iwillnototab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 buckler (49, 24, D) a sack of spiders (49, 36, D) a +1 short sword of venom (unseen) (50, 13, D) a +3 leather armour of fire resistance (unseen) (50, 24, D) a +6 ring of dexterity (50, 25, D) the alchemy staff of Prudence {rPois Str+2 Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (50, 36, D) a +2 mace of protection (50, 37, D) the +7 dagger "Ciriegg" {flame, ^Fragile rPois Int+3 SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (50, 44, D) a +1 great sword of flaming (still there?) a hell hog skeleton (still there?) (51, 13, D) a parchment of Fire Storm (51, 24, D) the +0 leather armour "Taamius" {rF- rCorr Int+7} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (51, 25, D) a scroll of brand weapon (51, 36, D) the +3 chain mail "Uzoxus" {+Blink Regen+ Dex+6} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (51, 43, D) a +1 demon whip a +0 plate armour a +2 great sword of flaming a fire giant skeleton a hell hog skeleton (52, 13, D) a scroll of acquirement (52, 24, D) a +4 spectral lajatang (unseen) (52, 25, D) a staff of fire (unseen) (52, 36, D) a staff of alchemy (52, 37, D) a +10 plate armour of ponderousness (unseen) (52, 43, D) a +3 scimitar of flaming (still there?) a +0 chain mail (still there?) a +0 great sword of flaming (still there?) a hell hog skeleton (still there?) (53, 13, D) the conjuration staff "Solag" {Fly Conj} [staff of conjuration] Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. (unseen) (53, 24, D) a staff of fire (unseen) (53, 25, D) a staff of conjuration (unseen) (53, 36, D) a staff of fire (53, 37, D) a staff of conjuration (unseen) (54, 13, D) a +2 partisan of flaming (unseen) (54, 24, D) a +1 sling of flaming (unseen) (54, 25, D) a staff of necromancy (unseen) (54, 30, D) a redback corpse (55, 13, D) a parchment of Eringya's Noxious Bog (55, 24, D) the ring of Yku Dob {Fly rPois rCorr AC+4 Int+3 Dex+4} [ring of protection] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +1 battleaxe of venom (unseen) (60, 21, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) 4 scrolls of enchant armour (60, 37, D) a staff of necromancy (unseen) (61, 0, D) a +0 long sword of flaming (unseen) (61, 16, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of necromancy (still there?) an elf corpse (skeletalised by now) (still there?) (61, 26, D) a parchment of Curse of Agony (61, 36, D) a +1 robe of willpower (unseen) (61, 37, D) a staff of fire (unseen) (62, 8, D) a staff of air (62, 9, D) a +2 short sword of electrocution (unseen) (62, 16, D) a +1 falchion of holy wrath (unseen) (62, 26, D) the +5 quarterstaff of Offence {venom, *Noise rElec rCorr} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (62, 27, D) a scroll of brand weapon (62, 36, D) a lightning rod (4/4) (62, 37, D) a parchment of Sandblast (63, 0, D) the +10 short sword "Lifebane" {reap, Will+ Int+3 Dex+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 16, D) a +0 dagger of venom (unseen) (63, 17, D) a +2 flail of draining (63, 22, D) a +0 flail of holy wrath (63, 23, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 26, D) a +1 heavy great sword (unseen) (63, 27, D) a scroll of brand weapon (63, 36, D) the death talisman of Precision Catastrophes {*Slow Int+5 SInv} [talisman of death] *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (63, 37, D) a lightning rod (4/4) (64, 4, D) an ugly thing corpse (skeletalised by now) (64, 16, D) an orb of pyromania (64, 22, D) a +0 short sword a +0 robe a +0 buckler a +0 long sword a +0 robe a +0 long sword a +0 robe (64, 26, D) a +0 falchion of flaming (unseen) (64, 27, D) the +4 halberd of Makhleb's Regard {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (65, 26, D) an amulet of faith (67, 0, D) a +2 heavy spear (unseen) (69, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 36, D) a ring of poison resistance (69, 38, D) a water moccasin corpse (skeletalised by now) (70, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, 9, D) a staff of cold (70, 10, D) a +0 arbalest (70, 36, D) a +4 dagger of venom (70, 37, D) a staff of cold (unseen) (71, 8, D) a staff of alchemy (71, 10, D) a +2 shortbow of draining (unseen) (71, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 12, D) a +0 arbalest (71, 16, D) a staff of alchemy (unseen) (71, 36, D) a +1 leather armour of cold resistance (71, 37, D) a +1 antimagic shortbow (71, 39, D) a black mamba corpse (skeletalised by now) (71, 41, D) a +0 flail a black mamba corpse (skeletalised by now) (72, 8, D) a staff of air (72, 11, D) a +0 shortbow (72, 16, D) a +1 shortbow of flaming (72, 17, D) the +2 athame of the Battered Knaves {drain, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 26, D) a +0 rapier of venom (72, 37, D) a +3 dagger of venom (72, 38, D) an adder corpse (skeletalised by now) (73, 1, D) a +1 halberd of entangling (73, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 26, D) a ring of resist corrosion (73, 32, D) a +0 bardiche a +0 chain mail (73, 36, D) a +1 heavy war axe (unseen) (73, 39, D) an adder corpse (skeletalised by now) (74, 20, D) a +0 dagger a +0 robe (74, 23, D) a +0 long sword a +0 robe a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (74, 31, D) a +0 long sword a +0 ring mail (74, 33, D) a +0 war axe a +0 plate armour of command (75, 1, D) a +5 falchion of valour (unseen) (75, 22, D) a +0 long sword a +0 robe (75, 31, D) a +0 arbalest (75, 32, D) a +3 battleaxe (still there?) a +0 chain mail (still there?)