6, D:3) a +2 morningstar of holy wrath (16, -23, D:3) a +0 club a +0 sling a goblin corpse (17, -23, D:3) 6 gold pieces a +0 dagger a +0 club a +0 club a +0 club an amulet of regeneration a +0 club a +0 club a +0 dagger a +0 sling a goblin corpse a goblin corpse a goblin corpse a goblin corpse a goblin corpse (19, -23, D:3) a hobgoblin corpse (22, -3, D:3) a +0 club (23, -11, D:3) a +0 dagger a +0 dagger a +0 short sword a giant cockroach corpse an orc corpse (26, -14, D:3) a +0 cloak