iwillnototab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 flail (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (59, 36, D) a +2 plate armour of cold resistance (59, 37, D) the +8 plate armour of Parlour Games {Archery, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (60, 36, D) the +6 spear of Tuafuv {heavy, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (60, 37, D) the +0 plate armour "Tapt" {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 16, D) a +1 scale mail of willpower (61, 36, D) a +0 robe (61, 37, D) a parchment of Infestation (61, 42, D) a glowing shapeshifter corpse (61, 43, D) the ring "Hiorau" {rC+ rCorr Dex+3} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 3, D) a +0 falchion an orc corpse (skeletalised by now) (62, 4, D) a +0 hand axe (62, 9, D) a +2 whip of draining (62, 16, D) a +5 giant club (unseen) (62, 17, D) the +0 leather armour of Gehenna {rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 19, D) a +0 mace a +0 leather armour an orc corpse (62, 20, D) a +0 flail an orc corpse (62, 26, D) the +7 orcbow of the Unliving {antimagic, +Blink rC+ Will- Str+3} +Blink: It lets you blink. rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 36, D) My Sojourn through Swampland (62, 37, D) the +9 mace of In Flagrante Delicto {drain, rPois rC+++ Dex+2 SInv} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 42, D) a +3 demon blade of chaos (still there?) a +0 robe (still there?) (62, 43, D) a large rock (63, 0, D) a staff of fire (unseen) (63, 3, D) a +0 war axe (63, 16, D) a +6 ring of strength (63, 19, D) a +4 halberd of venom a +0 chain mail (63, 20, D) a +0 dagger a +0 robe (63, 27, D) a staff of alchemy (63, 30, D) a hippogriff corpse (63, 37, D) a +12 giant spiked club (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) a staff of fire (unseen) (64, 19, D) a +0 flail a +0 hand axe an orc corpse (64, 20, D) a +0 flail (64, 30, D) a sky beast corpse (64, 31, D) a wind drake corpse (64, 32, D) a sky beast corpse (65, 27, D) the +7 battleaxe of Rets {sunder, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 quarterstaff "Rourr" {heavy, Will- Str+3 Int-3 Dex+2} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (67, 0, D) a +0 vampiric short sword (unseen) (69, 0, D) a +3 war axe of venom (unseen) (70, 8, D) a +4 orcbow of electrocution (unseen) (70, 36, D) an amulet of dissipation (70, 37, D) a +0 scale mail of cold resistance (71, 10, D) a +0 dagger (71, 11, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a +3 shortbow of flaming (unseen) (71, 17, D) a +2 longbow of electrocution (unseen) (71, 21, D) a +0 dire flail (71, 26, D) a staff of earth (unseen) (71, 36, D) a +0 scimitar of electrocution (71, 37, D) a ring of wizardry (72, 9, D) a +4 mace of concussion a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 10, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (72, 17, D) the +6 scale mail of Rotini {rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 21, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +1 falchion of electrocution (72, 27, D) a +4 sling of draining (72, 30, D) a +0 trident (72, 36, D) a +4 plate armour of poison resistance (72, 37, D) a +1 trident of venom (unseen) (73, 1, D) a +2 heavy quarterstaff (unseen) (73, 21, D) a hell hound corpse (skeletalised by now) (73, 26, D) a +3 leather armour of willpower (73, 36, D) a parchment of Alistair's Walking Alembic (73, 37, D) a +4 lajatang of speed (unseen) (74, 31, D) a wind drake corpse (skeletalised by now) (75, 1, D) a +4 heavy flail (unseen) (75, 30, D) a +0 trident (75, 31, D) a +0 trident a merfolk corpse (skeletalised by now)