iwillnototab the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 flail (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (49, 0, D) a +2 short sword of freezing (unseen) (49, 1, D) the ring of the Villain {MP+5 Dex+6} [ring of dexterity] MP+5: It affects your magic capacity (+5). Dex+6: It affects your dexterity (+6). (unseen) (49, 12, D) a +1 chain mail of fire resistance (49, 24, D) a staff of fire (unseen) (49, 37, D) a +0 pair of gloves of infusion (50, 0, D) a +3 leather armour of willpower (50, 1, D) a +4 heavy longbow (unseen) (50, 12, D) the +10 war axe of the Orb {venom, rC++ Str+2 Stlth+} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 14, D) the +13 ice dragon scales of the Miller {rF- rC++ Will- rCorr Int+5 Dex+2} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 short sword "Zuere" {devious, rC+} rC+: It protects you from cold. It cannot be enchanted further. a +0 kite shield a +0 robe the +8 storm bow {elec, penet} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (50, 20, D) a staff of earth (unseen) (50, 37, D) a +0 halberd of entangling (unseen) (50, 40, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 41, D) a +0 giant spiked club (51, 0, D) the necromancy staff of Makhleb's Grace {rC+ rN+ Necro Fire} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (51, 1, D) the ring of Paranoia {+Blink rF- EV+5 Int+4 Stlth+} [ring of evasion] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (51, 24, D) a sanguine talisman (51, 25, D) a staff of air (51, 29, D) a +2 morningstar of draining a +0 plate armour a +0 tower shield a +0 battleaxe a +3 ring mail of positive energy a +2 scimitar a +0 scale mail the human corpse of Louise (skeletalised by now) the human corpse of Harold (skeletalised by now) (51, 30, D) a +2 battleaxe of electrocution a +0 chain mail (51, 37, D) a +3 dagger of freezing (unseen) (51, 39, D) a +0 giant club a cyclops corpse (skeletalised by now) (51, 40, D) a +1 battleaxe of freezing (51, 41, D) a +0 giant spiked club (51, 42, D) a +2 great sword of flaming (52, 0, D) the alchemy staff of Meoxusm {rPois Str-2 Int+4 Air Alch} [staff of alchemy] rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (52, 1, D) the +0 scale mail of Jyaruni {*Corrode +Inv Stlth+} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 8, D) a staff of air (52, 13, D) a staff of fire (52, 28, D) a +0 club a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (52, 29, D) a +1 longbow of flaming a +0 barding a +6 ring of intelligence a +0 flail a +0 robe the centaur corpse of Nessos (skeletalised by now) the orc corpse of Blorkula the orcula (skeletalised by now) the human corpse of Prince Ribbit (skeletalised by now) (52, 36, D) +0 fire dragon scales (52, 37, D) a +6 ring of dexterity (52, 40, D) a cyclops corpse (skeletalised by now) (53, 0, D) a ring of see invisible (53, 1, D) a staff of cold (unseen) (53, 13, D) a staff of earth (53, 24, D) a staff of conjuration (unseen) (53, 28, D) a +5 devious dagger (still there?) the +0 leather armour of Fun and Games {Dex+5} (still there?) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the human corpse of Jessica (skeletalised by now) (still there?) (53, 36, D) a staff of air (unseen) (53, 37, D) a staff of earth (unseen) (54, 1, D) a staff of cold (unseen) (54, 12, D) a staff of earth (unseen) (54, 24, D) a staff of fire (unseen) (54, 25, D) a +5 orcbow of flaming (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 1, D) the amulet "Onno" {Wildshape rElec Will++} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (55, 12, D) a +0 glaive of protection (unseen) (55, 13, D) a +0 hand axe of distortion (unseen) (55, 24, D) a +0 robe (59, 36, D) the +1 leather armour "Qup Ocaali" {Harm Slay+2} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (59, 37, D) a +2 robe of fire resistance (unseen) (60, 37, D) a +3 sling of flaming (unseen) (61, 0, D) a +3 short sword of electrocution (unseen) (61, 2, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 4, D) a +0 long sword a +0 scale mail (61, 8, D) a +1 trident of protection (unseen) (61, 16, D) the +3 quarterstaff of Gozag's Brutal Revenge {flame, rC- Str+8 Dex+6} rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (61, 26, D) a +2 ring mail of fire resistance (62, 0, D) a +2 antimagic arbalest (62, 1, D) the +5 plate armour of Mirth {Ponderous, rPois rF+++ Str-2 Int-5} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (62, 2, D) a +0 short sword a +0 robe (62, 8, D) a +1 falchion of holy wrath (62, 9, D) a staff of cold (unseen) (62, 16, D) a +2 chain mail of cold resistance (62, 17, D) a +1 heavy war axe (unseen) (62, 20, D) a +0 halberd (62, 26, D) a +2 arbalest of flaming (unseen) (62, 27, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 36, D) a staff of earth (62, 37, D) the +4 ring mail of Vehumet's Benevolence {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 0, D) a staff of fire (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 17, D) a +2 chain mail of cold resistance (63, 20, D) a +0 long sword (63, 26, D) a dragon-coil talisman (unseen) (63, 27, D) a staff of conjuration (unseen) (63, 36, D) a +3 leather armour of poison resistance (64, 16, D) a staff of air (unseen) (64, 17, D) a +6 great sword of electrocution (unseen) (64, 21, D) a +0 short sword (64, 22, D) a +0 long sword (64, 26, D) the +3 chain mail "Usuyjytwe" {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 27, D) a scarf of invisibility (unseen) (65, 26, D) a parchment of Haunt (67, 3, D) a +1 long sword of flaming (still there?) a +0 robe (still there?) (68, 0, D) a +4 triple crossbow of freezing (69, 0, D) a +6 great sword of holy wrath (unseen) (69, 4, D) a +0 dagger a +0 robe (70, 36, D) a +0 rapier of venom (70, 37, D) a +2 mace of protection (unseen) (71, 8, D) a +3 ring mail of fire resistance (71, 17, D) a +1 robe of fire resistance (unseen) (71, 27, D) a +3 chain mail of cold resistance (71, 36, D) a +3 scale mail of fire resistance (71, 37, D) a +0 chain mail of willpower (72, 8, D) a +2 flail of venom (unseen) (72, 9, D) the +4 falchion "Killer Klown's Curse" {flame, rC++ Int+4} rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (72, 16, D) a +0 dagger of venom (unseen) (72, 20, D) a +0 halberd (72, 21, D) a black mamba corpse (skeletalised by now) (72, 26, D) the +5 scale mail "Yrep" {Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (72, 27, D) a +5 broad axe of sundering (72, 30, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 36, D) a staff of earth (72, 37, D) +2 ice dragon scales (unseen) (73, 1, D) a +1 short sword of protection (unseen) (73, 16, D) the +0 trident "Pendulum" {spect, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (73, 17, D) a +3 spear of flaming (unseen) (73, 20, D) a ball python corpse (skeletalised by now) (73, 21, D) an adder corpse (skeletalised by now) (73, 22, D) a black mamba corpse (skeletalised by now) (73, 26, D) a staff of conjuration (73, 27, D) a staff of cold (73, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 39, D) a +0 dire flail (75, 1, D) a +2 morningstar of protection