Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-303-g0d2c7b62eb Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12317668080571957453, deterministic pregen: 1 Command line: /usr/games/crawl-git-0d2c7b62eb -name jaehoon -rc /dgldir/rcfiles/crawl-git/jaehoon.rc -macro /dgldir/rcfiles/crawl-git/jaehoon.macro -morgue /dgldir/morgue/jaehoon/ -webtiles-socket /crawl-master/webserver/sockets/jaehoon:2024-11-09.03:13:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /usr/games/crawl-git-0d2c7b62eb(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62f464ff6f5e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-0d2c7b62eb(_Z13do_crash_dumpv+0x43a) [0x62f4650050aa]: do_crash_dump() /usr/games/crawl-git-0d2c7b62eb(_Z20crash_signal_handleri+0x1fa) [0x62f464ff743a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7a67a9414320]: /usr/games/crawl-git-0d2c7b62eb(_Z20is_travelsafe_squareRK9coord_defbbb+0x324) [0x62f465692df4]: is_travelsafe_square(coord_def const&, bool, bool, bool) /usr/games/crawl-git-0d2c7b62eb(_ZN15travel_pathfind10path_floodERK9coord_defS2_+0x1ec) [0x62f4656965fc]: travel_pathfind::path_flood(coord_def const&, coord_def const&) /usr/games/crawl-git-0d2c7b62eb(_ZN15travel_pathfind18path_examine_pointERK9coord_def+0xd2) [0x62f465693052]: travel_pathfind::path_examine_point(coord_def const&) /usr/games/crawl-git-0d2c7b62eb(_ZN15travel_pathfind8pathfindE13run_mode_typeb+0x186) [0x62f4656934c6]: travel_pathfind::pathfind(run_mode_type, bool) /usr/games/crawl-git-0d2c7b62eb(_Z26fill_travel_point_distanceRK9coord_defPSt6vectorIS_SaIS_EE+0x10e) [0x62f46569446e]: fill_travel_point_distance(coord_def const&, std::vector >*) /usr/games/crawl-git-0d2c7b62eb(+0xb3d582) [0x62f465694582]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: /usr/games/crawl-git-0d2c7b62eb(+0xb3d809) [0x62f465694809]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a67a94df7a7 in __GI___wait4 (pid=2627663, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a67a94df7a7 in __GI___wait4 (pid=2627663, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062f464ff760c in call_gdb (file=0x7a67a95d34e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2438166\000\000\000\000\000" #2 0x000062f4650050c8 in do_crash_dump () at dbg-asrt.cc:692 t = 1731124224 dir = "/dgldir/morgue/jaehoon/" name = "/dgldir/morgue/jaehoon/crash-jaehoon-20241109-035024.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7a67a95d34e0 <_IO_2_1_stderr_> #3 0x000062f464ff743a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 _feat_is_blocking_door (grid=DNGN_TRAP_WEB) at travel.cc:347 No locals. #6 is_travelsafe_square (c=..., ignore_hostile=, ignore_danger=, try_fallback=true) at travel.cc:486 grid = DNGN_TRAP_WEB levelmap_cell = #7 0x000062f4656965fc in travel_pathfind::path_flood (this=0x7ffd9ac31a50, c=..., dc=...) at travel.cc:1714 No locals. #8 0x000062f465693052 in travel_pathfind::path_examine_point (this=this@entry=0x7ffd9ac31a50, c=...) at travel.cc:1830 dir = 3 found_target = false #9 0x000062f4656934c6 in travel_pathfind::pathfind (this=this@entry=0x7ffd9ac31a50, rmode=, rmode@entry=RMODE_NOT_RUNNING, fallback_explore=fallback_explore@entry=true) at travel.cc:1421 i = 34 points = saved_ipt = {val = @0x62f465c65ab4, oldval = false} slime_wall_check = {val = @0x62f465af7fc4, oldval = true} slime_neighbours = {did_compute_mask = false} found_target = #10 0x000062f46569446e in fill_travel_point_distance (youpos=..., features=features@entry=0x0) at travel.cc:1901 tp = {_vptr.travel_pathfind = 0x62f465aab2f0 , static UNFOUND_DIST = -30000, static INFINITE_DIST = 30000, runmode = RMODE_NOT_RUNNING, start = {x = 27, y = 32}, dest = {x = 0, y = 0}, next_travel_move = {x = 0, y = 0}, floodout = true, double_flood = false, ignore_hostile = false, ignore_danger = false, annotate_map = false, ls = 0x0, need_for_greed = false, autopickup = false, unexplored_place = {x = 0, y = 0}, greedy_place = {x = 0, y = 0}, unexplored_dist = -30000, greedy_dist = -30000, refdist = 0x7ffd9ac31a9c, reseed_points = std::vector of length 0, capacity 0, features = 0x0, unreachables = std::set with 0 elements, point_distance = 0x62f465c5fc40 , next_iter_points = 37, traveled_distance = 10, circ_index = 1, static circumference = , try_fallback = true} #11 0x000062f465694582 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:73 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 0}, pos = {x = 0, y = 0}} #12 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #13 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #14 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #15 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #16 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #17 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #18 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #19 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #20 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #21 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #22 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #23 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #24 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #25 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #26 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #27 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #28 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #29 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #30 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #31 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #32 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #33 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #34 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #35 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #36 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #37 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #38 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #39 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #40 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #41 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #42 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #43 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #44 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #45 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #46 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #47 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #48 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #49 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #50 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #51 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #52 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #53 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #54 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #55 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #56 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #57 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #58 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #59 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #60 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #61 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #62 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #63 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #64 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #65 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #66 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #67 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #68 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #69 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #70 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #71 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #72 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #73 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #74 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #75 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #76 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #77 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #78 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #79 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #80 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #81 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #82 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #83 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #84 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #85 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #86 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #87 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #88 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #89 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #90 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #91 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #92 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #93 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #94 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #95 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #96 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #97 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #98 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #99 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #100 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #101 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #102 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #103 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #104 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #105 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #106 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #107 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #108 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #109 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #110 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #111 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #112 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #113 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #114 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #115 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #116 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #117 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #118 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #119 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #120 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #121 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #122 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #123 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #124 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #125 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #126 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #127 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #128 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #129 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #130 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #131 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #132 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #133 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #134 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #135 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #136 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #137 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #138 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #139 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #140 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #141 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #142 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #143 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #144 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #145 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #146 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #147 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #148 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #149 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #150 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #151 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #152 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #153 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #154 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #155 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #156 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #157 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #158 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #159 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #160 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #161 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #162 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #163 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #164 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #165 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #166 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #167 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #168 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #169 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #170 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #171 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #172 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #173 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #174 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #175 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #176 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #177 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #178 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #179 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #180 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #181 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #182 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #183 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #184 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #185 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #186 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #187 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #188 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #189 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #190 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #191 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #192 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #193 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #194 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #195 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #196 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #197 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #198 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #199 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #200 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #201 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #202 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #203 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #204 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #205 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #206 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #207 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #208 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #209 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #210 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #211 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #212 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #213 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #214 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #215 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #216 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #217 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #218 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #219 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #220 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #221 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #222 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #223 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #224 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #225 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #226 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #227 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #228 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #229 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #230 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #231 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #232 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #233 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #234 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #235 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #236 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #237 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #238 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #239 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #240 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #241 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #242 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #243 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #244 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #245 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #246 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #247 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #248 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #249 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #250 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #251 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #252 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #253 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #254 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #255 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #256 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #257 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #258 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #259 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #260 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #261 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #262 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #263 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #264 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #265 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #266 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #267 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #268 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #269 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #270 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #271 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #272 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #273 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #274 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #275 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #276 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #277 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #278 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #279 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #280 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #281 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #282 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #283 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #284 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #285 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #286 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #287 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #288 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #289 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #290 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #291 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #292 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #293 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #294 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #295 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #296 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #297 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #298 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #299 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #300 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #301 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #302 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #303 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #304 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #305 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #306 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #307 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #308 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #309 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #310 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #311 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #312 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #313 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #314 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #315 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #316 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #317 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #318 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #319 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #320 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #321 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #322 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #323 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #324 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #325 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #326 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #327 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #328 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #329 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #330 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #331 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #332 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #333 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #334 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #335 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #336 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #337 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #338 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #339 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #340 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #341 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #342 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #343 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #344 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #345 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #346 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #347 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #348 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #349 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #350 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #351 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #352 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #353 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #354 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #355 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #356 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #357 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #358 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #359 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #360 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #361 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #362 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #363 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #364 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #365 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #366 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #367 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #368 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #369 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #370 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #371 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #372 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #373 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #374 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #375 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #376 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #377 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #378 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #379 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #380 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #381 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #382 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #383 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #384 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #385 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #386 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #387 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #388 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #389 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #390 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #391 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #392 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #393 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #394 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #395 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #396 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #397 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #398 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #399 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #400 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #401 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #402 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #403 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #404 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #405 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #406 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #407 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #408 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #409 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #410 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #411 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #412 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #413 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #414 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #415 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #416 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #417 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #418 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #419 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #420 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #421 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #422 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #423 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #424 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #425 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #426 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #427 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #428 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #429 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #430 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #431 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #432 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #433 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #434 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #435 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #436 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #437 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #438 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #439 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #440 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #441 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #442 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #443 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #444 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #445 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #446 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #447 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #448 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #449 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #450 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #451 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #452 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #453 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #454 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #455 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #456 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #457 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #458 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #459 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #460 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #461 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #462 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #463 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #464 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #465 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #466 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #467 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #468 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #469 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #470 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #471 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #472 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #473 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #474 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #475 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #476 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #477 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #478 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #479 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #480 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #481 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #482 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #483 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #484 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #485 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #486 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #487 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #488 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #489 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #490 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #491 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #492 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #493 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #494 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #495 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #496 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #497 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #498 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #499 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #500 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #501 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #502 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #503 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #504 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #505 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #506 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #507 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #508 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #509 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #510 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #511 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #512 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #513 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #514 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #515 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #516 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #517 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #518 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #519 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #520 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #521 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #522 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #523 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #524 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #525 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #526 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #527 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #528 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #529 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #530 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #531 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #532 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #533 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #534 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #535 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #536 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #537 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #538 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #539 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #540 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #541 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #542 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #543 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #544 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #545 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #546 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #547 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #548 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #549 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #550 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #551 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #552 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #553 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #554 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #555 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #556 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #557 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #558 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #559 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #560 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #561 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #562 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #563 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #564 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #565 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #566 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #567 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #568 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #569 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #570 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #571 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #572 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #573 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #574 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #575 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #576 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #577 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #578 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #579 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #580 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #581 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #582 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #583 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #584 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #585 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #586 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #587 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #588 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #589 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #590 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #591 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #592 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #593 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #594 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #595 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #596 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #597 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #598 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #599 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #600 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #601 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #602 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #603 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #604 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #605 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #606 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #607 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #608 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #609 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #610 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #611 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #612 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #613 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #614 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #615 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #616 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #617 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #618 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #619 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #620 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #621 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #622 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #623 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #624 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #625 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #626 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #627 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #628 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #629 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #630 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #631 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #632 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #633 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #634 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #635 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #636 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #637 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #638 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #639 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #640 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #641 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #642 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #643 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #644 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #645 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #646 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #647 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #648 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #649 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #650 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #651 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #652 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #653 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #654 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #655 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #656 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #657 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #658 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #659 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #660 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #661 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #662 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #663 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #664 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #665 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #666 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #667 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #668 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #669 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #670 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #671 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #672 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #673 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #674 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #675 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #676 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #677 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #678 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #679 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #680 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #681 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #682 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #683 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #684 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #685 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #686 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #687 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #688 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #689 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #690 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #691 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #692 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #693 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #694 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #695 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #696 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #697 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #698 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #699 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #700 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #701 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #702 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #703 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #704 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #705 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #706 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #707 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #708 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #709 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #710 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #711 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #712 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #713 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #714 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #715 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #716 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #717 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #718 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #719 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #720 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #721 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #722 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #723 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #724 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #725 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #726 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #727 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #728 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #729 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #730 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #731 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #732 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #733 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #734 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #735 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #736 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #737 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #738 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #739 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #740 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #741 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #742 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #743 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #744 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #745 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #746 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #747 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #748 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #749 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #750 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #751 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #752 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #753 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #754 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #755 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #756 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #757 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #758 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #759 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #760 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #761 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #762 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #763 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #764 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #765 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #766 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #767 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #768 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #769 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #770 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #771 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #772 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #773 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #774 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #775 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #776 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #777 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #778 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #779 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #780 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #781 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #782 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #783 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #784 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #785 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #786 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #787 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #788 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #789 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #790 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #791 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #792 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #793 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #794 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #795 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #796 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #797 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #798 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #799 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #800 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #801 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #802 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #803 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #804 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #805 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #806 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #807 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #808 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #809 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #810 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #811 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #812 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #813 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #814 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #815 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #816 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #817 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #818 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #819 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #820 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #821 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #822 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #823 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #824 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #825 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #826 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #827 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #828 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #829 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #830 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #831 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #832 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #833 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #834 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #835 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #836 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #837 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #838 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #839 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #840 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #841 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #842 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #843 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #844 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #845 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #846 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #847 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #848 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #849 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #850 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #851 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #852 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #853 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #854 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #855 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #856 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #857 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #858 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #859 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #860 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #861 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #862 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #863 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #864 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #865 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #866 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #867 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #868 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #869 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #870 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #871 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #872 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #873 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #874 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #875 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #876 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #877 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #878 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #879 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #880 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #881 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #882 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #883 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #884 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #885 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #886 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #887 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #888 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #889 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #890 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #891 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #892 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #893 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #894 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #895 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #896 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #897 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #898 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #899 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #900 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #901 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #902 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #903 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #904 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #905 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #906 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #907 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #908 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #909 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #910 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #911 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #912 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #913 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #914 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #915 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #916 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #917 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #918 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #919 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #920 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #921 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #922 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #923 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #924 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #925 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #926 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #927 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #928 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #929 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #930 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #931 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #932 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #933 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #934 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #935 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #936 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #937 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #938 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #939 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #940 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #941 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #942 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #943 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #944 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #945 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #946 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #947 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #948 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #949 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #950 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #951 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #952 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #953 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #954 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #955 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #956 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #957 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #958 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #959 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #960 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #961 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #962 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #963 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #964 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #965 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #966 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #967 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #968 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #969 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #970 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #971 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #972 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #973 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #974 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #975 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #976 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #977 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #978 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #979 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #980 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #981 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #982 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #983 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #984 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #985 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #986 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #987 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #988 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #989 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #990 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #991 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #992 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #993 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #994 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #995 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #996 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #997 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #998 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #999 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1000 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1001 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1002 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1003 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1004 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1005 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1006 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1007 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1008 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1009 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1010 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1011 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1012 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1013 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1014 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1015 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1016 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1017 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1018 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1019 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1020 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1021 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1022 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1023 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1024 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1025 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1026 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1027 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1028 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1029 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1030 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1031 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1032 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1033 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1034 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1035 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1036 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1037 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1038 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1039 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1040 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1041 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1042 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1043 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1044 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1045 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1046 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1047 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1048 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1049 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1050 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1051 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1052 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1053 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1054 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1055 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1056 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1057 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1058 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1059 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1060 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1061 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1062 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1063 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1064 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1065 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1066 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1067 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1068 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1069 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1070 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1071 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1072 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1073 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1074 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1075 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1076 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1077 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1078 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1079 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1080 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1081 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1082 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1083 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1084 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1085 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1086 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1087 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1088 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1089 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1090 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1091 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1092 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1093 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1094 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1095 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1096 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1097 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1098 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1099 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1100 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1101 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1102 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1103 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1104 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1105 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1106 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1107 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1108 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1109 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1110 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1111 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1112 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1113 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1114 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1115 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1116 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1117 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1118 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1119 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1120 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1121 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1122 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1123 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1124 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1125 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1126 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1127 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1128 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1129 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1130 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1131 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1132 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1133 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1134 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1135 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1136 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1137 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1138 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1139 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1140 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1141 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1142 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1143 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1144 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1145 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1146 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1147 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1148 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1149 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1150 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1151 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1152 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1153 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1154 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1155 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1156 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1157 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1158 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1159 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1160 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1161 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1162 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1163 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1164 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1165 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1166 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1167 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1168 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1169 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1170 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1171 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1172 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1173 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1174 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1175 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1176 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1177 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1178 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1179 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1180 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1181 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1182 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1183 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1184 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1185 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1186 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1187 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1188 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1189 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1190 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1191 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1192 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1193 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1194 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1195 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1196 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1197 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1198 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1199 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1200 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1201 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1202 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1203 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1204 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1205 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1206 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1207 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1208 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1209 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1210 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1211 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1212 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1213 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1214 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1215 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1216 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1217 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1218 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1219 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1220 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1221 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1222 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1223 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1224 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1225 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1226 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1227 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1228 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1229 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1230 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1231 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1232 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1233 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1234 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1235 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1236 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1237 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1238 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1239 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1240 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1241 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1242 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1243 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1244 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1245 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1246 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1247 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1248 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1249 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1250 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1251 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1252 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1253 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1254 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1255 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1256 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1257 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1258 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1259 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1260 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1261 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1262 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1263 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1264 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1265 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1266 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1267 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1268 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1269 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1270 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1271 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1272 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1273 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1274 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1275 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1276 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1277 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1278 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1279 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1280 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1281 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1282 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1283 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1284 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1285 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1286 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1287 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1288 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1289 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1290 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1291 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1292 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1293 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1294 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1295 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1296 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1297 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1298 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1299 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1300 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1301 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1302 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1303 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1304 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1305 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1306 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1307 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1308 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1309 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1310 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1311 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1312 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1313 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1314 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1315 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1316 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1317 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1318 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1319 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1320 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1321 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1322 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1323 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1324 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1325 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1326 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1327 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1328 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1329 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1330 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1331 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1332 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1333 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1334 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1335 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1336 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1337 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1338 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1339 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1340 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1341 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1342 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1343 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1344 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1345 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1346 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1347 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1348 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1349 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1350 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1351 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1352 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1353 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1354 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1355 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1356 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1357 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1358 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1359 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1360 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1361 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1362 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1363 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1364 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1365 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1366 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1367 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1368 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1369 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1370 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1371 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1372 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1373 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1374 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1375 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1376 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1377 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1378 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1379 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1380 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1381 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1382 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1383 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1384 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1385 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1386 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1387 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1388 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1389 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1390 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1391 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1392 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1393 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1394 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1395 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1396 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1397 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1398 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1399 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1400 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1401 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1402 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1403 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1404 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1405 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1406 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1407 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1408 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1409 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1410 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1411 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1412 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1413 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1414 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1415 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1416 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1417 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1418 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1419 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1420 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1421 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1422 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1423 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1424 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1425 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1426 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1427 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1428 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1429 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1430 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1431 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1432 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1433 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1434 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1435 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1436 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1437 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1438 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1439 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1440 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1441 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1442 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1443 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1444 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1445 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1446 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1447 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1448 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1449 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1450 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1451 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1452 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1453 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1454 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1455 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1456 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1457 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1458 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1459 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1460 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1461 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1462 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1463 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1464 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1465 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1466 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1467 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1468 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1469 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1470 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1471 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1472 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1473 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1474 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1475 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1476 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1477 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1478 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1479 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1480 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1481 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1482 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1483 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1484 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1485 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1486 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1487 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1488 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1489 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1490 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1491 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1492 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1493 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1494 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1495 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1496 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1497 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1498 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1499 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1500 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1501 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1502 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1503 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1504 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1505 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1506 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1507 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1508 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1509 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1510 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1511 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1512 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1513 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1514 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1515 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1516 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1517 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1518 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1519 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1520 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1521 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1522 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1523 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1524 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1525 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1526 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1527 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1528 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1529 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1530 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1531 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1532 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1533 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1534 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1535 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1536 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1537 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1538 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1539 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1540 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1541 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1542 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1543 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1544 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1545 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1546 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1547 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1548 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1549 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1550 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1551 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1552 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1553 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1554 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1555 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1556 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1557 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1558 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1559 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1560 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1561 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1562 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1563 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1564 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1565 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1566 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1567 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1568 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1569 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1570 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1571 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1572 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1573 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1574 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1575 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1576 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1577 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1578 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1579 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1580 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1581 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1582 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1583 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1584 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1585 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1586 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1587 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1588 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1589 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1590 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1591 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1592 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1593 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1594 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1595 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1596 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1597 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1598 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1599 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1600 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1601 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1602 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1603 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1604 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1605 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1606 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1607 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1608 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1609 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1610 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1611 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1612 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1613 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1614 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1615 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1616 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1617 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1618 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1619 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1620 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1621 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1622 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1623 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1624 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1625 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1626 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1627 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1628 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1629 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1630 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1631 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1632 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1633 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1634 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1635 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1636 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1637 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1638 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1639 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1640 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1641 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1642 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1643 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1644 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1645 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1646 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1647 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1648 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1649 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1650 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1651 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1652 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1653 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1654 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1655 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1656 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1657 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1658 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1659 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1660 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1661 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1662 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1663 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1664 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1665 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1666 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1667 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1668 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1669 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1670 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1671 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1672 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1673 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1674 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1675 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1676 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1677 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1678 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1679 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1680 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1681 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1682 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1683 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1684 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1685 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1686 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1687 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1688 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1689 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1690 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1691 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1692 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1693 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1694 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1695 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1696 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1697 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1698 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1699 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1700 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1701 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1702 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1703 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1704 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1705 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1706 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1707 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1708 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1709 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1710 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1711 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1712 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1713 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1714 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1715 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1716 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1717 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1718 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1719 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1720 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1721 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1722 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1723 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1724 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1725 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1726 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1727 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1728 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1729 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1730 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1731 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1732 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1733 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1734 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1735 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1736 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1737 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1738 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1739 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1740 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1741 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1742 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1743 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1744 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1745 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1746 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1747 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1748 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1749 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1750 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1751 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1752 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1753 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1754 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1755 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1756 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1757 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1758 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1759 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1760 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1761 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1762 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1763 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1764 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1765 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1766 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1767 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1768 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1769 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1770 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1771 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1772 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1773 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1774 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1775 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1776 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1777 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1778 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1779 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1780 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1781 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1782 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1783 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1784 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1785 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1786 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1787 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1788 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1789 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1790 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1791 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1792 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1793 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1794 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1795 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1796 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1797 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1798 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1799 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1800 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1801 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1802 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1803 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1804 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1805 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1806 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1807 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1808 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1809 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1810 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1811 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1812 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1813 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1814 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1815 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1816 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1817 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1818 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1819 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1820 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1821 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1822 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1823 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1824 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1825 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1826 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1827 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1828 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1829 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1830 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1831 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1832 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1833 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1834 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1835 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1836 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1837 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1838 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1839 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1840 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1841 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1842 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1843 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1844 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1845 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1846 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1847 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1848 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1849 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1850 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1851 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1852 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1853 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1854 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1855 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1856 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1857 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1858 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1859 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1860 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1861 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1862 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1863 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1864 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1865 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1866 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1867 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1868 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1869 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1870 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1871 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1872 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1873 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1874 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1875 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1876 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1877 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1878 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1879 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1880 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1881 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1882 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1883 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1884 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1885 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1886 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1887 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1888 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1889 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1890 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1891 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1892 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1893 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1894 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1895 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1896 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1897 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1898 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1899 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1900 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1901 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1902 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1903 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1904 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1905 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1906 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1907 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1908 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1909 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1910 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1911 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1912 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1913 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1914 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1915 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1916 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1917 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1918 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1919 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1920 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1921 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1922 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1923 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1924 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1925 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1926 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1927 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1928 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1929 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1930 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1931 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1932 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1933 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1934 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1935 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1936 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1937 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1938 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1939 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1940 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1941 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1942 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1943 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1944 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1945 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1946 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1947 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1948 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1949 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1950 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1951 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1952 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1953 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1954 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1955 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1956 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1957 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1958 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1959 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1960 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1961 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1962 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1963 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1964 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1965 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1966 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1967 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1968 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1969 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1970 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1971 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1972 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1973 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1974 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1975 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1976 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1977 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1978 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1979 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1980 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1981 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1982 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1983 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1984 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1985 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1986 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1987 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1988 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1989 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1990 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1991 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1992 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1993 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1994 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1995 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1996 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1997 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #1998 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #1999 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2000 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2001 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2002 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2003 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2004 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2005 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2006 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2007 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2008 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2009 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2010 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2011 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2012 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2013 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2014 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2015 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2016 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2017 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2018 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2019 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2020 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2021 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2022 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2023 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2024 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2025 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2026 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2027 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2028 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2029 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2030 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2031 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2032 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2033 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2034 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2035 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2036 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2037 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2038 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2039 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2040 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2041 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2042 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2043 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2044 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2045 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2046 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2047 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2048 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2049 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2050 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2051 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2052 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2053 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2054 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2055 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2056 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2057 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2058 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2059 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2060 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2061 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2062 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2063 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2064 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2065 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2066 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2067 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2068 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2069 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2070 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2071 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2072 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2073 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2074 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2075 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2076 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2077 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2078 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2079 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2080 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2081 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2082 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2083 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2084 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2085 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2086 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2087 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2088 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2089 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2090 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2091 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2092 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2093 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2094 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2095 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2096 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2097 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 27, y = 34}} #2098 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 33}} #2099 0x000062f465694809 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3302 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0d2c7b62eb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0d2c7b62eb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0d2c7b62eb/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = , level layout type = corridors, absdepth0 = 11 Level vaults: layout_loops_ring shoals_dummy_entry spider_nest_entry_webs pond wander_river Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You puncture the deep elf pyromancer! The deep elf pyromancer is heavily wounded. A boggart comes into view. You block the deep elf pyromancer's attack. The boggart shouts! You puncture the deep elf pyromancer! You kill the deep elf pyromancer! Okawaru accepts your kill. You block the red ugly thing's attack. You impale the red ugly thing!! The red ugly thing is heavily wounded. You hear a shout! Unknown command. You barely miss the red ugly thing. The red ugly thing is heavily wounded. You hit the red ugly thing but do no damage. The red ugly thing is heavily wounded. A cyclops comes into view. The red ugly thing misses you. You impale the red ugly thing!! The red ugly thing is almost dead. The red ugly thing completely misses you. You impale the red ugly thing!! You kill the red ugly thing! Okawaru accepts your kill. You block the red ugly thing's attack. The red ugly thing basks in the mutagenic energy from its kin and changes! You block the red ugly thing's attack. Your base Polearms skill increases to level 12! You hit the red ugly thing. The red ugly thing is lightly wounded. You impale the red ugly thing!! The red ugly thing is heavily wounded. The red ugly thing basks in the mutagenic energy from its kin and changes! You block the red ugly thing's attack. Unknown command. You puncture the red ugly thing! The red ugly thing is heavily wounded. You block the centaur warrior's attack. x2 You impale the red ugly thing!! The red ugly thing is almost dead. You block the red ugly thing's attack. Unknown command. You closely miss the red ugly thing. The red ugly thing is almost dead. You block the centaur warrior's attack. x2 Unknown command. You hit the red ugly thing. The red ugly thing is almost dead. You feel like a meek peon again. The centaur warrior misses you. The centaur warrior kicks you but does no damage. The purple ugly thing kicks you but does no damage. You impale the red ugly thing!! You kill the red ugly thing! Okawaru accepts your kill. The centaur warrior hits you. The centaur warrior kicks you but does no damage. Unknown command. You impale the centaur warrior!! The centaur warrior is heavily wounded. The red ugly thing basks in the mutagenic energy from its kin and changes! You block the purple ugly thing's attack. Unknown command. You impale the centaur warrior!! The centaur warrior is almost dead. You block the centaur warrior's attack. x2 You impale the centaur warrior!! You kill the centaur warrior! Okawaru accepts your kill. You block the purple ugly thing's attack. Unknown command. You puncture the freezing wraith! The freezing wraith is moderately damaged. You block the brown ugly thing's attack. Unknown command. You closely miss the freezing wraith. The freezing wraith is moderately damaged. The freezing wraith closely misses you. The freezing wraith hits you but does no damage. The purple ugly thing barely misses you. Unknown command. You puncture the freezing wraith! The freezing wraith is severely damaged. The brown ugly thing gores you. The acid corrodes you! You are splashed with acid. You slip backwards! You closely miss the freezing wraith. The freezing wraith is severely damaged. You block the freezing wraith's attack. x2 You impale the freezing wraith!! You destroy the freezing wraith! Okawaru accepts your kill. The white ugly thing gores you. The white ugly thing freezes you. You resist. You slip backwards! You block the brown ugly thing's attack. Unknown command. You puncture the white ugly thing! The white ugly thing is lightly wounded. The purple ugly thing basks in the mutagenic energy from its kin and changes! You impale the white ugly thing!! The white ugly thing is almost dead. The white ugly thing basks in the mutagenic energy from its kin and changes! The white ugly thing gores you but does no damage. You block the brown ugly thing's attack. You impale the white ugly thing!! You kill the white ugly thing! Okawaru accepts your kill. The brown ugly thing basks in the mutagenic energy from its kin and changes! Unknown command. You closely miss the red ugly thing. The brown ugly thing completely misses you. Unknown command. You impale the red ugly thing!! The red ugly thing is severely wounded. The red ugly thing trunk-slaps you but does no damage. You barely miss the red ugly thing. The red ugly thing is heavily wounded. You block the brown ugly thing's attack. Unknown command. Unknown command. You impale the red ugly thing!! You kill the red ugly thing! Okawaru accepts your kill. You impale the brown ugly thing!! The brown ugly thing is heavily wounded. The brown ugly thing basks in the mutagenic energy from its kin and changes! x2 Unknown command. You impale the brown ugly thing!! You kill the brown ugly thing! Okawaru accepts your kill. The boggart mumbles some strange words. Unknown command. You impale the cyan ugly thing!! The cyan ugly thing is heavily wounded. You closely miss the cyan ugly thing. The cyan ugly thing is heavily wounded. The boggart gestures wildly while chanting. The boggart flickers and vanishes for a moment. Unknown command. You puncture the cyan ugly thing! The cyan ugly thing is severely wounded. You block the cyan ugly thing's attack. Unknown command. You closely miss the cyan ugly thing. The cyan ugly thing is severely wounded. You block the purple ugly thing's attack. The boulder beetle curls into a ball and begins rolling! You impale the cyan ugly thing!! You kill the cyan ugly thing! Okawaru accepts your kill. Unknown command. You puncture the purple ugly thing! The purple ugly thing is moderately wounded. You block the purple ugly thing's attack. Unknown command. You barely miss the purple ugly thing. The purple ugly thing is moderately wounded. The white ugly thing engulfs you. The white ugly thing freezes you. You resist. You impale the purple ugly thing!! The purple ugly thing is heavily wounded. The purple ugly thing stings you! You slip backwards! You completely miss the purple ugly thing. The purple ugly thing is heavily wounded. The boulder beetle stops rolling and uncurls. You skewer the purple ugly thing like a kebab!!! You kill the purple ugly thing! Okawaru accepts your kill. You reach to attack! You puncture the boulder beetle! The boulder beetle is moderately wounded. You impale the white ugly thing!! The white ugly thing is heavily wounded. You block the white ugly thing's attack. Unknown command. You impale the white ugly thing!! You kill the white ugly thing! Okawaru accepts your kill. You impale the wolf spider simulacrum!! The wolf spider simulacrum vaporises! Okawaru accepts your kill. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The cyclops throws a large rock. You block the large rock with an invisible shield... and reflect it back! The large rock hits the cyclops!! You reach to attack! You skewer the boulder beetle like a kebab!!! The boulder beetle is almost dead. You reach to attack! You puncture the boulder beetle! The boulder beetle is almost dead. You reach to attack! You puncture the boulder beetle! You kill the boulder beetle! Okawaru accepts your kill. You are no longer corroded. You reach to attack! You impale the cyclops!! You kill the cyclops! Okawaru accepts your kill. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. The barbed spikes dig painfully into your body as you move. The manticore flicks its tail. The volley of spikes misses you. The barbed spikes dig painfully into your body as you move. The barbed spikes dig painfully into your body as you move. You are too injured to fight recklessly! You feel much better. You feel better. You block the freezing wraith's attack. The freezing wraith hits you! The freezing wraith drains your vigour! You feel yourself slow down. You puncture the freezing wraith! The freezing wraith is moderately damaged. You puncture the freezing wraith! The freezing wraith is severely damaged. You carefully extract the barbed spikes from your body. The freezing wraith closely misses you. You block the freezing wraith's attack. You impale the freezing wraith!! You destroy the freezing wraith! The freezing wraith dissolves into shadows! You puncture the boggart! You kill the boggart! Okawaru accepts your kill. You barely miss the manticore. The manticore closely misses you. You block the manticore's attack. x2 You hit the manticore. The manticore is lightly wounded. You impale the manticore!! The manticore is severely wounded. You block the manticore's attack. The manticore barely misses you. The manticore claws you! You puncture the manticore! You kill the manticore! Okawaru accepts your kill. No target in view! You start resting. You feel yourself speed up. You start resting. Magic restored. HP restored. You see here a manticore corpse. Things that are here: an ugly thing corpse; an ugly thing corpse Items here: (( ††. k - 8 scrolls of enchant armour (gained 1) Items here: )) [[ ††. Found a pair of gloves. h - a phial of floods You now have 3259 gold pieces (gained 17). You now have 3274 gold pieces (gained 15). Found a runed translucent door. The meliai buzzes angrily. Wyrmbane glows as a worthy foe approaches. You see here a +0 pair of gloves. The ice dragon roars deafeningly! You pick up a book of the Spheres and begin reading... You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, Conjure Ball Lightning and Orb of Destruction to your library. No target in view! You see here a +0 pair of gloves. i - a +0 pair of gloves j - a potion of brilliance A manticore comes into view. The manticore flicks its tail. You block the volley of spikes... and reflect it back! The volley of spikes skewers the manticore! A manticore is nearby! A manticore is nearby! A manticore is nearby! You reach to attack! You completely miss the manticore. The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes skewers you but does no damage. You reach to attack! You spit the manticore like a pig!!! You kill the manticore! Okawaru accepts your kill. No target in view! No target in view! No target in view! Found 8 stones. You now have 3282 gold pieces (gained 8). Found an escape hatch in the ceiling. Found a stone staircase leading down. Found a stone staircase leading down. You now have 3296 gold pieces (gained 14). No target in view! No target in view! Key pressed, stopping explore. No target in view! A centaur warrior comes into view. The centaur warrior wields a +0 orcbow of draining. You sense an unholy aura. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior!! The centaur warrior drains itself! A centaur warrior is nearby! The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior!! A centaur warrior is nearby! The centaur warrior shoots an arrow. The arrow misses you. The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior! You kill the centaur warrior! Okawaru accepts your kill. Your Fighting skill increases to level 15! Things that are here: a +0 orcbow of draining; a centaur corpse A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow barely misses the centaur. A centaur warrior comes into view. There are monsters nearby! The centaur warrior shouts! The centaur shoots an arrow. The arrow barely misses you. A centaur comes into view. There are monsters nearby! The centaur shoots an arrow. The arrow misses you. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior!! The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow closely misses the centaur. The arrow barely misses the centaur. The centaur warrior shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur! The centaur warrior shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. You puncture the centaur! You kill the centaur! Okawaru accepts your kill. The centaur warrior unwields a +0 orcbow. The centaur warrior closely misses you. x2 You impale the centaur warrior!! You kill the centaur warrior! Okawaru accepts your kill. You block the centaur's attack. The centaur completely misses you. You puncture the centaur! The centaur is severely wounded. You impale the centaur!! You kill the centaur! Okawaru accepts your kill. No target in view! Things that are here: a +0 orcbow; a +0 orcbow Found a stone staircase leading up. You reach down and open the door. There is an open door here. There is an open door here. Found 5 poisoned darts. Things that are here: 4 large rocks; a cyclops skeleton Found a runed translucent door. The ice dragon roars deafeningly! A centaur warrior and a naga come into view. Found a leather armour. The naga changes into a bullfrog! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Wyrmbane glows as a worthy foe approaches. A fire dragon and a white very ugly thing come into view. The fire dragon roars deafeningly! The white very ugly thing gurgles horribly! A slime creature comes into view. Found a glowing plate armour. The slime creature quivers. An orc knight and 2 freezing wraiths come into view. Found a crude dagger, a +6 ring of strength and a sack of spiders. The orc knight shouts! You hear a shout! A flayed ghost comes into view. A centaur warrior comes into view. You stick the white very ugly thing like a pincushion!!! The white very ugly thing is severely wounded. You hear a shout! You skewer the white very ugly thing like a kebab!!! You kill the white very ugly thing! Okawaru accepts your kill. Okawaru grants you throwing weapons! Something appears at your feet! Your Armour skill increases to level 15! You have reached level 16! You feel clever. A deep elf zephyrmancer comes into view. It is wielding a +4 scimitar of flaming. The fire dragon breathes flames at you. The blast of flame hits you!! Found a long sword. You impale the fire dragon!! The fire dragon convulses!! The fire dragon is severely wounded. The fire dragon barely misses you. The fire dragon closely misses you. You block the fire dragon's attack. You hit the fire dragon. The fire dragon convulses. The fire dragon is severely wounded. You impale the fire dragon!! The lance glows as it skewers the fire dragon. You kill the fire dragon! Okawaru accepts your kill. The fire dragon scales are intact enough to wear. The bullfrog changes into a basilisk! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow closely misses the centaur warrior. You impale the centaur warrior!! The centaur warrior is heavily wounded. You puncture the centaur warrior! The centaur warrior is severely wounded. The basilisk changes into a yaktaur! You block the centaur warrior's attack. x2 You impale the centaur warrior!! You kill the centaur warrior! Okawaru accepts your kill. Your Shields skill increases to level 15! You impale the centaur warrior!! The centaur warrior is almost dead. The centaur warrior unwields a +0 shortbow. You block the centaur warrior's attack. x2 Unknown command. You spit the centaur warrior like a pig!!! You kill the centaur warrior! Okawaru accepts your kill. Unknown command. You reach to attack! You impale the slime creature!! The slime creature is moderately wounded. You spit the slime creature like a pig!!! You kill the slime creature! Okawaru accepts your kill. Unknown command. You reach to attack! You skewer the yaktaur like a kebab!!! You kill the yaktaur! Okawaru accepts your kill. Unknown command. Failed to move towards target. Unknown command. Unknown command. Failed to move towards target. Failed to move towards target. Unknown command. Failed to move towards target. There are monsters nearby! Failed to move towards target. Failed to move towards target. There are monsters nearby! Failed to move towards target. Failed to move towards target. Failed to move towards target. Failed to move towards target. Failed to move towards target. You impale the freezing wraith!! The freezing wraith is almost destroyed. You impale the freezing wraith!! You destroy the freezing wraith! Okawaru accepts your kill. You closely miss the freezing wraith. You hit the freezing wraith. The freezing wraith is lightly damaged. You block the freezing wraith's attack. x2 The orc knight hits you but does no damage. You hit the freezing wraith but do no damage. The freezing wraith is lightly damaged. You impale the freezing wraith!! The freezing wraith is severely damaged. You block the freezing wraith's attack. x2 The orc knight hits you but does no damage. You hit the freezing wraith. The freezing wraith is almost destroyed. You impale the freezing wraith!! You destroy the freezing wraith! Okawaru accepts your kill. You block the orc knight's attack. You reach to attack! You puncture the orc knight! The orc knight is moderately wounded. You reach to attack! You hit the orc knight. The orc knight is moderately wounded. You block the orc knight's attack. You reach to attack! You hit the orc knight. The orc knight is moderately wounded. You block the orc knight's attack. You puncture the orc knight! The orc knight is severely wounded. The orc knight hits you but does no damage. The orc knight misses you. You puncture the orc knight! You kill the orc knight! Okawaru accepts your kill. You block the flayed ghost's attack. The deep elf zephyrmancer hits you but does no damage. Items here: ))) [[ †††. You impale the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The flayed ghost hits you. You slip backwards! You impale the flayed ghost!! The flayed ghost is heavily damaged. You puncture the flayed ghost! The flayed ghost is heavily damaged. The flayed ghost barely misses you. You hit the flayed ghost but do no damage. The flayed ghost is heavily damaged. You impale the flayed ghost!! You destroy the flayed ghost! Okawaru accepts your kill. You reach to attack! You impale the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Okawaru accepts your kill. No target in view! No target in view! No target in view! Items here: ))) [[ †††. Items here: ))) [[ †††. Okay, then. Things that are here: a +4 scimitar of flaming; 2 darts of dispersal; an elf corpse Okay, then. Items here: ))) [[ †††. You see here a +0 leather armour. You see here the +9 dagger "Haqus" {freeze, rF+ rCorr Str+3 SInv}. o - a +6 ring of strength You see here a sack of spiders. You see here a sack of spiders. p - a sack of spiders You see here a +3 plate armour of fire resistance. s - a +3 plate armour of fire resistance The ice dragon roars deafeningly! Key pressed, stopping explore. Found 7 stones. Done exploring. Done exploring. You fail to use your ability. You reach down and open the door. You block the meliai's attack. x2 You spit the meliai like a pig!!! You kill the meliai! Okawaru accepts your kill. You impale the ice dragon!! The ice dragon convulses!! The ice dragon is severely wounded. You puncture the ice dragon! The ice dragon convulses. The ice dragon is almost dead. The ice dragon breathes frost at you. The blast of cold hits you but does no damage. You puncture the ice dragon! The lance glows as it skewers the ice dragon. You kill the ice dragon! Okawaru accepts your kill. No target in view! There is an open translucent door, spattered with blood here. Things that are here: a +0 hand axe; a +0 leather armour; a meliai corpse You enter a dispersal trap! You blink. Done exploring. Done exploring. Unknown command. There is an open translucent door, spattered with blood here. Things that are here: a +0 hand axe; a +0 leather armour; a meliai corpse Things that are here: 4 large rocks; a cyclops skeleton You see here 9 stones. You see here 5 poisoned darts. Okay, then. There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. The deep elf pyromancer shouts! A deep elf pyromancer is nearby! The deep elf pyromancer points at you and mumbles some strange words. The bolt of fire misses you. You reach to attack! You skewer the deep elf pyromancer like a kebab!!!! You kill the deep elf pyromancer! Okawaru accepts your kill. No target in view! No target in view! Magic restored. Found a stone staircase leading up. A cyclops comes into view. The cyclops shouts! You barely miss the cyclops. You puncture the cyclops! The cyclops is moderately wounded. You hit the cyclops. The cyclops is moderately wounded. You hit the cyclops but do no damage. The cyclops is moderately wounded. You block the cyclops's attack. You impale the cyclops!! You kill the cyclops! Okawaru accepts your kill. There is a stone staircase leading up here. Found a stone staircase leading up. No target in view! An orc warrior comes into view. It is wielding a +0 mace. The orc warrior shouts! You hear a shout! 2 orc warriors and a troll come into view. The orc warrior shouts! You hear a shout! x2 An orc warrior comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 rapier. An orc knight comes into view. It is wielding a +1 war axe. The orc knight shouts! You impale the orc warrior!! You kill the orc warrior! Okawaru accepts your kill. You reach to attack! You impale the troll!! You kill the troll! Okawaru accepts your kill. You reach to attack! You impale the orc warrior!! You kill the orc warrior! Okawaru accepts your kill. You reach to attack! You puncture the orc warrior! The orc warrior is severely wounded. You impale the orc warrior!! You kill the orc warrior! Okawaru accepts your kill. You reach to attack! You impale the orc warrior!! You kill the orc warrior! Okawaru accepts your kill. You reach to attack! You impale the orc knight!! The orc knight is severely wounded. You reach to attack! You impale the orc knight!! You kill the orc knight! Okawaru accepts your kill. You puncture the orc! You kill the orc! No target in view! You now have 3306 gold pieces (gained 10). Items here: )) [ ††. Key pressed, stopping explore. You now have 3331 gold pieces (gained 25). Items here: )) [[ †. Found a dagger. No target in view! No target in view! No target in view! Found a whip. You see here a +0 whip. A manticore comes into view. A freezing wraith comes into view. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. You hear a shout! Okay, then. Okay, then. A sphinx comes into view. The barbed spikes dig painfully into your body as you move. The sphinx shouts! You hear a shout! The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. You reach to attack! You impale the manticore!! The manticore is severely wounded. You impale the manticore!! You kill the manticore! Okawaru accepts your kill. Found 4 stones. The barbed spikes dig painfully into your body as you move. A deep troll earth mage comes into view. You impale the freezing wraith!! The freezing wraith is severely damaged. You block the freezing wraith's attack. x2 You impale the freezing wraith!! You destroy the freezing wraith! Okawaru accepts your kill. Okawaru grants you throwing weapons! Something appears at your feet! You impale the sphinx!! The sphinx is moderately wounded. You impale the sphinx!! The sphinx is severely wounded. The sphinx hits you but does no damage. The sphinx closely misses you. You block the sphinx's attack. You impale the sphinx!! You kill the sphinx! Okawaru accepts your kill. The barbed spikes dig painfully into your body as you move. You block the deep troll earth mage's attack. The deep troll earth mage claws you! You slip backwards! You see here a curare-tipped dart. You closely miss the deep troll earth mage. You perforate the deep troll earth mage like a sieve!!! You kill the deep troll earth mage! Okawaru accepts your kill. You start resting. You carefully extract the barbed spikes from your body. You start resting. A tengu conjurer comes into view. A tengu conjurer is nearby! The tengu conjurer shouts! Found a staircase to the Depths. You miss the tengu conjurer. You barely miss the tengu conjurer. You block the tengu conjurer's attack. x2 The tengu conjurer claws you but does no damage. You hit the tengu conjurer. The tengu conjurer is lightly wounded. You impale the tengu conjurer!! The tengu conjurer is almost dead. The tengu conjurer mumbles some strange words. The tengu conjurer conjures a globe of magical energy! You puncture the tengu conjurer! You kill the tengu conjurer! Okawaru accepts your kill. The battlesphere dissipates. No target in view! No target in view! You start resting. Magic restored. You start resting. HP restored. You start waiting. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You hear a shout! A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The two-headed ogre shouts in stereo! An ogre comes into view. It is wielding a +0 giant spiked club. You reach to attack! You stick the two-headed ogre like a pincushion!!! The two-headed ogre is almost dead. An ogre mage comes into view. It is wielding a +0 spear. You skewer the two-headed ogre like a kebab!!! You kill the two-headed ogre! Okawaru accepts your kill. Found 12 gold pieces. You block the ogre's attack. Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse You hit the ogre. The ogre is lightly wounded. The ogre mage casts a spell at the ogre. The ogre seems to speed up. You hit the ogre. The ogre is moderately wounded. You block the ogre's attack. You puncture the ogre! The ogre is severely wounded. You block the ogre mage's attack. You puncture the ogre! You kill the ogre! Okawaru accepts your kill. You impale the ogre!! You kill the ogre! Okawaru accepts your kill. You reach to attack! You puncture the ogre mage! The ogre mage is moderately wounded. The ogre mage hits you but does no damage. You reach to attack! You closely miss the ogre mage. The ogre mage is moderately wounded. You reach to attack! You hit the ogre mage. The ogre mage is moderately wounded. You reach to attack! You impale the ogre mage!! The ogre mage is severely wounded. You block the ogre mage's attack. You reach to attack! You skewer the ogre mage like a kebab!!! You kill the ogre mage! Okawaru accepts your kill. No target in view! No target in view! Magic restored. Things that are here: a +0 giant spiked club; an ogre corpse You now have 3344 gold pieces (gained 13). Things that are here: a +0 spear; a +0 robe You now have 3356 gold pieces (gained 12). Found an escape hatch in the ceiling. 2 two-headed ogres come into view. The two-headed ogre shouts in stereo! x2 A two-headed ogre comes into view. It is wielding two +0 giant clubs. The two-headed ogre shouts in stereo! You hear two shouts! x2 A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre, an ogre and a slime creature come into view. The two-headed ogre shouts in stereo! The slime creature quivers. You reach to attack! You spit the two-headed ogre like a pig!!! The two-headed ogre is almost dead. You hear two shouts! A slime creature comes into view. An ogre comes into view. It is wielding a +0 giant club. You stick the two-headed ogre like a pincushion!!! You kill the two-headed ogre! Okawaru accepts your kill. You impale the two-headed ogre!! The two-headed ogre is heavily wounded. A slime creature comes into view. You block the two-headed ogre's attack. x2 A slime creature comes into view. x2 You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. You impale the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. The two-headed ogre hits you but does no damage. You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. You reach to attack! You barely miss the two-headed ogre. An ogre mage comes into view. It is wielding a +0 spear. You puncture the two-headed ogre! The two-headed ogre is moderately wounded. You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. The ogre barely misses you. Your Polearms skill increases to level 13! You impale the ogre!! You kill the ogre! Okawaru accepts your kill. You completely miss the slime creature. Two slime creatures merge to form a large slime creature. The slime creature misses you. A slime creature comes into view. The slime creature quivers. You spit the two-headed ogre like a pig!!! The two-headed ogre is almost dead. You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. The ogre mage gestures at the ogre while chanting. The ogre seems to speed up. A slime creature comes into view. You block the slime creature's attack. You impale the slime creature!! The slime creature is heavily wounded. You impale the slime creature!! You kill the slime creature! Okawaru accepts your kill. The slime creature closely misses you. You block the ogre's attack. You spit the ogre like a pig!!! You kill the ogre! Okawaru accepts your kill. You barely miss the slime creature. The slime creature hits you but does no damage. You block the slime creature's attack. Two slime creatures merge to form a very large slime creature. You impale the very large slime creature!! The very large slime creature is moderately wounded. Unknown command. You skewer the very large slime creature like a kebab!!! The very large slime creature is heavily wounded. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. You block the slime creature's attack. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire flail. You impale the very large slime creature!! The very large slime creature is severely wounded. You impale the very large slime creature!! The very large slime creature is almost dead. A very large slime creature splits. You block the slime creature's attack. You block the ogre mage's attack. You skewer the slime creature like a kebab!!! You kill the slime creature! Okawaru accepts your kill. Unknown command. You impale the large slime creature!! You kill the large slime creature! Okawaru accepts your kill. You block the slime creature's attack. You impale the slime creature!! The slime creature is heavily wounded. You block the ogre mage's attack. You puncture the slime creature! The slime creature is severely wounded. You block the slime creature's attack. x2 You spit the slime creature like a pig!!! You kill the slime creature! Okawaru accepts your kill. You impale the slime creature!! The slime creature is severely wounded. You block the ogre mage's attack. The slime creature jiggles. The slime creature hits you but does no damage. You block the slime creature's attack. Unknown command. You completely miss the slime creature. The slime creature is severely wounded. You puncture the slime creature! You kill the slime creature! Okawaru accepts your kill. You block the slime creature's attack. You hit the slime creature. The slime creature is lightly wounded. You block the ogre mage's attack. You puncture the slime creature! The slime creature is moderately wounded. The slime creature hits you but does no damage. You impale the slime creature!! You kill the slime creature! Okawaru accepts your kill. Unknown command. You impale the two-headed ogre!! The two-headed ogre is heavily wounded. The ogre mage casts a spell at you. You resist with some effort. You block the two-headed ogre's attack. x2 You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. You impale the two-headed ogre!! The two-headed ogre is heavily wounded. You block the ogre mage's attack. You block the two-headed ogre's attack. The two-headed ogre barely misses you. You impale the two-headed ogre!! The two-headed ogre is almost dead. Unknown command. You impale the two-headed ogre!! You kill the two-headed ogre! Okawaru accepts your kill. You reach to attack! You impale the ogre mage!! The ogre mage is severely wounded. The ogre mage hits you but does no damage. You reach to attack! You impale the ogre mage!! You kill the ogre mage! Okawaru accepts your kill. Unknown command. No target in view! No target in view! No target in view! Found a buckler. Items here: ))))) ††. Things that are here: a +0 spear; a +0 robe; an ogre corpse x - a +6 ring of intelligence Found a book of the Wilderness. Found a rapier. You now have 3383 gold pieces (gained 27). Found a stone staircase leading up. V - 4 scrolls of revelation (gained 1) a - 3 scrolls of amnesia (gained 1) There is a stone staircase leading up here. n - 5 scrolls of teleportation (gained 1) Things that are here: 3 large rocks; a cyclops skeleton An efreet comes into view. It is wielding a +3 scimitar of flaming. You reach to attack! You impale the efreet!! You kill the efreet! Okawaru accepts your kill. No target in view! No target in view! No target in view! You see here a +3 scimitar of flaming. You see here a +0 whip. Done exploring. Done exploring. No target in view! No target in view! No target in view! Done exploring. Done exploring. Items here: ))))) ÷÷. Okay, then. Items here: ))) ÷. Okay, then. Items here: ))))) ÷÷. Items here: )))))) ÷. Okay, then. Things that are here: a +0 giant spiked club; a +0 giant club Okay, then. Items here: )))))) ÷. Things that are here: a +0 spear; a +0 robe; an ogre skeleton Okay, then. Okay, then. Okay, then. What level of the Lair of Beasts? (default 1, ? - help) There is a stone staircase leading up here. You fly upwards. Level annotation: 1 runed translucent door There is a stone staircase leading down here. Things that are here: a +0 orcbow; a +0 orcbow You see here a +0 quarterstaff. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Items here: (( ))). There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a web here. There is a web here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-303-g0d2c7b62eb Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jaehoon] Species: Gargoyle Job: Fighter HP: 108/108; mods: 0/0 MP: 16/16; mod: 0 Stats: 43 (43) 9 (9) 13 (13) Position: (27, 32), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Runrest: mode: -4 mp: 0 hp: 0 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 15 | 5881 | 395/820 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 9 | 2757 | 507/525 Polearms | X | 2 | 40 | 13 | 5881 | 173/981 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 15 | 5843 | 357/820 Dodging | X | 0 | 0 | 0 | 0 | 0/70 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | X | 1 | 20 | 15 | 5828 | 342/820 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/42 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 3506 #13: 123 #34: 1 #49: 2214 Mutations: big wings: 1 (innate) negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #36: +12 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} eq slot #1, inv slot #48: +1 cloak eq slot #3, inv slot #12: +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} eq slot #4, inv slot #27: +2 pair of slick slippers {slick, slippery, EV+4} eq slot #5, inv slot #25: +5 buckler of Hadjma {Harm SInv} eq slot #6, inv slot #34: +0 ice dragon scales of Skepticism {rF- rC++ Str+3 Dex+4 Slay+5} eq slot #7, inv slot #32: +6 ring of strength eq slot #8, inv slot #33: +6 ring of strength eq slot #9, inv slot #24: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.#.#...#............########## #..###.#.##..#.P.P..#.#....#P.## ##.# ##.........#............... ##.####..P#........P..<...#....# ##...#P............P##.##...###.. .................#.##..P##...###. .##....#..........###.......## ## ##....##....###...^^##...#..####. ##..##P.....###@.^^^^####...##.# ##..##......^^^#...^####..#...#. #....#.......^^^^...#†(...##.### ##...)........^>^..^..#P..##.# # # ##...#>..^...^^^#.[..###.#### # # ##..#......^^^##.....##.###### # #..........#^##^..^..##.#..... # ##..##.....###^......##.##.#.. #..##...^.###...^............ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>