Dungeon Crawl Stone Soup version 0.35-a0-598-g2bbbe158dc (webtiles) character file. Game seed: 5712544912205932550 99 jackrevol the Shooter (level 4, 0/34 HPs) Began as a Coglin Hunter on June 30, 2026. Slain by a kobold ... wielding a +2 dagger of flaming (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:02 (641 turns). jackrevol the Shooter (Coglin Hunter) Turns: 641, Time: 00:01:03 Health: 0/34 AC: 3 Str: 12 XL: 4 Next: 72% Magic: 4/4 EV: 5 Int: 8 God: Gold: 37 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Hua} rCold . . . (100%) c - +0 sling {Yan} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: held, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Hua} c - a +0 sling (offhand) {Yan} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} l - a scroll of vulnerability {unknown} m - a scroll of blinking {unknown} Potions f - a potion of attraction {unknown} j - a potion of might {unknown} k - 3 potions of haste {unknown} n - a potion of brilliance {unknown} Skills: + Level 2.7 Fighting * Level 4.4 Ranged Weapons + Level 1.2 Armour + Level 2.4 Dodging - Level 1.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 50% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet closely misses the gnoll. x2 The sling bullet hits the plant. The plant begins to die. The plant is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. You kill the gnoll! The gnoll closely misses you. The kobold hits you but does no damage. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. Fire: a) +2 sling {Hua} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (68% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! The kobold hits you with a +2 dagger of flaming. * * * LOW HITPOINT WARNING * * * The kobold burns you. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll closely misses you. Fire: a) +2 sling {Hua} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, covering ground quickly, 68% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The kobold hits you with a +2 dagger of flaming. * * * LOW HITPOINT WARNING * * * The kobold burns you. * * * LOW HITPOINT WARNING * * * The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You cannot shoot with your +2 sling while held in a net. You tear a large gash into the net. The kobold hits you with a +2 dagger of flaming. You die... #.# #.# #.# #.#### . #....# #.. ####.# .... #.# .).◊◊ #.####ğ..... ##.#)@))...◊. #...K##.##..◊ #.......K.# #.#....#### #.##.#.# # #.#.# ....# #..... #.#### You could see a gnoll and a kobold. Vanquished Creatures A gnoll bouda (D:3) 4 gnolls (D:3) 2 adders (D:2) 2 endoplasms 3 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats A frilled lizard (D:2) 2 goblins (D:1) A kobold (D:1) A rat (D:3) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jackrevol the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 131 | D:1 | Reached skill level 1 in Stealth 156 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 605 | D:2 | Reached skill level 4 in Ranged Weapons 605 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 606 | D:2 | You fall into a shaft and drop 1 floor! 634 | D:3 | Reached skill level 1 in Armour 634 | D:3 | Reached XP level 4. HP: 23/34 MP: 4/4 641 | D:3 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring D:2: layout_rooms, serial_shops, shop D:3: layout_loops_ring, lemuel_doored_altar, minmay_misc_feat_chi, nicolae_grassy_gnolls, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.0 Dodging | 2 | 2.4 Ranged Weapons | 4 | 4.4 Armour | 1 | 1.2 Fighting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 96 | 14 || 110 Armour: Leather armour | 6 | 11 || 17 Dodge: Dodged | 3 | 12 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 662 | 651 | 11 | 0 | 541 | 3 | 220.7 | Dungeon | 662 | 651 | 11 | 0 | 541 | 3 | 220.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 559 daAuts D:2: 62 daAuts D:3: 40 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+