Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 14072911880928683657 25 jackrevol the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Oct 17, 2026. Slain by Terence ... wielding a +1 heavy flail (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1166 turns). jackrevol the Conjurer (Deep Elf Conjurer) Turns: 1166, Time: 00:02:30 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 78% Magic: 8/17 EV: 11 Int: 22 God: Gold: 47 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) Magical Staves d - a staff of air (weapon) Jewellery b - a ring of magical power (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of mutation {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations + Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 10% 2d6 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Confusing Touch Hex 3% N/A 34% 3 Gloom Hex/Necr 6% N/A 34% 3 Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Irradiate Conj/Alch 8% 3d14 71% 5 Detonation Catalyst Fire/Alch 6% 1d1 95% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy flail and wearing a +4 chain mail of death (moderately wounded, 90% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy flail and wearing a +4 chain mail of death (moderately wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy flail and wearing a +4 chain mail of death (moderately wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy flail and wearing a +4 chain mail of death (moderately wounded, 90% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +1 heavy flail! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ############# #######....@@...... #.......########### #.####..# #.# #..# ######.## #..# ......#.# #..# ######.## #..# ### #..# #..# You could see Terence. Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 5 ball pythons 6 bats A frilled lizard (D:1) 6 goblins 2 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jackrevol the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Found Rirutiy's Weapon Emporium. 348 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 351 | D:1 | Learned a level 2 spell: Searing Ray 757 | D:1 | Reached skill level 1 in Alchemy 1159 | D:2 | Encountered Terence 1166 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, serial_shops, nicolae_shop_flopsided D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Dodging | | 2.8 Stealth | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 57 Searing Ray || 5 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1163 | 1106 | 57 | 42 | 928 | 2 | 581.5 | Dungeon | 1163 | 1106 | 57 | 42 | 928 | 2 | 581.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1039 daAuts D:2: 124 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+