Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 15249274000602546641 14 ixvv the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 8, 2025. Slain by a gnoll ... wielding a +0 whip (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (381 turns). ixvv the Magician (Djinni Conjurer) Turns: 381, Time: 00:00:51 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 55% Gold: 36 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... .......♣♣♣♣♣.....# ##..#######. ##.####♣.P♣♣.###.# ####......... #...##.......# #.# ##....#....... .......♣PP♣♣####.###..#####...... .......♣♣♣♣♣.........## #...... ..........>#.###.##### #...... ............ #.# #...... ..........## #.# #.....† .........## #@# ........ .........# #.j.# .#...... .........# #...### ###♣.♣. #.## .... # You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ixvv set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 381 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_rooms, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_zigzag_2, infiniplex_forest_lined_room_3, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_2, infiniplex_forest_3_way, infiniplex_forest_straight_4, infiniplex_forest_lined_ring, due_unseen_surprise Action || total ---------------------------++------- Cast: Magic Dart || 34 Armour: Robe || 3 Dodge: Dodged || 3