iwillnototab the Dungeon (1, 32, D) a potion of might (1, 33, D) a parchment of Detonation Catalyst (1, 34, D) a +0 scimitar (2, 14, D) the +2 robe "Huitimm" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (2, 15, D) a scroll of brand weapon (2, 16, D) a parchment of Summon Cactus Giant (2, 33, D) a +2 heavy quarterstaff (unseen) (2, 34, D) a +0 rapier (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 vampiric falchion (unseen) (3, 15, D) a staff of necromancy (unseen) (3, 16, D) a +0 heavy glaive (unseen) (3, 32, D) a staff of necromancy (unseen) (3, 33, D) a +0 scimitar (3, 35, D) the +0 plate armour of Timoqin {+Inv rPois Int+2 Slay+2} +Inv: It lets you turn invisible. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (3, 51, D) a parchment of Forge Phalanx Beetle (3, 52, D) a staff of necromancy (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 falchion of protection (unseen) (4, 16, D) a +2 trident of venom (unseen) (4, 32, D) the +0 ring mail of Absence {Rampage Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (4, 33, D) a +0 short sword (4, 34, D) a staff of air (unseen) (4, 51, D) a +0 antimagic war axe (unseen) (4, 52, D) 4 scrolls of enchant armour (5, 14, D) a +1 demon whip of electrocution (unseen) (5, 33, D) a +3 ring mail of poison resistance (unseen) (5, 34, D) a +6 ring of dexterity (5, 35, D) a +0 long sword a +0 cloak a yellow draconian corpse (5, 51, D) a ring of see invisible (5, 52, D) a +5 ring of evasion (6, 5, D) a +0 long sword (6, 14, D) a +3 leather armour of fire resistance (6, 15, D) a ring of positive energy (6, 16, D) a +6 ring of dexterity (6, 33, D) a staff of necromancy (unseen) (6, 34, D) a staff of conjuration (unseen) (6, 52, D) a +2 rapier of venom (unseen) (7, 14, D) a ring of poison resistance (7, 15, D) a +5 spear (unseen) (7, 16, D) a parchment of Summon Hydra (7, 19, D) a +0 long sword (7, 20, D) a death scarab corpse (7, 32, D) a +0 rapier (7, 37, D) a +0 long sword a +0 hand axe a black draconian corpse (7, 38, D) a +0 rapier a +0 cloak (7, 51, D) a +3 ring mail of willpower (unseen) (7, 52, D) a parchment of Fortress Blast (8, 14, D) a lightning rod (4/4) (8, 15, D) a parchment of Summon Horrible Things (8, 16, D) a +6 ring of dexterity (8, 21, D) a +0 glaive (8, 32, D) a +3 plate armour of poison resistance (unseen) (8, 33, D) a +2 robe of fire resistance (8, 34, D) a ring of wizardry (8, 38, D) a +0 long sword a +0 halberd a green draconian corpse (8, 40, D) a +0 glaive (8, 41, D) a +0 dire flail (8, 42, D) a +0 war axe of flaming (still there?) a +0 cloak (still there?) (8, 51, D) a +0 rapier of freezing (unseen) (8, 52, D) the +7 sling "Hyov" {heavy, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (9, 14, D) a talisman of death (unseen) (9, 15, D) a staff of alchemy (unseen) (9, 16, D) the +9 morningstar of Victory {distort, rPois Will++ Dex+4} rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (9, 33, D) a staff of earth (unseen) (9, 34, D) a +0 heavy great mace (9, 37, D) the +1 war axe "Tuydwodd" {freeze, Str+4} (still there?) Str+4: It affects your strength (+4). It cannot be enchanted further. a purple draconian corpse (still there?) (9, 38, D) a +1 rapier of distortion (still there?) a +1 cloak (still there?) a +0 hand axe (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a white draconian corpse (still there?) a black draconian corpse (still there?) a red draconian corpse (still there?) (9, 41, D) a +1 halberd of protection (still there?) a green draconian corpse (still there?) (9, 42, D) a +2 orcbow of flaming (still there?) a +0 long sword (still there?) (9, 52, D) a parchment of Maxwell's Capacitive Coupling (10, 14, D) the +1 partisan of the Peculiar Knives {venom, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (10, 15, D) a +1 rapier of venom (unseen) (10, 16, D) a parchment of Launch Clockwork Bee (10, 33, D) a +0 dire flail (10, 34, D) an amulet of reflection (10, 40, D) a +2 demon trident of flaming (still there?) a red draconian corpse (still there?) (10, 41, D) a +1 cloak a +0 short sword a white draconian corpse (10, 42, D) a +2 spear of flaming (still there?) a +0 dagger (still there?) a +0 cloak (still there?) (10, 43, D) a +2 halberd of protection (unseen) (10, 51, D) the +4 ring mail of the Black Moon {Rampage Str+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (10, 52, D) the +2 ring mail of the Gardener {rElec Will- Regen+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (11, 14, D) a ring of magical power (11, 15, D) a +3 devious dagger (unseen) (11, 16, D) a staff of air (unseen) (11, 32, D) a lightning rod (4/4) (11, 33, D) a staff of conjuration (11, 34, D) a staff of conjuration (11, 37, D) a +7 antimagic sling (still there?) a +0 war axe (still there?) a purple draconian corpse (still there?) (11, 39, D) a +0 glaive a white draconian corpse (11, 40, D) a +0 mace a +0 long sword a +0 halberd (11, 41, D) a +0 mace a +0 cloak (11, 42, D) a +0 scimitar a +0 war axe a yellow draconian corpse (11, 44, D) a +0 short sword a +0 cloak a yellow draconian corpse (11, 51, D) the +10 sling of Mutilation {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (11, 52, D) the +1 cloak of Daring {-Tele rF+ Air} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Air: It increases the power of your Air spells. It cannot be enchanted further. (unseen) (12, 14, D) the hive talisman of Letimawik {Fly rPois rCorr Str-5} [hive talisman] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (12, 15, D) a +3 heavy flail (unseen) (12, 16, D) a ring of wizardry (12, 32, D) a +0 trident (12, 34, D) a +0 heavy mace (12, 37, D) a +0 rapier a +0 cloak (12, 38, D) a +2 glaive of flaming (still there?) a green draconian corpse (still there?) (12, 39, D) a +0 partisan a yellow draconian corpse (12, 41, D) a +1 vampiric broad axe (still there?) a +0 mace (still there?) a +0 short sword (still there?) a +2 cloak (still there?) a white draconian corpse (still there?) (12, 51, D) a +1 heavy battleaxe (unseen) (12, 52, D) the +12 sling "Tucs" {flame, Bane rN+ Will+ Str+4} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (13, 32, D) a +3 leather armour of positive energy (unseen) (13, 40, D) a +0 hand axe (13, 41, D) a +1 rapier of draining (still there?) a +0 cloak (still there?) a +0 mace (still there?) a red draconian corpse (still there?) (13, 51, D) the +0 robe of Linotewn {rCorr Dex-5 Archmagi} rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (13, 52, D) a +0 plate armour of archery (unseen) (14, 52, D) a staff of cold (unseen) (19, 0, D) the +4 shortbow "Dueff" {flame, rElec rPois Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (19, 1, D) a +4 long sword of holy wrath (unseen) (19, 16, D) the ring "Foujep" {^Drain rC++ MP+4 Int+3 Dex+6} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (19, 17, D) a ring of poison resistance (19, 33, D) the cold staff of Uncomfortable Rashes {rC+ Will++ Ice Alch} [staff of cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (20, 0, D) a parchment of Summon Forest (20, 1, D) the +5 falchion of the Crucible of Flesh {speed, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (20, 3, D) a +0 long sword a +0 robe (20, 16, D) a staff of earth (unseen) (20, 17, D) a staff of necromancy (unseen) (20, 32, D) a staff of fire (unseen) (20, 33, D) a +0 halberd (21, 0, D) a parchment of Summon Horrible Things (21, 1, D) the +11 flail of Distant Worlds {pain, *Noise Int+4 SInv Stlth+} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (21, 16, D) a +1 trident of entangling (unseen) (21, 17, D) a staff of conjuration (unseen) (21, 32, D) a parchment of Bombard (21, 33, D) a +0 mace (21, 34, D) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (22, 1, D) a parchment of Mercury Arrow (22, 4, D) a +0 scimitar a +0 robe (22, 5, D) a +0 short sword a +0 leather armour (22, 16, D) a +2 plate armour of willpower (unseen) (22, 17, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (22, 32, D) the +3 plate armour of the Playwright {*Silence Regen+ Stlth+} *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (22, 33, D) the necromancy staff "Gamauw" {rC+ rN+ Necro Ice} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (22, 34, D) a +4 plate armour of willpower (unseen) (23, 0, D) a +2 plate armour of willpower (23, 1, D) a parchment of Arcjolt (23, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (23, 6, D) a +5 antimagic mace (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (23, 16, D) a +2 scimitar of flaming (unseen) (23, 17, D) a +0 pair of boots of rampaging (unseen) (23, 18, D) an amulet of reflection (23, 33, D) a +2 heavy spear (unseen) (23, 34, D) a parchment of Fulminant Prism (24, 0, D) a +0 long sword (24, 1, D) a +4 flail of holy wrath a +0 robe (24, 4, D) a +0 scimitar of freezing (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (24, 5, D) a +0 rapier a +0 rapier a +0 leather armour (24, 16, D) a +2 lajatang of speed (unseen) (24, 17, D) a +1 rapier of freezing (unseen) (24, 18, D) a ring of magical power (24, 33, D) a +1 plate armour of fire resistance (unseen) (24, 34, D) a +2 great sword of electrocution (25, 0, D) a +0 dagger (25, 1, D) a +0 hand axe of freezing a +0 leather armour a +1 war axe of distortion (25, 4, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (25, 5, D) a +2 short sword of protection a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (25, 6, D) a +0 falchion a +0 robe (25, 16, D) a +3 mace of draining (unseen) (25, 17, D) a parchment of Fulsome Fusillade (25, 18, D) the +3 glaive "Zeci" {protect, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (25, 32, D) a Treatise on Traps (25, 34, D) a parchment of Permafrost Eruption (26, 0, D) a +4 chain mail of death (26, 1, D) the +6 war axe "Quphumn" {reap, ^Fragile rElec rC+++ Int+2} (still there?) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 shortbow (still there?) a +0 spear of venom (still there?) a +0 leather armour (still there?) (26, 2, D) a +0 short sword a +0 robe (26, 16, D) a +1 scale mail of willpower (unseen) (26, 17, D) a +4 ring mail of poison resistance (unseen) (26, 34, D) a scroll of brand weapon (27, 0, D) a +1 dagger of venom (27, 1, D) a +2 morningstar of flaming (27, 4, D) a +0 long sword a +0 longbow a +0 robe (27, 16, D) a staff of cold (unseen) (27, 17, D) a staff of fire (unseen) (27, 34, D) a +0 heavy orcbow (unseen) (27, 44, D) a +0 spear a +0 robe a naga corpse (27, 45, D) a +0 shortbow of flaming a +0 spear a ring of flight (28, 1, D) a +1 arbalest of flaming (unseen) (28, 16, D) a +1 plate armour of command (unseen) (28, 17, D) a scroll of brand weapon (28, 32, D) a +1 ring mail of positive energy (unseen) (28, 33, D) a manual of Axes (29, 0, D) a +3 orcbow (unseen) (29, 1, D) a ring of magical power (29, 7, D) a +0 long sword a +0 robe (29, 16, D) a parchment of Spellspark Servitor (29, 17, D) a tin of tremorstones (2/2) (29, 33, D) a parchment of Swiftness (29, 44, D) a +0 trident a naga corpse a shock serpent corpse a shock serpent corpse (29, 45, D) a +0 shortbow a +0 battleaxe a +0 shortbow a +0 trident (30, 39, D) a +0 halberd a +6 ring of dexterity a naga corpse (30, 40, D) a +0 flail (30, 41, D) the conjuration staff "Ehopicar" {*Corrode Int+4 Conj} (still there?) [staff of conjuration] *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. a +0 shortbow of flaming (still there?) a +2 ring mail of willpower (still there?) a +0 halberd (still there?) a +0 robe (still there?) a salamander corpse (still there?) a naga corpse (still there?) a shock serpent corpse (still there?) (30, 42, D) a +0 spear a +0 robe a +0 club a +0 robe a naga corpse a naga corpse (30, 43, D) an orb of stardust a +0 trident a +3 quarterstaff of speed a +2 robe of fire resistance a +0 club a +0 halberd a +0 robe a naga corpse a naga corpse (30, 44, D) a +3 falchion of draining (still there?) a +0 robe (still there?) a naga corpse (still there?) (31, 41, D) a +0 spear (31, 43, D) a +0 shortbow of flaming (still there?) a salamander corpse (still there?) (34, 28, D) a +6 ring of dexterity (35, 0, D) a +2 spear of entangling (unseen) (35, 14, D) a +2 heavy hand axe (unseen) (35, 15, D) the +8 sling "Penaumeu" {heavy, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (35, 28, D) a +0 quarterstaff of draining (unseen) (35, 29, D) the +3 plate armour of Wrong Decisions {Fly MP+4} Fly: It grants you flight. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (unseen) (36, 0, D) a talisman of death (unseen) (36, 1, D) a +5 rapier of venom (unseen) (36, 3, D) a +0 longbow a +0 club (36, 4, D) a +0 trident (36, 14, D) the fire staff "Nigyrr" {rF+++ Stlth+ Fire} [staff of fire] rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (36, 15, D) a parchment of Eringya's Noxious Bog (36, 23, D) a blink frog corpse (skeletalised by now) (36, 28, D) a +1 dire flail of holy wrath (unseen) (36, 29, D) a parchment of Detonation Catalyst (37, 0, D) a staff of air (unseen) (37, 1, D) an eel talisman (unseen) (37, 3, D) a +1 demon trident of flaming (unseen) (37, 5, D) a +3 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (37, 6, D) the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (37, 13, D) the alchemy staff of Paper {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. a ring of magical power the +0 flail of the Gazing Gods {pain, rPois rF- Dex+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +5 flail of Peace {freeze, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a spider talisman a wellspring talisman a +6 ring of intelligence a +6 ring of dexterity (37, 15, D) a staff of air (unseen) (37, 28, D) a +2 dagger of electrocution (unseen) (37, 29, D) an amulet of guardian spirit (38, 0, D) a +0 trident (38, 1, D) a staff of fire (unseen) (38, 4, D) a +2 spear of venom 2 javelins a +0 leather armour (38, 14, D) a +1 scale mail of death (38, 15, D) a +2 plate armour of command (38, 21, D) a wolf corpse (skeletalised by now) (38, 28, D) a +2 plate armour of fire resistance (unseen) (38, 29, D) a parchment of Awaken Armour a +0 trident (38, 30, D) a +0 war axe a +0 robe (38, 31, D) a +3 hand axe (still there?) a +0 robe (still there?) (38, 33, D) a +0 halberd a +0 chain mail (38, 34, D) a +0 robe (38, 35, D) a +0 robe (39, 0, D) a +2 leather armour of fire resistance (unseen) (39, 1, D) the fire staff of the Shifting Coward {rF+ Will+ Int+3 Fire Air} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (39, 5, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (39, 6, D) a harpy corpse (skeletalised by now) (39, 14, D) a staff of fire (39, 22, D) a bullfrog corpse (skeletalised by now) (39, 28, D) 4 scrolls of enchant weapon (39, 30, D) an amulet of guardian spirit (still there?) a +5 falchion (still there?) a +0 robe (still there?) (39, 31, D) a +1 lajatang of pain a +0 robe (39, 32, D) a +0 athame a +0 robe (40, 1, D) the +4 orcbow of Asofagg {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, 4, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (40, 14, D) the +0 leather armour "Cygaeh" {rCorr Int+2 Dex-5} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (40, 15, D) a +0 scimitar of holy wrath (unseen) (40, 18, D) a wolf corpse (skeletalised by now) (40, 19, D) a cane toad corpse (skeletalised by now) (40, 20, D) a wyvern corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 22, D) a bullfrog corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (40, 23, D) a komodo dragon corpse (skeletalised by now) (40, 29, D) the +0 arbalest of Vopal {freeze, rF- Str+2 SInv} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (40, 33, D) a +0 robe (40, 34, D) a +0 war axe (41, 1, D) a staff of cold (unseen) (41, 14, D) the +0 ring mail of the Ego {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (41, 15, D) a staff of fire (unseen) (41, 22, D) a catoblepas corpse (skeletalised by now) (41, 28, D) a +0 trident (41, 29, D) a parchment of Magnavolt (42, 0, D) a staff of earth (unseen) (42, 1, D) a +2 plate armour of willpower (unseen) (42, 14, D) a parchment of Summon Mana Viper (42, 15, D) a +2 short sword of draining (unseen) (42, 29, D) a staff of cold (unseen) (42, 31, D) a +0 great sword a +0 robe (43, 14, D) a staff of fire (unseen) (43, 15, D) a parchment of Nazja's Percussive Tempering (43, 28, D) a hive talisman (unseen) (43, 29, D) a staff of earth (unseen) (43, 31, D) a +5 spear (still there?) a +0 robe (still there?) (44, 7, D) a +1 rapier of flaming (still there?) a +0 robe (still there?) (44, 28, D) a +6 shortbow of draining (unseen) (48, 18, D) a +0 trident (48, 20, D) 6 large rocks a cyclops corpse (skeletalised by now) (49, -1, D) the +0 plate armour of the Spider Nest {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (49, 0, D) a +0 rapier (49, 1, D) a +2 morningstar of protection (unseen) (49, 12, D) a parchment of Irradiate (49, 18, D) a +1 trident of protection a +0 leather armour (49, 19, D) a +2 rapier of venom a +0 robe (49, 24, D) an eel talisman (unseen) (49, 36, D) the +2 short sword of Circularity {venom, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (49, 37, D) a +1 bardiche of protection (unseen) (50, 1, D) a +2 shortbow of draining (unseen) (50, 12, D) a +0 trident (50, 13, D) a +2 long sword of electrocution (unseen) (50, 20, D) a sea snake corpse (skeletalised by now) (50, 24, D) a +6 ring of intelligence (50, 25, D) a parchment of Frozen Ramparts (50, 41, D) a polar bear corpse (skeletalised by now) (51, 1, D) the air staff "Heokum" {rElec Will+ Ice Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (51, 12, D) a staff of earth (unseen) (51, 13, D) a +2 broad axe of freezing (unseen) (51, 18, D) a +3 trident of flaming (still there?) a +0 spear (still there?) a +0 robe (still there?) a +0 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 19, D) a +3 heavy trident a +0 robe (51, 24, D) the +1 flail of the Eternal Warrior {freeze, rPois rC+ rN++ Int+4} rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (51, 25, D) a +3 scale mail of willpower (unseen) (51, 29, D) an adder corpse (skeletalised by now) (51, 30, D) an adder corpse (skeletalised by now) (51, 36, D) a parchment of Gloom (51, 37, D) a staff of earth (unseen) (51, 39, D) a water moccasin corpse (skeletalised by now) (51, 41, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (52, 0, D) a staff of cold (52, 1, D) a +4 ring of slaying (52, 4, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (52, 5, D) a sea snake corpse (skeletalised by now) (52, 13, D) the +5 plate armour of the Monk {Regen+ Str-3 Int+8} Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (52, 19, D) a sea snake corpse (skeletalised by now) (52, 24, D) a +2 dagger of venom (52, 25, D) a parchment of Gell's Gavotte (52, 29, D) a +0 war axe a +0 whip a +0 flail a +0 club a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 36, D) a +3 morningstar of protection (unseen) (52, 37, D) 4 scrolls of enchant armour (53, 1, D) a +4 ring mail of fire resistance (53, 3, D) a +1 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 24, D) a staff of air (unseen) (53, 28, D) a +0 trident a +0 robe (53, 29, D) a +0 dire flail (53, 30, D) an adder corpse (skeletalised by now) (53, 36, D) a +3 scimitar of flaming (unseen) (53, 37, D) a +4 plate armour of death (unseen) (54, 0, D) a +0 trident (54, 2, D) a manticore corpse (skeletalised by now) (54, 3, D) a +3 orcbow of electrocution a +2 spear of venom 2 javelins a +0 leather armour (54, 4, D) a +2 vampiric trident a merfolk corpse (skeletalised by now) (54, 13, D) a +2 vampiric scimitar (unseen) (54, 24, D) a +0 executioner's axe of sundering (unseen) (54, 25, D) a +3 trident of pain (unseen) (54, 36, D) a +2 chain mail of cold resistance (unseen) (55, -1, D) the +1 short sword of Optimality {freeze, *Rage rN+ Str+2 Int+7} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (55, 0, D) a +0 cloak (55, 1, D) a +3 plate armour of fire resistance (unseen) (55, 2, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (55, 4, D) a sphinx marauder corpse (skeletalised by now) (55, 12, D) a parchment of Borgnjor's Revivification (55, 13, D) the +5 partisan of Wondrous Power {entangle, rElec rC+ Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (55, 24, D) a +2 ring mail of fire resistance (unseen) (57, 1, D) a +0 trident a +0 leather armour (57, 3, D) a harpy corpse (skeletalised by now) (59, 36, D) a parchment of Fortress Blast (59, 37, D) an orb of mayhem (unseen) (60, 36, D) a staff of air (unseen) (60, 37, D) the +8 plate armour of Atheism {Harm Will+ Int+4 Stlth+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (60, 39, D) an ugly thing corpse (skeletalised by now) (60, 41, D) a +1 dagger of draining (still there?) a +0 robe (still there?) (61, 0, D) a +1 rapier of holy wrath (unseen) (61, 4, D) a +0 dagger a +0 robe (61, 16, D) a ring of magical power (61, 26, D) a +6 ring of strength (61, 36, D) a staff of necromancy (61, 41, D) a glowing shapeshifter corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe (62, 16, D) the +6 dagger "Zuceosag" {venom, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 17, D) the necromancy staff of Eternal Vigilance {rElec rF- rN+ Int+5 Necro} [staff of necromancy] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (unseen) (62, 26, D) the +4 robe "Picaxzosh" {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. a +0 buckler a +0 scale mail (62, 37, D) a +7 great sword of electrocution (unseen) (62, 40, D) an ugly thing corpse (skeletalised by now) (62, 41, D) a +1 dagger (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a kobold corpse (skeletalised by now) (still there?) an ugly thing corpse (skeletalised by now) (still there?) (63, 16, D) the +7 sling "Junit" {heavy, Fly Str-5 Dex+3} Fly: It grants you flight. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 17, D) a +2 ring mail of willpower (unseen) (63, 21, D) a +0 scimitar (63, 26, D) an orb of attunement (unseen) (63, 27, D) a staff of necromancy (unseen) (63, 36, D) a parchment of Sticky Flame (63, 37, D) a parchment of Sublimation of Blood (64, 16, D) a +2 sling of flaming (unseen) (64, 17, D) the +1 robe "Tioh Nyt" {Rampage Fly Will-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (64, 26, D) a +3 antimagic morningstar (unseen) (64, 27, D) a +8 eveningstar of draining (unseen) (65, 26, D) a +2 hand axe of electrocution (unseen) (69, 36, D) a ring of wizardry (70, 3, D) a +1 short sword of speed (still there?) a +3 leather armour of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (70, 11, D) a +0 dire flail (70, 36, D) a staff of conjuration (unseen) (70, 40, D) a +0 shortbow (71, 16, D) the +6 arbalest "Kidif" {antimagic, rC++ rN+ Will-} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (71, 17, D) a parchment of Swiftness (71, 21, D) a wolf corpse (skeletalised by now) (71, 22, D) a +0 short sword a +0 robe a +0 buckler (71, 27, D) a +0 demon whip of venom (unseen) (71, 29, D) a +0 trident (71, 30, D) a +2 war axe of flaming (unseen) (71, 36, D) a +4 scale mail of archery (71, 38, D) a +0 orcbow (71, 39, D) a +0 trident (72, 9, D) a spider talisman (unseen) (72, 12, D) a +0 dire flail (72, 21, D) a +0 rapier a +0 robe a +0 buckler (72, 27, D) a +3 scimitar of holy wrath (72, 36, D) the +0 robe of the New World {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (72, 37, D) a staff of necromancy (unseen) (72, 39, D) a +0 trident 3 boomerangs (72, 40, D) a +0 trident (73, 1, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 16, D) a staff of air (unseen) (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a +2 robe of willpower (unseen) (73, 27, D) a +5 dagger of venom (unseen) (73, 30, D) a +0 scimitar (73, 31, D) a +0 short sword (73, 36, D) a +2 leather armour of cold resistance (unseen) (73, 37, D) the +1 orcbow of Royalism {flame, rElec Str+2 SInv} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (74, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (74, 38, D) a +0 shortbow