Dungeon Descent DCSS version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 13711270818408864546 0 jamjam2 the Chiller (level 1, 11/11 HPs) Began as an Octopode Ice Elementalist on Mar 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (31 turns). jamjam2 the Chiller (Octopode Ice Elementalist) Turns: 31, Time: 00:00:11 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of silence {unknown} Potions a - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 11% 3 Ozocubu's Armour Ice 15% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, jamjam2 the Octopode Ice Elementalist. [Dungeon Descent] Are you destined to descend to the sublime Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a short sword. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. b - a scroll labelled OMEAH XIOSOH KANK c - an emerald potion You open the large door. A rat comes into view. There is a large open door here. A rat is nearby! A rat is nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # r##### .#...# ....## #.... #...# #...# #'@######### +..#...#...# +....#.#.#.# ##.#.#.#.#.# #....#.#.#.# ######.#.#.# #........#.# ######.>.#.# #........#.# You could see a rat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jamjam2 the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, serial_shops, nicolae_lakefront_shop, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, grunt_decor_one_mirror, chequers_serial_rivers_micro_c, chequers_big_river Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 27 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 27 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts