jb9696 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -6, D:1) a ball python corpse (skeletalised by now) (2, -3, D:1) a +0 whip (6, -9, D:1) a +0 club (9, -2, D:1) a frilled lizard corpse (skeletalised by now) (9, 4, D:1) a +0 robe (17, -20, D:1) a bat corpse (skeletalised by now) (17, 1, D:1) a +0 short sword (28, -15, D:1) a +0 hand axe (28, 5, D:1) a frilled lizard corpse (skeletalised by now) (29, -20, D:1) a +0 whip (29, 5, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, -28, D:1) a +0 robe (34, -11, D:1) a +0 ring mail (36, -21, D:1) a staff of fire (42, -2, D:1) a hobgoblin skeleton (43, -20, D:1) a bat corpse (skeletalised by now) (44, -6, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jausiess's Antique Armour Shoppe a +0 robe (20 gold) a +3 leather armour of positive energy (483 gold) a +1 pair of boots of stealth (379 gold) a +0 leather armour (46 gold) a +0 chain mail (138 gold) a +0 scale mail (92 gold) a +0 robe (20 gold) [Shop] Baonynif's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (4, 24, D:2) the felid corpse of Natasha (skeletalised by now) (5, -3, D:2) a +0 club a goblin skeleton (6, -3, D:2) a frilled lizard skeleton a hobgoblin skeleton (6, 26, D:2) a rat corpse (skeletalised by now) (14, 5, D:2) a +0 leather armour (15, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 15, D:2) a +0 trident (17, 8, D:2) a staff of necromancy (18, 3, D:2) a +0 ring mail (18, 12, D:2) the inkwell talisman of Terror {-Tele rF++ Dex+3 Slay-3} [inkwell talisman] -Tele: It prevents most forms of teleportation. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (18, 20, D:2) a +0 long sword (19, 19, D:2) a quokka skeleton a ball python skeleton (21, 21, D:2) 4 atropa-tipped darts (23, 14, D:2) a rat skeleton (25, 14, D:2) a quokka skeleton (25, 15, D:2) a +0 dagger a kobold skeleton (33, -16, D:2) a hobgoblin corpse (skeletalised by now) (36, -5, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (36, 5, D:2) a +0 robe (41, 27, D:2) a hobgoblin skeleton (43, 8, D:2) a +0 dagger (50, 9, D:2) a +0 giant spiked club (55, 20, D:2) an orb of attunement (56, 44, D:2) a +0 club (58, 27, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, 0, D:3) a staff of alchemy (5, 9, D:3) 6 poisoned darts (14, -12, D:3) a +0 club a stone (18, 9, D:3) a +0 club (18, 11, D:3) a bat corpse (skeletalised by now) (21, -2, D:3) a +1 dagger of electrocution a goblin skeleton (22, -1, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (26, 11, D:3) a +0 ring mail (26, 19, D:3) a +0 robe (30, -12, D:3) a +0 club (38, 0, D:3) a +0 club a +0 scale mail (38, 25, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (46, -10, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (53, -10, D:3) a +0 dagger a goblin skeleton (61, -9, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour (0, 1, D:4) a +0 short sword a +0 leather armour (0, 2, D:4) a +0 mace (0, 4, D:4) a +0 short sword (1, 1, D:4) a +0 whip (9, 36, D:4) an iguana corpse (skeletalised by now) (22, 34, D:4) a hobgoblin skeleton (37, 13, D:4) a +0 dagger (39, 51, D:4) 2 large rocks (43, 26, D:4) a hobgoblin skeleton (49, -8, D:4) 4 curare-tipped darts (49, -4, D:4) a +0 short sword a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (50, -4, D:4) a +0 club a +0 ring mail (51, -5, D:4) a +0 club an orc skeleton (51, -4, D:4) a +0 whip an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, -12, D:5) a +0 chain mail (6, -14, D:5) a +0 flail a +0 falchion (6, -13, D:5) a +0 dagger a +0 robe (6, 0, D:5) a +0 sling (10, -4, D:5) a +0 cloak (12, -26, D:5) 3 flux baubles (17, -31, D:5) a +0 war axe a +0 war axe a +0 leather armour a +0 halberd (17, -30, D:5) a +0 club a +0 leather armour (18, -30, D:5) a +0 whip a +0 club (28, -34, D:5) a +0 dagger 3 boomerangs (37, -2, D:5) a +0 short sword a +1 ring mail of cold resistance (41, 4, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +2 quarterstaff of chaos (3, -1, D:6) a +2 hammer of protection (3, 23, D:6) a +0 flail a +0 club (4, 21, D:6) a +0 club a +0 flail (4, 23, D:6) a +0 club a +0 leather armour (14, -2, D:6) a +0 dagger a +0 robe (20, -11, D:6) a +0 flail a +0 chain mail (21, -11, D:6) a +0 mace a +0 dagger a +0 robe (22, -12, D:6) a +0 trident a +0 leather armour (25, 9, D:6) a +0 halberd a +0 robe (26, 23, D:6) a parchment of Ozocubu's Armour (27, 11, D:6) a +0 short sword a +0 chain mail (28, 7, D:6) a parchment of Grave Claw (38, 14, D:6) 3 flux baubles (38, 15, D:6) a +0 short sword (40, 22, D:6) a +0 short sword (56, 14, D:6) a staff of alchemy Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots of flying (3, -42, D:7) a +0 orcbow (5, -29, D:7) a +0 scale mail (9, -43, D:7) a +0 long sword (10, -5, D:7) a +0 trident (11, -16, D:7) a +0 flail (12, -27, D:7) a +0 robe (25, -29, D:7) a +0 dagger a +0 robe (25, -28, D:7) a +0 hand axe a +0 chain mail a +0 mace of holy wrath (25, -27, D:7) a +0 mace a +0 scale mail (29, 6, D:7) a +0 hand axe a +0 club a +0 leather armour a +0 dagger a +0 robe (30, 5, D:7) a +0 flail (30, 6, D:7) a +0 flail a +0 leather armour a +0 flail a +0 flail a +0 leather armour a +0 falchion (30, 7, D:7) a +0 halberd (31, -26, D:7) a parchment of Animate Dead (33, -29, D:7) a +0 orcbow (37, -21, D:7) a +0 dagger (43, 2, D:7) a +0 short sword a +0 club 9 stones a +0 dagger 5 poisoned darts (44, 0, D:7) a +0 whip a +0 dagger a +0 whip a stone (44, 1, D:7) a +0 club (60, -32, D:7) a +0 leather armour Level 8 of the Dungeon (1, 1, D:8) a +0 great sword (5, -12, D:8) a +0 flail (5, -10, D:8) a +0 dagger a +0 robe (6, -10, D:8) a +0 hand axe (7, -29, D:8) a +0 rapier (8, -27, D:8) a +0 short sword (8, -26, D:8) a +0 short sword 8 poisoned darts a +0 club (8, -25, D:8) 6 poisoned darts a +0 short sword (9, -25, D:8) a stone a +0 club (11, -27, D:8) a +0 flail (16, 3, D:8) a wellspring talisman (21, -33, D:8) a spider talisman (26, 5, D:8) a +0 robe (29, -25, D:8) a +0 orcbow (32, -32, D:8) a +0 leather armour (34, -16, D:8) a +0 spear (35, -16, D:8) a +0 whip (35, -15, D:8) a +1 vampiric spear a +0 ring mail (36, -16, D:8) a +0 club (42, -12, D:8) a +0 club a +0 ring mail a +0 whip a +0 leather armour a +0 hand axe a +0 hand axe a +0 ring mail a +0 dagger (46, 19, D:8) a +0 robe (51, -15, D:8) a +0 shortbow (56, -2, D:8) a +0 ring mail (59, -23, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Itwukuq's Armour Shoppe a +2 robe of willpower (375 gold) the +7 scale mail of Wu Jian's Inspiration {^Contam Rampage Fly Str+3} (1024 gold) ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 robe of Xuhoxony {Archmagi} (564 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +1 robe of the Mpinguari {rPois rF- Str+4 SInv} (476 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +1 robe of positive energy (207 gold) a +1 plate armour of willpower (630 gold) a +4 plate armour of cold resistance (945 gold) (1, -1, D:9) a +0 short sword a curare-tipped dart (1, 0, D:9) a +0 dagger a +0 robe (14, 6, D:9) a +0 ring mail (19, 5, D:9) a +0 cloak a +0 pair of boots a +0 buckler a +0 scale mail (21, -16, D:9) a +0 orcbow (21, 16, D:9) a +0 dagger a +0 robe (24, 5, D:9) a +0 giant club a +0 dire flail (27, -13, D:9) a +0 battleaxe a +0 leather armour (28, -12, D:9) a +2 dagger of draining a +0 robe (29, 19, D:9) a parchment of Scorch (30, 16, D:9) a +0 leather armour (31, -3, D:9) a +0 scimitar a +0 dagger (32, -4, D:9) a +0 club 3 poisoned darts a +0 club (34, -4, D:9) a +0 club (36, -22, D:9) a +0 club (36, -21, D:9) a +3 antimagic spear (36, -20, D:9) a +0 flail a +0 spear (36, -19, D:9) a +0 club a +0 leather armour (38, 6, D:9) a +0 quarterstaff (60, 1, D:9) a +0 trident (61, 1, D:9) a +0 flail Level 10 of the Dungeon [Shop] Enuiliwk's Weapon Emporium a +0 mace (42 gold) a +0 whip (35 gold) a +0 mace (42 gold) 4 poisoned darts (33 gold) a +0 shortbow (42 gold) the +1 orcbow "Riaz Duokh" {heavy, Will++} (464 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. a +1 arbalest of draining (287 gold) 6 javelins (252 gold) a +0 rapier (77 gold) (0, 0, D:10) a potion of moonshine (0, 1, D:10) a potion of moonshine (0, 2, D:10) a potion of moonshine (5, 2, D:10) a +0 animal skin (7, 0, D:10) a potion of moonshine (9, 1, D:10) a potion of moonshine (9, 42, D:10) a +0 club (10, 31, D:10) a +0 war axe (10, 42, D:10) a +0 club a +0 ring mail (11, 35, D:10) a +5 war axe of pain (11, 40, D:10) a +0 whip (11, 41, D:10) a +0 dagger a +0 robe (16, 45, D:10) 4 poisoned darts (17, -1, D:10) a potion of moonshine (21, -1, D:10) a +0 club (21, 25, D:10) a staff of necromancy (22, 9, D:10) a +0 robe a +3 war axe (23, -3, D:10) a potion of moonshine (23, 9, D:10) a +0 robe (24, 11, D:10) a +0 giant club a +0 giant club (24, 12, D:10) 5 poisoned darts a +0 whip a +0 orcbow a staff of cold (25, 0, D:10) a potion of moonshine (25, 1, D:10) a +0 animal skin (27, 15, D:10) a +0 robe a +0 spear (27, 22, D:10) a +0 giant spiked club a +0 giant club (29, 16, D:10) a +0 robe a +0 dagger (29, 17, D:10) a +0 robe a +0 dagger (29, 18, D:10) 4 poisoned darts a +0 dagger (29, 33, D:10) the +0 scale mail "Tiophaer" {+Inv Will+ Int+2 Slay-4} +Inv: It lets you turn invisible. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (29, 43, D:10) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (32, 39, D:10) a +0 dagger (34, 2, D:10) a +0 dagger a +0 robe (34, 17, D:10) a +0 club (35, 2, D:10) a +0 giant spiked club (35, 18, D:10) a +0 robe a +0 dagger (36, 3, D:10) a +0 mace a +0 ring mail (37, 3, D:10) a +0 dagger a +0 robe (38, 5, D:10) a +0 dagger (38, 6, D:10) a +0 mace of concussion a +0 chain mail (47, 40, D:10) 3 poisoned darts (62, 20, D:10) a +1 battleaxe a +0 chain mail (66, 18, D:10) a +0 falchion Level 11 of the Dungeon (9, 11, D:11) a +0 trident (13, 20, D:11) a +0 giant spiked club a +0 giant spiked club (32, -8, D:11) a +0 whip (37, -36, D:11) a +0 great mace a +0 giant spiked club (48, -28, D:11) the +5 dagger "Maffoto" {vamp, rC+ Int-5 Dex+6} rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (54, -36, D:11) a +0 club 2 stones a +0 short sword a +0 dagger a +0 short sword 8 poisoned darts (54, -35, D:11) a +0 dagger 4 stones (54, -15, D:11) a +0 dagger (57, 8, D:11) a +0 short sword Level 12 of the Dungeon [Shop] Acsualuk's Book Shoppe a parchment of Sigil of Binding (184 gold) a parchment of Maxwell's Portable Piledriver (184 gold) a parchment of Forge Blazeheart Golem (273 gold) a parchment of Chain Lightning (1092 gold) a manual of Armour (1680 gold) a parchment of Flame Wave (273 gold) a parchment of Infestation (877 gold) a parchment of Magnavolt (688 gold) a parchment of Lesser Beckoning (121 gold) a parchment of Plasma Beam (525 gold) a parchment of Yara's Violent Unravelling (386 gold) (7, -40, D:12) a parchment of Grave Claw (13, -9, D:12) a +0 club (16, -35, D:12) the +3 great mace "Caekas" {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (29, -37, D:12) a +0 rapier (30, -35, D:12) a +0 orcbow (30, -34, D:12) a +1 barding a +1 longbow of flaming (31, -33, D:12) a +0 flail (31, 1, D:12) a quill talisman (32, -33, D:12) a human skeleton (43, -30, D:12) a +0 giant club a +0 giant spiked club (44, -28, D:12) 2 large rocks (45, -30, D:12) a +0 falchion (58, -19, D:12) a +0 long sword Level 13 of the Dungeon (3, 5, D:13) a +0 morningstar (6, 0, D:13) a +2 scimitar of flaming (39, 7, D:13) a +0 robe (42, 16, D:13) an orb of energy Level 14 of the Dungeon (0, 0, D:14) 2 poisoned darts (14, 37, D:14) a cyclops corpse (skeletalised by now) (16, 31, D:14) an acid dragon corpse (skeletalised by now) (16, 33, D:14) a hydra corpse (skeletalised by now) (16, 34, D:14) a tengu corpse (skeletalised by now) (17, 35, D:14) a yaktaur corpse (skeletalised by now) (19, -17, D:14) a +0 leather armour (19, 34, D:14) 4 large rocks (20, -17, D:14) a +0 spear (20, 33, D:14) a +0 scale mail (23, -4, D:14) 3 large rocks a +0 leather armour a +1 dire flail (31, -3, D:14) a +0 spear a +0 orcbow (32, -13, D:14) a +0 hand axe a +0 leather armour (34, -6, D:14) a +0 robe a +0 dagger (35, -12, D:14) a +0 mace (35, -9, D:14) a +0 whip (35, -7, D:14) a +0 scale mail a +0 war axe (43, 19, D:14) 3 poisoned darts (45, 30, D:14) a granite talisman (48, 12, D:14) a +0 broad axe (50, -3, D:14) a +0 halberd a +2 long sword of flaming (50, 11, D:14) a +0 orcbow (50, 12, D:14) a +0 plate armour a +0 great mace a +0 ring mail (51, -3, D:14) a +0 scimitar (51, 13, D:14) a +0 trident (53, -3, D:14) a +0 short sword a +0 scimitar (56, -1, D:14) a +0 robe Level 1 of the Lair of Beasts [Shop] Rukut's Armour Boutique a +2 robe of willpower (411 gold) a +0 ring mail of poison resistance (184 gold) a +3 chain mail of willpower (644 gold) +2 fire dragon scales (1426 gold) +2 pearl dragon scales (2493 gold) a +2 leather armour of willpower (437 gold) a +3 chain mail of poison resistance (575 gold) the +9 plate armour "Ceduag" {Rampage Str+4 Int+3 Dex-2} (1851 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 ring mail of fire resistance (253 gold) (4, -13, Lair:1) a +0 great sword (9, -36, Lair:1) a spore talisman (22, -55, Lair:1) a +0 war axe (22, -35, Lair:1) a parchment of Confusing Touch (27, -43, Lair:1) a +0 leather armour (50, -6, Lair:1) a parchment of Vampiric Draining (53, -34, Lair:1) a parchment of Cause Fear (57, -47, Lair:1) a parchment of Death Channel (59, -10, Lair:1) a +0 quarterstaff (63, -49, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (15, 42, Lair:2) 5 poisoned darts (26, 44, Lair:2) a +0 hand axe (27, 7, Lair:2) a potion of moonshine (28, 46, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) a parchment of Malign Gateway (0, 1, Lair:3) a +1 sling of freezing (unseen) (1, 0, Lair:3) a +2 war axe of venom (unseen) (1, 1, Lair:3) the +0 ring mail "Ymaj" {rF- rC+ Dex+2} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (48, 14, Lair:3) a +0 spear (69, -4, Lair:3) a +0 dagger (69, -1, Lair:3) a +0 robe Level 4 of the Lair of Beasts (6, 0, Lair:4) a +0 rapier (9, 17, Lair:4) a +0 scale mail (11, -3, Lair:4) a +2 spear of venom (13, -12, Lair:4) a riddle talisman (41, -13, Lair:4) a +0 scale mail Level 5 of the Lair of Beasts [Shop] Heogiwk's Jewellery Shop the ring "Madgh" {rC+ Will+ Str+3} (906 gold) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). the amulet "Ungomm" {Fly Will+ Regen+ rCorr} (1006 gold) [amulet of regeneration] Fly: It grants you flight. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a ring of poison resistance (unknown) (400 gold) the ring "Atiazi" {Int+3 SInv Stlth+} (622 gold) [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet "Ydiefim" {Wildshape SInv} (824 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). SInv: It lets you see invisible. a +6 ring of intelligence (unknown) (720 gold) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (906 gold) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a ring of see invisible (unknown) (300 gold) (0, 0, Lair:5) a +2 pair of gloves (11, 26, Lair:5) a +0 robe (23, 5, Lair:5) a +0 long sword (33, 4, Lair:5) the rimehorn talisman of the Maze {+Inv rElec Will- SInv} [rimehorn talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. (34, 3, Lair:5) a +0 long sword (35, 2, Lair:5) an amulet of regeneration (35, 3, Lair:5) 2 curare-tipped darts (38, 14, Lair:5) the +2 plate armour of the Unseen Realm {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (44, 43, Lair:5) a +0 sling (58, -11, Lair:5) a +0 rapier Level 1 of the Shoals (0, 0, Shoals:1) a +0 club a +0 sling a +0 sling a +0 spear (2, -1, Shoals:1) a +0 spear a +4 sling (7, -12, Shoals:1) a +0 robe of positive energy (12, 12, Shoals:1) 6 large rocks (12, 13, Shoals:1) a +0 spear (12, 32, Shoals:1) a +0 quarterstaff a +0 sling (12, 34, Shoals:1) a +0 spear a +0 sling (13, 4, Shoals:1) a +0 chain mail (13, 5, Shoals:1) a +0 long sword (19, -7, Shoals:1) a +0 spear (24, 19, Shoals:1) 2 poisoned darts (26, 29, Shoals:1) 3 atropa-tipped darts (27, 28, Shoals:1) a +0 helmet (28, 15, Shoals:1) a +0 long sword of electrocution (30, 32, Shoals:1) a ring of wizardry a ring of willpower a ring of willpower a +2 scimitar a +0 long sword (39, 3, Shoals:1) a ring of resist corrosion (40, 13, Shoals:1) a +0 sling a +0 quarterstaff (40, 15, Shoals:1) a +0 quarterstaff a +0 sling (41, 14, Shoals:1) a +0 longbow a +0 club (41, 15, Shoals:1) a +0 shortbow a +0 club a +0 sling (41, 31, Shoals:1) a +0 shortbow (42, 13, Shoals:1) a +0 orcbow (42, 14, Shoals:1) a +0 quarterstaff a +0 sling (42, 16, Shoals:1) a parchment of Scorch (49, 4, Shoals:1) a +0 scimitar (55, 13, Shoals:1) a +0 trident (55, 17, Shoals:1) a +0 rapier a +0 robe (57, 20, Shoals:1) a +0 war axe (59, -10, Shoals:1) a +0 hand axe Level 2 of the Shoals (1, -35, Shoals:2) a +0 pair of gloves of strength (2, 13, Shoals:2) a +0 battleaxe (10, 10, Shoals:2) a +0 trident a boomerang (13, -11, Shoals:2) an amulet of faith (17, -22, Shoals:2) a +2 dire flail of protection a +0 ring mail (17, -10, Shoals:2) a +0 spear a +0 sling (18, -27, Shoals:2) a +0 spear (25, -7, Shoals:2) a +0 trident (28, 3, Shoals:2) the serpent talisman "Cevah" {Rampage rElec Dex+3} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (38, -29, Shoals:2) a +0 spear a +0 sling (39, -32, Shoals:2) a +0 trident (39, -31, Shoals:2) a +5 trident of freezing a +2 robe of positive energy (40, -33, Shoals:2) a +0 trident (42, -34, Shoals:2) a +0 trident (42, -33, Shoals:2) a +0 trident (42, -32, Shoals:2) a +0 spear (47, -18, Shoals:2) a +0 trident (48, -18, Shoals:2) a +4 demon trident of venom a +0 robe (49, -19, Shoals:2) a +0 spear (49, -18, Shoals:2) a +0 halberd Level 3 of the Shoals [Shop] Lunish's Book Boutique (Shop contents are unknown) (8, -14, Shoals:3) a +0 trident (9, -14, Shoals:3) a +0 shortbow (9, -13, Shoals:3) a +3 rapier of venom a +0 robe (10, -14, Shoals:3) a +0 trident (10, -13, Shoals:3) a +0 trident a boomerang (13, 1, Shoals:3) a +0 trident the Necropolis (0, 0, Necropolis) 5 gold pieces (10, -9, Necropolis) 19 gold pieces (10, -8, Necropolis) a parchment of Lehudib's Crystal Spear (10, -5, Necropolis) 26 gold pieces (11, -9, Necropolis) a +0 pair of gloves of infusion (unseen) (11, -7, Necropolis) a potion of haste (11, -6, Necropolis) the Compilation of Evil Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Grave Claw Necromancy 2 c - Death Channel Necromancy 6 d - Death's Door Necromancy 9 (unseen) (11, -4, Necropolis) 13 gold pieces (12, -6, Necropolis) the +1 helmet "Uluopec" {Will+ Regen+ rCorr Stlth+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, -31, Necropolis) a parchment of Iskenderun's Mystic Blast (24, -28, Necropolis) a +0 mace (27, -37, Necropolis) the wellspring talisman of the Ward {rN+} [wellspring talisman] rN+: It protects you from negative energy. (28, -37, Necropolis) a +0 chain mail (28, -26, Necropolis) a +0 spear (29, -36, Necropolis) a +0 leather armour (29, -26, Necropolis) a +0 spear (30, -35, Necropolis) a +0 pair of boots (30, -26, Necropolis) a +0 spear a +0 buckler (39, -9, Necropolis) 4 large rocks (39, -7, Necropolis) the +3 great mace of Bread {chaos, Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (40, -4, Necropolis) a +1 dagger of freezing (40, -3, Necropolis) a large rock (44, -9, Necropolis) a large rock