Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1272209847502217473 189 ixvv the Conjurer (level 5, -19/28 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Demolished by an ogre ... wielding a +0 giant club (34 damage) ... on level 4 of the Dungeon. The game lasted 00:06:57 (2436 turns). ixvv the Conjurer (Deep Elf Conjurer) Turns: 2436, Time: 00:06:58 Health: -19/28 AC: 3 Str: 4 XL: 5 Next: 40% Magic: 7/14 EV: 11 Int: 25 God: Gold: 103 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . e - +4 quarterstaff (chaos) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons e - a +4 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Wands b - a wand of flame (1) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of fear {unknown} f - a scroll of identify {unknown} g - a scroll of silence {unknown} h - a scroll of blinking {unknown} i - 3 scrolls of noise {unknown} Potions k - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 6.4 Conjurations * Level 1.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Airstrike Air 5% 2d(1-17) 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 96% 1d9 1% 1 Swiftness Air 11% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Arcjolt Conj/Air 12% 1d22 45% 5 Vhi's Electric Charge Tloc/Air 16% N/A 54% 4 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) The searing ray hits the ribbon worm! You kill the ribbon worm! Unknown command. You stop channelling your searing ray. You struggle to detach yourself from the web. The web tears apart. An ogre comes into view. It is wielding a +0 giant club. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the goblin! You kill the goblin! The searing ray hits the ogre! The ogre is heavily wounded. The ogre misses you. The searing ray misses the ogre. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##...## ..... ..... # .). #. ...###### ####.##.#...... .......O....... ..##.#.@#.##### ### ##...............### ..# ....#####.......... #######+...# #.......... ...#...#...# #.#.###.## .).#...#..># #.......... ...†...##..#####.#.###.##. ##._.####........#.# .......##<#.###..#.# You could see an ogre. Vanquished Creatures Crazy Yiuf (D:3) An orc wizard (D:4) Robin (D:3) 3 gnolls (D:3) 4 adders 2 ribbon worms 2 endoplasms 5 giant cockroaches 7 hobgoblins 5 jackals 4 quokkas 4 ball pythons 5 bats 4 frilled lizards 11 goblins 8 kobolds 6 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 227 | D:1 | Learned a level 2 spell: Searing Ray 330 | D:1 | Reached skill level 5 in Conjurations 1088 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1796 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1801 | D:3 | Reached skill level 6 in Conjurations 1850 | D:3 | Found a basalt altar of Yredelemnul. 1862 | D:3 | Learned a level 4 spell: Fulminant Prism 1867 | D:3 | Learned a level 4 spell: Airstrike 1912 | D:3 | Noticed Robin 1920 | D:3 | HP: 1/24 [Robin/+0 spear (3)] 1926 | D:3 | Killed Robin 2072 | D:3 | Noticed Crazy Yiuf 2271 | D:3 | Killed Crazy Yiuf 2272 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2336 | D:4 | Found a sacrificial altar of Ru. 2345 | D:4 | Reached skill level 1 in Air Magic 2426 | D:4 | Noticed an ogre 2436 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_corners, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_diagonal, infiniplex_forest_end_2, infiniplex_forest_clump_C, infiniplex_forest_3_way, infiniplex_forest_clump_double D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_alcove_1, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_loops_ring, nicolae_ru_great_annihilating_truth, nicolae_overflow_squiral Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.9 Air Magic | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 32 || 115 Searing Ray | 2 | 10 || 12 Fulminant Prism | | 1 || 1 Use: Potion | | 3 || 3 Armour: Robe | 1 | 14 || 15 Dodge: Dodged | 8 | 10 || 18