jackrevol the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +3 shortbow (unseen) (59, 37, D) a staff of necromancy (unseen) (60, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (60, 37, D) a +3 leather armour of fire resistance (unseen) (60, 38, D) a +0 giant club a +0 giant club a two-headed ogre corpse (61, 0, D) a +3 trident of venom (unseen) (61, 3, D) a +0 giant club (61, 8, D) a +1 glaive of protection (61, 11, D) a ball python skeleton (61, 16, D) a +1 ring mail of fire resistance (unseen) (61, 26, D) a parchment of Summon Hydra (61, 36, D) a +2 robe of willpower (unseen) (61, 37, D) a staff of air (unseen) (61, 38, D) 4 large rocks (62, 0, D) 5 large rocks the alchemy staff "Guetodib" {rPois rCorr Int-4 SInv Fire Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a cyclops skeleton (62, 1, D) the ring of Uhirasch {rElec rPois rC+ Will+ Str+4} [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). (62, 4, D) 2 boomerangs (62, 8, D) the ring "Sittoa" {rF- rN+ Wiz Int+2 Stlth+} [ring of wizardry] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (62, 10, D) a +0 glaive a +0 robe a naga skeleton (62, 11, D) a water moccasin skeleton (62, 16, D) a +2 robe (62, 17, D) a +6 war axe of venom (62, 20, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos a +0 cloak of stealth the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 21, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (62, 26, D) the +1 quarterstaff "Soyrubb" {spect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 27, D) a +3 antimagic lajatang (62, 30, D) a black bear corpse a wolf corpse (62, 31, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (62, 36, D) a +2 battleaxe of electrocution (unseen) (62, 37, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (unseen) (62, 38, D) a +0 giant club (63, 0, D) the +9 mace "Bifiuv" {holy, rElec rF++ rC+ Str-3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). It cannot be enchanted further. (63, 3, D) a +0 giant club an ogre skeleton (63, 4, D) a +0 giant club a +0 giant club (63, 8, D) a staff of cold (unseen) (63, 16, D) a staff of necromancy (63, 17, D) the amulet "Luit Weweq" {Spirit Will+ rCorr Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (63, 20, D) a +0 club a +0 robe (63, 21, D) 2 boomerangs (63, 26, D) a +3 dagger of venom (63, 27, D) a staff of fire (63, 30, D) a +0 spear a spriggan corpse (63, 31, D) 2 curare-tipped darts (63, 36, D) a parchment of Spellspark Servitor (63, 37, D) the +6 scale mail "Yfar" {Rampage Regen+ SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 16, D) a ring of protection from fire (64, 17, D) a +3 great mace of protection (64, 21, D) a +0 trident a +0 robe a +0 flail of holy wrath a +0 scale mail the orc corpse of Blorkula the orcula (skeletalised by now) (64, 26, D) a staff of earth (64, 27, D) a parchment of Eringya's Surprising Crocodile (64, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (65, 19, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (65, 26, D) the +4 orcbow of Amaiss {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (67, 0, D) the +10 glaive "Jeonn" {drain, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (69, 0, D) a +3 arbalest (69, 36, D) the amulet of the Vendetta {rElec Will+ RegenMP+ Str-4} [amulet of magic regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). (70, 8, D) a +2 plate armour of cold resistance (unseen) (70, 11, D) a +0 club a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a +0 devious rapier (70, 37, D) the +2 scale mail of the Wicked Wumpus {Will+} Will+: It increases your willpower. It cannot be enchanted further. (70, 41, D) a basilisk corpse (71, 8, D) a +1 morningstar of protection (71, 11, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a +6 ring of intelligence (71, 26, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (71, 27, D) a +2 robe (unseen) (71, 31, D) a ring of see invisible (71, 36, D) a +4 ring of protection (71, 37, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a +2 spear of venom (72, 17, D) the +12 morningstar of Descent {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 20, D) a +0 spear a naga corpse (skeletalised by now) (72, 21, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) a +2 vampiric morningstar (72, 30, D) a +0 spear a +0 animal skin the gnoll skeleton of Grum (72, 31, D) a +0 falchion a +0 leather armour the human skeleton of Eustachio (72, 36, D) a staff of earth (72, 40, D) a river rat corpse (72, 41, D) a river rat corpse (73, 1, D) a staff of earth (unseen) (73, 16, D) the ring of Xethrig {MP+9 Slay+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (73, 21, D) a ball python corpse (skeletalised by now) (73, 26, D) the necromancy staff of Azuochia {rC+ rN+ Int+3 Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (73, 27, D) a +3 orcbow of draining (unseen) (73, 31, D) a +0 giant spiked club a +0 robe the ogre skeleton of Erolcha (73, 36, D) a +2 trident of venom (unseen) (73, 37, D) a staff of alchemy (unseen) (75, 1, D) a ring of magical power