jamjam2

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)
(3, 11, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)
(4, -12, D:1)
  a rat corpse (skeletalised by now)
(4, 1, D:1)
  a jackal corpse (skeletalised by now)
(7, -19, D:1)
  a frilled lizard corpse (skeletalised by now)
(7, -3, D:1)
  a jackal corpse (skeletalised by now)
(10, -17, D:1)
  a bat corpse (skeletalised by now)
(14, -12, D:1)
  a rat corpse (skeletalised by now)
(14, -6, D:1)
  a +0 club
(15, 7, D:1)
  a ball python corpse (skeletalised by now)
(15, 8, D:1)
  a quokka corpse (skeletalised by now)
(16, -3, D:1)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(19, -5, D:1)
  a +0 dagger
(21, 5, D:1)
  a rat skeleton
(25, -12, D:1)
  a +0 club
  a goblin skeleton
(26, -13, D:1)
  5 stones
  a +0 whip
  a +0 leather armour
  a kobold skeleton
(26, -12, D:1)
  a hobgoblin skeleton
(27, -13, D:1)
  a +0 dagger
  a goblin skeleton
(28, -2, D:1)
  a +0 robe
(29, 1, D:1)
  5 stones
(38, 4, D:1)
  a +0 spear
(44, -17, D:1)
  a ball python corpse (skeletalised by now)
(44, -11, D:1)
  a ball python corpse (skeletalised by now)
(44, -6, D:1)
  a rat corpse (skeletalised by now)
(51, 6, D:1)
  a bat corpse (skeletalised by now)
(52, 19, D:1)
  9 stones

Level 2 of the Dungeon
[Shop] Gearphakk's Distillery
  2 potions of heal wounds (120 gold)
  a potion of curing (36 gold)
  2 potions of moonshine (24 gold)
  a potion of invisibility (unknown) (96 gold)
  a potion of curing (36 gold)
  a potion of curing (36 gold)
  a potion of curing (36 gold)
  a potion of mutation (96 gold)
  a potion of heal wounds (60 gold)
  a potion of ambrosia (unknown) (96 gold)
(12, -3, D:2)
  a +0 whip
(14, 20, D:2)
  a +0 whip
(17, -12, D:2)
  6 stones
(17, 1, D:2)
  7 stones
(23, 0, D:2)
  a ball python corpse (skeletalised by now)
(23, 1, D:2)
  a +0 dagger
  a kobold corpse (skeletalised by now)
(23, 20, D:2)
  an adder skeleton
(29, 17, D:2)
  an adder skeleton
(29, 26, D:2)
  7 stones
(30, 21, D:2)
  7 stones
(35, 23, D:2)
  a rat skeleton
(36, 19, D:2)
  a +0 whip
(42, 8, D:2)
  a +0 helmet
(44, 13, D:2)
  a +0 club
  a goblin skeleton
(44, 16, D:2)
  a ball python skeleton
(47, -3, D:2)
  the +9 whip of the Sage {spect, +Blink rN++ rCorr Str-4}
    +Blink:     It lets you blink.
    rN++:       It greatly protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Str-4:      It affects your strength (-4).
(51, 5, D:2)
  a +0 whip

Level 3 of the Dungeon
(6, 3, D:3)
  6 stones
(6, 38, D:3)
  a +0 whip
  5 stones
(13, -6, D:3)
  3 large rocks
(17, -11, D:3)
  a +0 whip
  a kobold corpse (skeletalised by now)
(24, -1, D:3)
  an adder skeleton
(27, -1, D:3)
  a +0 club
  3 stones
  a kobold skeleton
(28, 36, D:3)
  a +0 leather armour
(32, -9, D:3)
  a +0 club
(34, 13, D:3)
  a +0 ring mail
(37, 7, D:3)
  a +0 sling
(39, 11, D:3)
  a +0 pair of boots
(43, -1, D:3)
  a +0 great mace
(51, -14, D:3)
  a +0 dagger
(51, -13, D:3)
  a quokka corpse (skeletalised by now)
(51, 19, D:3)
  a +0 dagger
(51, 42, D:3)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(53, -1, D:3)
  a +0 ring mail
(53, 2, D:3)
  a quokka corpse (skeletalised by now)
(53, 44, D:3)
  a +0 robe
(62, 26, D:3)
  a +0 hand axe
(63, -6, D:3)
  a frilled lizard corpse (skeletalised by now)

Level 4 of the Dungeon
(0, 0, D:4)
  a black bear skeleton
(2, 3, D:4)
  an adder skeleton
(2, 33, D:4)
  a hound skeleton
(3, 19, D:4)
  a +0 ring mail
(7, -10, D:4)
  6 poisoned darts
(24, 30, D:4)
  a +0 dagger
  7 poisoned darts
(31, -8, D:4)
  a +0 club
(32, -6, D:4)
  a hobgoblin skeleton
(55, 37, D:4)
  a +0 dagger

Level 5 of the Dungeon
(7, 36, D:5)
  a +0 helmet
(11, 8, D:5)
  7 stones
(13, 7, D:5)
  a water moccasin skeleton
(19, 25, D:5)
  3 stones
(32, 16, D:5)
  a scroll of enchant weapon
(32, 17, D:5)
  a +0 broad axe
(34, 14, D:5)
  a +0 spear
(36, 15, D:5)
  a +0 flail
  a +0 spear
  a +0 ring mail
(36, 17, D:5)
  a +0 halberd
(37, 16, D:5)
  a +0 spear
(38, 20, D:5)
  a +0 cloak
(40, 10, D:5)
  a +0 hand axe
(40, 16, D:5)
  a +0 dagger

Level 6 of the Dungeon
(0, 0, D:6)
  a +0 hand axe
(8, 14, D:6)
  a +0 falchion
(8, 15, D:6)
  a +0 flail
(8, 16, D:6)
  a +1 short sword of draining
(8, 17, D:6)
  a +0 falchion
  a +0 scale mail
(8, 24, D:6)
  a +0 dagger
(23, 14, D:6)
  4 stones
(24, 14, D:6)
  3 boomerangs
(24, 20, D:6)
  a -1 sling
(25, 27, D:6)
  a +0 leather armour
(26, 11, D:6)
  a +0 short sword
(27, 10, D:6)
  a +0 club
  a +0 short sword
  a +0 hand axe
(36, 29, D:6)
  a +0 dagger
(40, 29, D:6)
  a +0 giant club
(41, 29, D:6)
  a +0 hand axe
  2 boomerangs
(44, 31, D:6)
  4 stones
(52, 50, D:6)
  3 stones
(56, 36, D:6)
  the +7 battleaxe of the Horn {drain, rPois Int+3}
    rPois:      It protects you from poison.
    Int+3:      It affects your intelligence (+3).

Level 7 of the Dungeon
[Shop] Nawiamus's Assorted Antiques
  a +0 lightning rod (4/4) (1040 gold)
  a scroll of identify (52 gold)
  a scroll of identify (52 gold)
  a +0 plate armour (598 gold)
  a +0 box of beasts (1040 gold)
  a +0 phantom mirror (inert) (1040 gold)
  a +0 ring mail (104 gold)
  a +0 condenser vane (1040 gold)
  a potion of heal wounds (130 gold)
  a potion of haste (260 gold)
(10, -6, D:7)
  a +0 sling
(10, 5, D:7)
  a +0 falchion
(10, 8, D:7)
  a +0 whip
(17, -3, D:7)
  a +0 orcbow
(18, -3, D:7)
  a +0 ring mail
  a +0 spear
(18, 1, D:7)
  a scroll of noise
(20, 7, D:7)
  a +0 trident
(26, -6, D:7)
  2 stones
(38, 10, D:7)
  a +3 trident of draining
  a +0 robe
  an orb of energy
(46, 24, D:7)
  a +0 short sword
(47, 15, D:7)
  a +0 giant club
(50, 0, D:7)
  a staff of earth
(60, 19, D:7)
  a +0 plate armour
(62, 10, D:7)
  7 stones

Level 8 of the Dungeon
(2, 2, D:8)
  a +0 chain mail
(27, 17, D:8)
  a +0 dagger
(57, -4, D:8)
  a +0 hand axe
(60, -4, D:8)
  a +0 club
(61, -4, D:8)
  a +0 mace
  a +0 short sword
  a +0 club
  3 boomerangs

Level 9 of the Dungeon
[Shop] Izohingirig's Book Shop
  a book of Duality (506 gold)
  the Secrets of Production (154 gold)
    Spells                              Type                    Level
     a - Summon Small Mammal             Summoning                   1
     b - Summon Seismosaurus Egg         Summoning/Earth             4
  Sif Muna's Annotations on Mechanics (330 gold)
    Spells                              Type                    Level
     a - Launch Clockwork Bee            Forgecraft                  3
     b - Rending Blade                   Conjuration/Forgecraft      4
     c - Nazja's Percussive Tempering    Forgecraft                  5
  a manual of Forgecraft (880 gold)
  a book of Scorching (330 gold)
(0, 0, D:9)
  a +0 dagger
(12, 12, D:9)
  5 stones
(14, 47, D:9)
  a +0 dagger
  a +0 robe
  a +0 whip
(17, 48, D:9)
  a +0 falchion
(21, 7, D:9)
  a +0 flail
  a +0 leather armour
  a +0 whip
(21, 8, D:9)
  a +0 whip
(21, 9, D:9)
  a +0 orcbow
(21, 46, D:9)
  a +3 dagger of distortion
  a +2 robe of resistance
(22, 4, D:9)
  a +0 flail
(22, 6, D:9)
  a +0 whip
  a +0 club
(22, 14, D:9)
  a +0 trident
(24, 15, D:9)
  a +0 mace
(25, 12, D:9)
  a +0 chain mail
  a +0 trident
(25, 13, D:9)
  a +0 leather armour
  a +0 dagger
(26, 12, D:9)
  a +0 war axe
(28, 20, D:9)
  a +0 crystal plate armour
(31, 35, D:9)
  a +0 club
(32, 20, D:9)
  a +0 leather armour
(32, 35, D:9)
  a +0 spear
(32, 36, D:9)
  a +0 whip
(32, 37, D:9)
  a +0 club
  a +0 leather armour
  a +0 spear
(32, 38, D:9)
  a +0 club
  a +0 arbalest

Level 10 of the Dungeon
(0, 0, D:10)
  a +0 leather armour
(3, 20, D:10)
  5 stones
  a +0 dagger
(3, 22, D:10)
  a +0 whip
(4, 21, D:10)
  a +0 club
(5, 18, D:10)
  a +2 dagger of draining
(6, 16, D:10)
  4 stones
  a +0 short sword
(6, 18, D:10)
  a +0 dagger
(16, 10, D:10)
  a +0 shortbow
(16, 12, D:10)
  a +0 plate armour
  a +0 war axe
(20, 15, D:10)
  a +0 plate armour
  a +0 glaive
(20, 16, D:10)
  a +0 club
(21, 16, D:10)
  a +0 hand axe
(21, 24, D:10)
  3 boomerangs
(22, 14, D:10)
  a scroll of enchant weapon
(22, 44, D:10)
  a +0 scale mail
(24, 30, D:10)
  a +0 ring mail
(34, 45, D:10)
  a +0 orcbow
(39, 47, D:10)
  a +0 quarterstaff
(42, 38, D:10)
  a +0 dagger
  a +0 robe
(42, 39, D:10)
  a +0 trident
(43, 39, D:10)
  a +0 whip
(46, 38, D:10)
  a +0 dagger
  a +0 robe
(46, 39, D:10)
  a +0 whip
  a +0 ring mail

Level 11 of the Dungeon
(3, 4, D:11)
  a +0 whip
(4, 2, D:11)
  a +0 dagger
(5, -27, D:11)
  2 stones
(5, 18, D:11)
  a +0 club
(6, 14, D:11)
  a +0 quarterstaff
(7, 16, D:11)
  7 stones
(13, 12, D:11)
  a +0 robe
  a +0 dagger
  a +0 ring mail
  a +2 spear of venom
(14, 12, D:11)
  7 poisoned darts
  a +0 dagger
  a +0 robe
  a +0 dagger
(15, 12, D:11)
  a +0 dagger of holy wrath
  16 poisoned darts
  a +0 dagger
  a +0 club
(16, 1, D:11)
  a +0 flail
(16, 12, D:11)
  a +0 dagger
  a +0 whip
(16, 13, D:11)
  a +0 ring mail
  a +0 war axe of electrocution
  a +0 short sword
(18, 13, D:11)
  a +0 flail
(22, -12, D:11)
  the +6 mace of Karma {flame, rC++ rCorr Str+3}
    rC++:       It greatly protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
(22, 4, D:11)
  2 large rocks
  a +0 mace
(22, 13, D:11)
  a +0 plate armour
  a +0 halberd
(22, 14, D:11)
  2 poisoned darts
  a +0 dagger
(25, 10, D:11)
  a +0 robe
  a +0 dagger
  6 poisoned darts
  a +0 short sword
  a +0 robe
  a +0 dagger
  a +0 whip
(25, 14, D:11)
  a +0 leather armour
  a +0 dagger
(26, 11, D:11)
  a +0 kite shield
  a +0 ring mail
  a +0 spear
(26, 12, D:11)
  6 poisoned darts
  a +0 whip
(26, 14, D:11)
  a +0 giant club
(27, 12, D:11)
  3 poisoned darts
  a +1 dagger of draining
(27, 14, D:11)
  a +0 leather armour
  a +0 hand axe
  a +0 mace
(28, 14, D:11)
  a +0 morningstar
(28, 15, D:11)
  a +0 falchion
(33, 11, D:11)
  a +0 flail
(34, 6, D:11)
  a +0 hand axe
(37, 8, D:11)
  a +0 short sword
(39, 7, D:11)
  a stone
  a +1 short sword of draining
(39, 10, D:11)
  a +0 robe
  a +0 dagger
(39, 11, D:11)
  a +0 leather armour
  a +0 trident
(41, 14, D:11)
  a +0 pair of gloves

the Ecumenical Temple

Level 1 of the Orcish Mines
(1, 1, Orc:1)
  a +0 scimitar
  a +0 orcbow
  a +0 chain mail
(4, 0, Orc:1)
  a +0 trident
  a +0 leather armour
  a +0 dagger
  a +0 robe
(38, 36, Orc:1)
  a +0 dagger
  a +0 robe
(40, 13, Orc:1)
  a +0 club
  a +0 hand axe
  a +0 leather armour
(41, 14, Orc:1)
  a +0 glaive
  a +0 plate armour
(42, 13, Orc:1)
  a +0 club
(42, 14, Orc:1)
  a +0 giant club
  a +0 hand axe
(44, 9, Orc:1)
  a +0 trident
  a +0 chain mail
(44, 21, Orc:1)
  a +0 trident
(44, 22, Orc:1)
  a +0 halberd
  a +0 orcbow
  a +0 chain mail
(45, 17, Orc:1)
  a +0 hand axe
(45, 18, Orc:1)
  a +0 hand axe
(45, 20, Orc:1)
  a +0 whip
(45, 21, Orc:1)
  a +0 short sword
  a +0 scale mail
  a +0 dagger
  a +0 robe
(46, 11, Orc:1)
  a +0 dagger of venom
  a +0 robe
(46, 17, Orc:1)
  a +0 dagger
  a +0 robe
(46, 18, Orc:1)
  a +0 dagger
(46, 20, Orc:1)
  a +0 orcbow
  a +0 long sword
  a +0 chain mail
(46, 21, Orc:1)
  a +0 war axe of electrocution
  a +2 chain mail of willpower
(50, 2, Orc:1)
  a +0 club
(51, -1, Orc:1)
  a +0 short sword
  a +0 leather armour
  a +0 dagger
  a +0 robe
(51, 0, Orc:1)
  a +2 scimitar of electrocution
  a +0 plate armour
(51, 1, Orc:1)
  a +0 dagger
  a +0 robe
(52, 0, Orc:1)
  a +0 club
  2 boomerangs
(52, 1, Orc:1)
  a +0 hand axe
  a +0 plate armour
(53, 1, Orc:1)
  a +0 club
  a +0 ring mail

Level 2 of the Orcish Mines
[Shop] Havvy's Assorted Antiques
  the +10 orcbow of Resourcefulness {flame, ^Contam rC+++ Str-2 SInv} (3615 gold)
    ^Contam:    It causes magical contamination when unequipped.
    rC+++:      It renders you almost immune to cold.
    Str-2:      It affects your strength (-2).
    SInv:       It lets you see invisible.
  a +0 phantom mirror (inert) (1560 gold)
  a +0 war axe of holy wrath (323 gold)
  a scroll of revelation (292 gold)
  a +0 condenser vane (1560 gold)
  a scroll of poison (156 gold)
  a +0 lightning rod (4/4) (1560 gold)
  a scroll of noise (39 gold)
[Shop] Miusun's Jewellery Shoppe
  a +6 ring of intelligence (unknown) (612 gold)
  the ring "Saompyof" {rF++ rC+ Int-3 SInv} (746 gold)
    [ring of protection from fire]
    
    rF++:       It greatly protects you from fire.
    rC+:        It protects you from cold.
    Int-3:      It affects your intelligence (-3).
    SInv:       It lets you see invisible.
  a +4 ring of protection (unknown) (612 gold)
  a ring of protection from fire (425 gold)
  a +6 ring of dexterity (612 gold)
  the ring "Qeuleh" {Str+3 Dex+10} (980 gold)
    [ring of dexterity]
    
    Str+3:      It affects your strength (+3).
    Dex+10:     It affects your dexterity (+10).
  an amulet of regeneration (510 gold)
(1, 0, Orc:2)
  a +0 mace
  a +0 chain mail
(1, 1, Orc:2)
  a +0 dagger
  a +0 robe
(2, 1, Orc:2)
  a +0 flail
(10, -2, Orc:2)
  a +0 whip
(10, -1, Orc:2)
  a +0 trident
(10, 0, Orc:2)
  a +0 chain mail
  a +0 scimitar
(11, -1, Orc:2)
  a +0 leather armour
  a +0 dagger
(11, 0, Orc:2)
  a +0 giant club
  a +0 antimagic hand axe
(12, -1, Orc:2)
  a +0 club
(12, 0, Orc:2)
  a +0 plate armour
  a +0 hand axe
  a +0 heavy arbalest
(12, 1, Orc:2)
  a +0 robe
  a +0 dagger
(12, 2, Orc:2)
  a +0 plate armour
  a +0 long sword
(13, 1, Orc:2)
  a +0 flail
  a +0 hand axe
(13, 2, Orc:2)
  a +0 mace
(29, -1, Orc:2)
  7 gold pieces
  a +0 club
(30, 1, Orc:2)
  7 gold pieces
  a +0 hand axe
(31, 3, Orc:2)
  19 gold pieces
(34, -1, Orc:2)
  74 gold pieces
  a +0 dagger
  a +0 robe
(34, 0, Orc:2)
  6 gold pieces
  a +0 dagger
  a +0 robe
(34, 3, Orc:2)
  4 gold pieces
  a +0 dire flail
  a +0 plate armour
(34, 4, Orc:2)
  17 gold pieces
  a +0 dagger
  a +2 robe of cold resistance
  a +0 flail
  a +0 whip
(35, -1, Orc:2)
  22 gold pieces
  a +0 hand axe
  a +0 hand axe
  a +0 scale mail
  a +0 arbalest
(35, 4, Orc:2)
  3 gold pieces
  a +0 whip
  a +0 leather armour
(36, 5, Orc:2)
  23 gold pieces
(37, 4, Orc:2)
  8 gold pieces
  a +0 whip
(42, -1, Orc:2)
  24 gold pieces
(46, -24, Orc:2)
  a +0 arbalest

Level 1 of the Lair of Beasts
(12, -10, Lair:1)
  the +8 dagger "Izoecue" {flame, *Slow rF+ Dex+4}
    *Slow:      It may slow you when you take damage.
    rF+:        It protects you from fire.
    Dex+4:      It affects your dexterity (+4).
(15, 24, Lair:1)
  a +0 giant spiked club
(18, 29, Lair:1)
  a +0 ring mail
(23, 36, Lair:1)
  a +0 leather armour
(26, 28, Lair:1)
  a +0 chain mail
(32, 14, Lair:1)
  a +0 robe

Level 2 of the Lair of Beasts
[Shop] Uqyetail's Assorted Antiques
  a +0 battleaxe of venom (225 gold)
  a +2 morningstar of draining (441 gold)
  a potion of ambrosia (184 gold)
  a +0 lightning rod (4/4) (920 gold)
  a +0 lightning rod (4/4) (920 gold)
  the +5 dagger of Diet Blood {heavy, ^Contam Will- Int+4 Dex+9} (1221 gold)
    ^Contam:    It causes magical contamination when unequipped.
    Will-:      It decreases your willpower.
    Int+4:      It affects your intelligence (+4).
    Dex+9:      It affects your dexterity (+9).
  a scroll of summoning (218 gold)
(0, 12, Lair:2)
  4 stones
(11, -4, Lair:2)
  a +0 partisan
(12, -3, Lair:2)
  a +0 mace
  a +0 robe
(13, -24, Lair:2)
  a staff of cold
(23, 13, Lair:2)
  4 stones
(24, 20, Lair:2)
  a staff of alchemy
(32, -11, Lair:2)
  a +0 mace
(32, 9, Lair:2)
  a +0 club
(32, 11, Lair:2)
  2 potions of moonshine
(39, 28, Lair:2)
  an amulet of guardian spirit
(46, -13, Lair:2)
  a +0 war axe
(52, -10, Lair:2)
  a +0 dire flail
(60, -15, Lair:2)
  5 stones
(67, 1, Lair:2)
  5 boomerangs

Level 3 of the Lair of Beasts
[Shop] Tesmaox's Book Emporium
  a book of the Senses (560 gold)
  a book of Minor Magic (224 gold)
  a book of Fire (448 gold)
  a book of the Hunter (364 gold)
  the Incunable of Synthesis and the Band (420 gold)
    Spells                              Type                    Level
     a - Call Canine Familiar            Summoning                   3
     b - Olgreb's Toxic Radiance         Alchemy                     4
     c - Alistair's Walking Alembic      Alchemy/Forgecraft          5
  the Atlas of the Earthen Pyromaniac (672 gold)
    Spells                              Type                    Level
     a - Sandblast                       Earth                       1
     b - Stone Arrow                     Conjuration/Earth           3
     c - Inner Flame                     Hexes/Fire                  3
     d - Plasma Beam                     Fire/Air                    6
     e - Permafrost Eruption             Ice/Earth                   6
  a book of the Tundra (420 gold)
  a manual of Invocations (1120 gold)
  the Encyclopedia of the Dead (448 gold)
    Spells                              Type                    Level
     a - Grave Claw                      Necromancy                  2
     b - Curse of Agony                  Necromancy                  5
     c - Death Channel                   Necromancy                  6
(7, -33, Lair:3)
  a +0 quarterstaff
  a +0 robe
(7, -25, Lair:3)
  a ring of positive energy
  an amulet of guardian spirit
(8, -33, Lair:3)
  a +0 quarterstaff
  a +0 robe
(31, -26, Lair:3)
  a beast talisman
(44, -34, Lair:3)
  a +0 quarterstaff
(44, -25, Lair:3)
  a beast talisman
(45, 4, Lair:3)
  a +0 leather armour
(61, 1, Lair:3)
  4 stones

Level 4 of the Lair of Beasts
(6, -2, Lair:4)
  a +2 pair of gloves
(14, -13, Lair:4)
  a +0 spear
(17, 21, Lair:4)
  6 stones
(21, -4, Lair:4)
  a staff of cold
(22, -14, Lair:4)
  a flux talisman
  a beast talisman
(25, 24, Lair:4)
  a +0 ring mail
(29, 10, Lair:4)
  a +0 plate armour
(42, 17, Lair:4)
  a +0 falchion
(43, 10, Lair:4)
  a +0 plate armour
(49, -2, Lair:4)
  a +0 falchion

Level 5 of the Lair of Beasts
(0, 0, Lair:5)
  a +0 scale mail
(0, 10, Lair:5)
  a +2 flail of protection
(1, 9, Lair:5)
  a +0 falchion
(5, 6, Lair:5)
  a +1 whip of freezing
  a +0 glaive
(7, 12, Lair:5)
  2 stones
  7 stones
(13, 15, Lair:5)
  a +0 flail
(34, 24, Lair:5)
  a +0 mace
(36, 17, Lair:5)
  a +0 falchion
(50, 28, Lair:5)
  a +0 flail
(55, 39, Lair:5)
  a +0 great sword
(63, 25, Lair:5)
  an amulet of magic regeneration
  a maw talisman