Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14220727410217495083 39 ixvv the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (745 turns). ixvv the Conjurer (Deep Elf Conjurer) Turns: 745, Time: 00:01:16 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 6/9 EV: 5 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -7), held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 4 scrolls of teleportation g - a scroll of fear {unknown} Potions c - a potion of enlightenment {unknown} e - 2 potions of moonshine {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray misses the ribbon worm. The searing ray hits the scorpion but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The web tears apart. The scorpion stings you. Magic courses through your body. The scorpion stings you. The ribbon worm barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion stings you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The ribbon worm bites you. You die... ..........##...###..... .................#..... +.#######...........#.. ....#####.........#.### #...............#+### #.............#....# #.............#....# ##.w...........#....# #..s@..........#....# ...†.#'####.....[......# ... ... #.######.#'### . ##.. #.# #†#.# #.+####'######†#.### #.............†#.##. ...%...........#.##. ...............#.##. ...............#.##. You could see a ribbon worm (catching breath) and a scorpion. Vanquished Creatures An adder (D:2) 3 dart slugs 4 endoplasms A giant cockroach (D:2) 2 hobgoblins 5 jackals (D:2) 2 ball pythons (D:1) 3 bats A frilled lizard (D:2) A goblin (D:1) 2 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 267 | D:1 | Learned a level 2 spell: Searing Ray 406 | D:1 | Reached skill level 5 in Conjurations 445 | D:1 | You fall into a shaft and drop 1 floor! 603 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 734 | D:2 | Noticed a scorpion 745 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic, grunt_decor_clamped D:2: layout_basic, minmay_three_crescents Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 5 Use: Scroll || 3 Potion || 1 Armour: Robe || 7 Dodge: Dodged || 3