Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 17943824447545783709 59 ixvv the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 8, 2025. Incinerated by a bombardier beetle (2 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:01:42 (1017 turns). ixvv the Conjurer (Deep Elf Conjurer) Turns: 1017, Time: 00:01:43 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 6/10 EV: 11 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of moonshine {unknown} f - a potion of haste {unknown} Skills: - Level 2.4 Dodging + Level 2.6 Stealth * Level 4.0 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Stone Arrow Conj/Erth 36% 3d9 10% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Rending Blade Conj/Frge 18% 2d7 30% 4 Airstrike Air 2% 2d(1-17) 67% 4 Forge Lightning Spire Air/Frge 4% 3d4 67% 4 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Magic courses through your body. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #....... .#####. #. #### # #. #.. .. #. #.####.# #. #####......# #. #+######.......##########. ...†.†.'.@.....'.......... ..######.......########### ######### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) A ribbon worm (D:2) 3 endoplasms 2 hobgoblins (D:1) 7 jackals (D:1) 4 ball pythons A bat (D:2) 2 frilled lizards A giant cockroach (D:2) 2 goblins A kobold (D:2) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixvv the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 297 | D:1 | Reached skill level 5 in Conjurations 782 | D:2 | Learned a level 2 spell: Searing Ray 1016 | D:2 | Reached XP level 3. HP: 4/19 MP: 6/10 1017 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, serial_forest, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_straight_4, hangedman_decor_slide_cut, minivault_25, dreamdust_wishing_well, dreamdust_mushroom_princess D:2: layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 43 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 7