Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9341581918075793580 84 ixvv the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (21 damage) ... on level 3 of the Dungeon. The game lasted 00:04:33 (2463 turns). ixvv the Conjurer (Deep Elf Conjurer) Turns: 2463, Time: 00:04:34 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 24% Magic: 7/11 EV: 11 Int: 25 God: Gold: 114 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: hasted, studying Fighting, very quick A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Missiles j - a throwing net Armour a - a +0 robe (worn) m - the +0 plate armour "Rottaf" {+Inv Fly Str-3 Stlth+} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Fly: It grants you flight. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. n - the +1 leather armour of Notep {*Silence rElec rC++ Stlth-} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. Wands e - a wand of mindburst (6) Scrolls h - 2 scrolls of noise Potions b - a potion of magic g - a potion of resistance i - a potion of mutation {unknown} k - 3 potions of curing {unknown} o - a potion of moonshine Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 5.9 Conjurations * Level 0.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Hailstorm Conj/Ice 21% 3d7 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 14% 2 Summon Ice Beast Ice/Summ 6% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Maxwell's Portable Pile Tloc 4% (3-9)d2 28% 3 Teleport Other Tloc 4% N/A 28% 3 Vampiric Draining Necr 4% 2d6 28% 3 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly disappears in a burst of colours! Your butterfly disappears in a burst of colours! Your butterfly disappears in a burst of colours! You now have 114 gold pieces (gained 9). You swap places. Your butterfly disappears in a burst of colours! You open the door. There is an open door here. There is an open door here. Crazy Yiuf shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Crazy Yiuf screams, "Two pontify shrimp!" You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! You feel yourself speed up. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos!! Ouch! That really hurt! You die... ##.##........# #.# #.#.###.#.# # ...######.#### ### ##### ##..# # #### #(## #.###.#.# # #..# ##### #..#....#### ### ##..# #..)# ###.######.. #.## ##...# #...# ###.# #.# ...####....# *...* #.#.######.. ......'....# *#j#* #........... ...####....# ♣♣@♣ #....######. #..# ##...# ♣.♣♣ ###..# #. ##.# ##..# ♣♣.♣ ###..# #. #.# ##.# ♣.♣♣ #(...# #. #.# ### ♣♣.♣♣ #.##.# ##. #.# ♣...♣♣ #.##.# #.. #.# ♣....♣ #....# #.. #.# ###### #....# #.#### #.. #.# #....####..#####.# ##. You could see Crazy Yiuf. Vanquished Creatures An orc priest (D:2) 2 adders (D:3) 2 orcs (D:2) An endoplasm (D:3) 3 giant cockroaches 7 hobgoblins (D:3) 4 jackals (D:2) 2 quokkas 3 ball pythons A bat (D:1) 3 frilled lizards 3 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 734 | D:2 | Reached skill level 5 in Conjurations 734 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 740 | D:2 | Learned a level 2 spell: Searing Ray 744 | D:2 | Learned a level 3 spell: Hailstorm 970 | D:2 | Identified the +1 leather armour of Notep {*Silence rElec | rC++ Stlth-} 979 | D:2 | Identified the +0 plate armour "Rottaf" {+Inv Fly Str-3 | Stlth+} 1883 | D:3 | Noticed Crazy Yiuf 2306 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2463 | D:3 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, ebering_ecumenical_altar_mist, serial_bayou_ford_a, minivault_5 D:2: layout_basic D:3: layout_loops_corners, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Ice Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 56 | 5 || 61 Searing Ray | 1 | 1 || 2 Use: Scroll | | 7 || 7 Armour: Robe | | 2 || 2 Dodge: Dodged | 2 | || 2