jb9696 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a rat skeleton (5, 26, D:1) a +0 dagger (7, 6, D:1) a goblin skeleton (7, 7, D:1) an oni skeleton (7, 8, D:1) an oni skeleton (8, 6, D:1) a demonspawn skeleton (8, 8, D:1) a human skeleton (9, 6, D:1) a kobold skeleton (9, 7, D:1) a dwarf skeleton (9, 8, D:1) a demigod skeleton (21, 14, D:1) a bat skeleton (21, 16, D:1) a quokka skeleton (29, -12, D:1) 2 datura-tipped darts (29, 5, D:1) a ball python skeleton (31, 32, D:1) a rat corpse (skeletalised by now) (37, 9, D:1) a bat corpse (skeletalised by now) (41, 35, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Sandblast (7, 13, D:2) 3 boomerangs (13, -27, D:2) a bat corpse (skeletalised by now) (13, -1, D:2) a jackal skeleton a jackal skeleton (14, 1, D:2) a +0 dagger a jackal corpse (skeletalised by now) (15, -10, D:2) a bat corpse (skeletalised by now) (16, 8, D:2) 4 poisoned darts (26, -19, D:2) 4 datura-tipped darts (27, 2, D:2) a rat skeleton (28, -6, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (28, 23, D:2) a +0 club a +0 robe (30, -3, D:2) the felid corpse of Natasha (skeletalised by now) (52, 22, D:2) 5 boomerangs (59, 8, D:2) a rat skeleton (59, 23, D:2) a +0 quarterstaff (66, 1, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Nuan's Weapon Shop a +0 scimitar (66 gold) a +0 falchion (33 gold) a +0 mace (33 gold) a +4 heavy halberd (321 gold) a +1 falchion of holy wrath (136 gold) a +0 great sword (110 gold) a +0 club (5 gold) a +0 dagger (22 gold) [Shop] Intutoej's Distillery a potion of mutation (80 gold) a potion of ambrosia (unknown) (80 gold) a potion of cancellation (80 gold) 2 potions of heal wounds (160 gold) [Shop] Geebaf's Weapon Boutique the +3 mace "Hibrechit" {venom, Fly Dex+3 SInv Stlth+} (533 gold) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. a +0 mace (39 gold) a +0 long sword (45 gold) 2 poisoned darts (15 gold) 3 javelins (117 gold) 6 boomerangs (156 gold) 5 boomerangs (130 gold) 3 poisoned darts (23 gold) a +0 short sword (39 gold) a +0 sling (19 gold) (12, -4, D:3) a +0 short sword (16, -10, D:3) a +0 mace (17, 13, D:3) a +0 short sword 2 stones (18, 16, D:3) a +0 whip a kobold skeleton (21, 34, D:3) a +0 dagger (26, -14, D:3) a +0 ring mail (31, 6, D:3) a +0 club a kobold skeleton (39, -14, D:3) a +0 dagger (40, -9, D:3) a +0 flail (40, 12, D:3) an adder skeleton (48, 7, D:3) a rat skeleton Level 4 of the Dungeon (13, -8, D:4) an adder skeleton (21, 8, D:4) a ball python skeleton (25, -33, D:4) a +0 sling (28, 2, D:4) a +0 whip (32, -4, D:4) a +0 giant club (33, 10, D:4) a quokka skeleton (37, 10, D:4) 2 poisoned darts (40, -14, D:4) a +0 giant club an ogre corpse (skeletalised by now) (49, -21, D:4) 4 atropa-tipped darts (57, -20, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 flail an orc corpse (skeletalised by now) (2, -6, D:5) a +0 robe (7, -17, D:5) a hound corpse (skeletalised by now) (12, -10, D:5) a +0 club a +0 leather armour a +0 dagger a +0 leather armour (13, -10, D:5) a +0 dagger a +0 robe (13, -9, D:5) a +2 devious dagger 3 boomerangs a +0 dagger a +0 robe an orc skeleton (15, -13, D:5) a +0 robe (18, -4, D:5) a rimehorn talisman (23, -19, D:5) the human skeleton of Edmund (27, -22, D:5) a +0 scale mail (32, 4, D:5) a +0 partisan (37, -21, D:5) a +0 war axe (37, -17, D:5) a +0 robe Level 6 of the Dungeon [Shop] Courei's Antique Weapon Boutique the +8 broad axe "Worm" {holy, rC+ Will- rCorr Str+5} (2463 gold) rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It can be maximally enchanted to +9. a +0 great sword (300 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3522 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 falchion (90 gold) a +0 spear (90 gold) the +3 short sword "Oppol" {freeze, rF+ Str+4} (1284 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. a +0 dagger (60 gold) a +0 sling (45 gold) a +2 long sword of freezing (549 gold) a +0 rapier (165 gold) [Shop] Koisaamp's Jewellery Emporium an amulet of reflection (unknown) (450 gold) the ring of Eternal Winter {Will+ rCorr Stlth+} (531 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +6 ring of dexterity (unknown) (540 gold) a spore talisman (187 gold) the amulet "Ucseg" {Wildshape Rampage Dex+3} (649 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). a ring of resist corrosion (unknown) (300 gold) the ring of Salvation {rF+ Will- Int+6 Dex+3 Stlth-} (679 gold) [ring of protection from fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. a ring of resist corrosion (unknown) (300 gold) the ring "Nierim" {Wiz Int+7} (775 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+7: It affects your intelligence (+7). (0, 0, D:6) a +0 hand axe a +0 leather armour (28, -2, D:6) a hound skeleton (29, -6, D:6) a +0 whip (30, -22, D:6) a +0 robe (35, -14, D:6) a +0 leather armour (37, 14, D:6) a +1 short sword of flaming an orc corpse (skeletalised by now) (49, -4, D:6) a +0 whip a +0 leather armour (52, -8, D:6) a +0 hand axe a +0 leather armour of cold resistance a +0 dagger a +0 robe an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (57, 3, D:6) a bullfrog corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 1, D:7) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (11, 8, D:7) a +0 whip (still there?) a +2 spear of venom (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) (12, -2, D:7) a +0 ring mail (13, 8, D:7) a +0 whip a gnoll corpse