Dungeon Crawl Stone Soup version 0.35-a0-598-g2bbbe158dc (webtiles) character file. Game seed: 5908867281838552582 444 jackrevol the Shooter (level 7, 1/52 HPs) Began as a Coglin Hunter on June 30, 2026. Quit the game in a sewer. The game lasted 00:05:09 (2379 turns). jackrevol the Shooter (Coglin Hunter) Turns: 2379, Time: 00:05:09 Health: 1/52 AC: 4 Str: 11 XL: 7 Next: 3% Magic: 4/7 EV: 12 Int: 8 God: Gold: 99 SH: 0 Dex: 20 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling (heavy) {Silke} rCold . . . (100%) c - +0 sling {Eunkyung} rNeg . . . (100%) b - +0 leather armour rPois . (100%) d - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons a - a +2 heavy sling (weapon) {Silke} c - a +0 sling (offhand) {Eunkyung} e - a +0 dagger f - a +0 short sword Missiles g - 6 poisoned darts (quivered) Armour b - a +0 leather armour (worn) d - a +1 hat (worn) Scrolls c - a scroll of vulnerability {unknown} i - a scroll of identify Potions d - a potion of lignification {unknown} c - a potion of curing j - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} Skills: + Level 3.6 Fighting * Level 5.4 Ranged Weapons + Level 2.5 Armour + Level 3.3 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Fugue of the Fallen Necr 0% N/A 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (lightly wounded, 59% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold brigand. You shoot a sling bullet. The sling bullet misses the kobold brigand. You feel sick. The kobold brigand throws a dart. The dart closely misses you. Something unseen opens the door. The kobold leaves your sight. Fire: a) +2 sling (heavy) {Silke} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (lightly wounded, 59% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand! The kobold brigand is heavily wounded. You shoot a sling bullet. The sling bullet hits the kobold brigand but does no damage. The kobold brigand is heavily wounded. You feel sick. The brain worm's bulging head throbs. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Fire: a) +2 sling (heavy) {Silke} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (heavily wounded, 59% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is severely wounded. You shoot a sling bullet. The sling bullet hits the kobold brigand! You kill the kobold brigand! You feel sick. You are no longer poisoned. The brain worm bites you. * * * LOW HITPOINT WARNING * * * You have reached level 7! Your brain swirls with designs for a rotating compensator. You just need some more time... Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..#...≈~#.b...b..b......# ###...b.'.#b#b#...#.#.#.# ..#...≈~#....b..........# ..#~..#'#######'#+####### ~.#~~.≈~#≈~~≈~#.K.#~≈~~≈ ~.#~#~≈.#≈~≈~≈##K##≈~≈~≈ #~#~~(≈~#~≈~~≈#...#≈~~≈~ #~#~..#†#######K#w###### ###...≈~#......K@....... ..#...≈.'.#.#.#...#.#.#.# ..#.#.≈~#...............# ~.##).≈~##.............# #~#...≈≈~#.............# #~#...≈≈≈#.#.........#.# ###..≈Δ###~.......#...~# ..##≈(#..##≈#...#....≈## .∩#≈≈#....'~......#..~+ You could see a brain worm and 2 kobolds. Vanquished Creatures 2 kobold brigands (Sewer) A brain worm (Sewer) 7 clockroaches 8 dart slugs (Sewer) 7 ribbon worms A hobgoblin (D:2) 5 ball pythons 2 bats 2 endoplasms 3 frilled lizards 4 goblins 9 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jackrevol the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 449 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 483 | D:1 | Found a faded altar of an unknown god. 1053 | D:2 | Reached skill level 4 in Ranged Weapons 1053 | D:2 | Reached skill level 1 in Armour 1053 | D:2 | Reached XP level 3. HP: 21/28 MP: 3/3 1234 | D:2 | Identified the +1 quarterstaff of Vonean {drain, rPois | Dex+3} 1415 | D:3 | Found a glowing drain. 1428 | Sewer | Entered a sewer 1439 | Sewer | Reached XP level 4. HP: 17/34 MP: 4/4 1686 | Sewer | Reached XP level 5. HP: 40/40 MP: 5/5 2203 | Sewer | Reached skill level 5 in Ranged Weapons 2203 | Sewer | Reached XP level 6. HP: 45/47 MP: 6/6 2378 | Sewer | HP: 1/47 [brain worm (5)] 2379 | Sewer | Reached XP level 7. HP: 1/52 MP: 4/7 2379 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, nicolae_concentric_dashed_squares_wild, grunt_decor_arrowhead D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, cheibrodos_sewer_entry_drain Sewer: regret_index_sewer_gulch_wild_fort Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.3 Ranged Weapons | 4 5 | 5.4 Armour | 1 2 | 2.5 Fighting | 3 | 3.6 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 112 | 220 | || 332 Throw: Dart | | 2 | || 2 Drink: Curing | | 1 | || 1 Read: Identify | | 1 | || 1 Immolation | | 1 | || 1 Brand weapon | | 1 | || 1 Butterflies | | 1 | || 1 Armour: Leather armour | 11 | 45 | || 56 Dodge: Dodged | 6 | 40 | || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2438 | 2318 | 120 | 562 | 1215 | 4 | 609.5 | Dungeon | 1441 | 1321 | 120 | 0 | 1181 | 3 | 480.3 | Sewer | 996 | 996 | 0 | 562 | 34 | 1 | 996.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 996 daAuts D:1: 845 daAuts D:2: 580 daAuts D:3: 16 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+