jb9696 Level 1 of the Dungeon [Shop] Ynit's Armour Shop a +0 chain mail (78 gold) a +0 ring mail of positive energy (104 gold) a +0 ring mail (52 gold) a +0 robe (11 gold) a +0 ring mail (52 gold) a +0 robe (11 gold) a +0 helmet (58 gold) an orb of pyromania (338 gold) the +0 ring mail of Gallantry {Harm Slay+4} (361 gold) Harm: It increases damage dealt and taken. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It can be maximally enchanted to +5. [Shop] Fihul's Antique Weapon Emporium a +0 hand axe (72 gold) a +3 devious rapier (540 gold) a +0 mace (72 gold) a +0 club (12 gold) a +0 falchion (72 gold) a +0 dagger (48 gold) a +0 long sword (84 gold) a +0 sling (36 gold) [Shop] Latu's Weapon Shoppe a +0 dagger of venom (48 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 whip (27 gold) a +0 dagger (22 gold) 2 atropa-tipped darts (19 gold) a +0 club (5 gold) a +0 dagger (22 gold) a +0 hand axe (33 gold) a +0 hand axe (33 gold) a +0 dagger (22 gold) (6, -10, D:1) a +0 dagger (8, -10, D:1) a +0 club (9, 17, D:1) a +0 dagger (17, -12, D:1) 4 atropa-tipped darts (19, 10, D:1) a +0 club (36, -11, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (38, 12, D:1) a +0 robe (39, 14, D:1) a +0 rapier (42, -16, D:1) a ball python skeleton (44, -3, D:1) a +0 mace (50, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (58, 6, D:1) a felid skeleton (60, 10, D:1) a tengu skeleton (62, 4, D:1) a goblin skeleton (64, 8, D:1) a minotaur skeleton Level 2 of the Dungeon (21, 19, D:2) a hobgoblin skeleton (23, 29, D:2) an adder corpse (skeletalised by now) (27, 5, D:2) a +0 whip (28, 0, D:2) a +0 leather armour (41, 18, D:2) a +0 rapier Level 3 of the Dungeon (6, 2, D:3) a quokka corpse (skeletalised by now) (10, 8, D:3) a +0 club a +0 ring mail a kobold corpse (skeletalised by now) (12, 30, D:3) an adder skeleton (13, 10, D:3) a bat skeleton (13, 12, D:3) a +0 dagger (19, -1, D:3) a scarf of repulsion (30, 42, D:3) a +0 leather armour (37, 14, D:3) a +0 leather armour (49, 19, D:3) a +0 robe (51, -8, D:3) a +0 club (55, -2, D:3) a +0 leather armour (55, 42, D:3) a +0 dagger a goblin corpse (skeletalised by now) (56, -2, D:3) a +0 short sword 8 poisoned darts a kobold corpse (skeletalised by now) Level 4 of the Dungeon (3, 11, D:4) a +0 dagger a goblin skeleton (3, 22, D:4) a +0 club (4, 33, D:4) a +0 halberd (5, 32, D:4) a +0 spear (6, 31, D:4) a +0 club (7, 29, D:4) a +0 club a +0 sling (7, 36, D:4) an orb of mayhem (9, 35, D:4) a +0 giant club (10, -11, D:4) an adder skeleton (11, -11, D:4) a +0 dagger a goblin skeleton (28, -1, D:4) a +0 war axe an orc corpse (skeletalised by now) (34, -3, D:4) a +0 hand axe (40, 4, D:4) a quokka corpse (skeletalised by now) (52, 4, D:4) a +0 sling Level 5 of the Dungeon (12, 2, D:5) a +0 whip (13, 4, D:5) a +0 scale mail (13, 11, D:5) a +0 leather armour (14, -10, D:5) a +0 flail a +0 chain mail (26, -3, D:5) a +0 morningstar a +0 ring mail (36, 2, D:5) a +0 battleaxe (46, 25, D:5) a +0 club (56, 20, D:5) a +0 ring mail Level 6 of the Dungeon (11, -5, D:6) a +0 giant club (12, -33, D:6) a +0 robe (21, -45, D:6) a +0 hand axe (24, -25, D:6) a +0 long sword (29, -23, D:6) a +0 robe (34, -21, D:6) 2 poisoned darts (35, -36, D:6) a +0 mace a +0 leather armour (38, -38, D:6) a +0 dagger a +0 leather armour (38, -37, D:6) a +0 hand axe (39, -37, D:6) a +0 dagger a +0 robe (39, -36, D:6) a +0 dagger a +0 robe (44, -10, D:6) 6 poisoned darts (55, -20, D:6) a +3 trident of draining a +0 robe an orb of energy (56, -20, D:6) a maw talisman (62, -30, D:6) an amulet of the acrobat Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 2 stones (1, 0, D:7) a +0 short sword a stone (1, 1, D:7) a +0 short sword a stone a +0 short sword a +0 short sword a +0 dagger a +0 short sword a curare-tipped dart (3, -15, D:7) a +0 trident a +0 leather armour (4, -15, D:7) a +0 dagger a +0 robe (5, -13, D:7) a +0 whip a +0 ring mail (6, 5, D:7) a +0 robe (15, -24, D:7) a +0 short sword a +0 club a +0 dagger a +0 short sword a +0 chain mail (43, -1, D:7) a +0 great sword (44, -18, D:7) a +0 dagger a +0 robe (54, 10, D:7) a -2 sling of flaming (58, 16, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 chain mail (0, 1, D:8) a +0 dagger a +0 robe (3, -33, D:8) a +0 pair of boots (5, -26, D:8) a +0 dagger a +0 whip 3 poisoned darts a +0 whip a +0 short sword (6, -28, D:8) a +0 short sword a +0 short sword (6, -26, D:8) a +0 dagger a +0 short sword 2 poisoned darts (11, 3, D:8) a +0 shortbow (36, -10, D:8) a +0 mace (41, 6, D:8) a +0 dagger (43, -7, D:8) a +0 battleaxe a +0 chain mail (44, -6, D:8) a +0 long sword a +0 club a +0 robe (45, -6, D:8) a +0 dagger a +0 hand axe a +0 leather armour (47, -45, D:8) a lupine talisman (59, -14, D:8) a medusa talisman (62, -29, D:8) a +0 hand axe a +4 dagger of speed a +0 robe a +0 dagger (64, -48, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (3, 13, D:9) 5 large rocks (6, 20, D:9) a +0 leather armour (16, -8, D:9) a +0 dagger a +0 robe (17, -14, D:9) a +0 robe (22, 32, D:9) a +0 falchion (26, 19, D:9) a +0 scale mail (36, 34, D:9) a stone (39, 29, D:9) a large rock (39, 31, D:9) a +0 spear (39, 35, D:9) a stone (40, 32, D:9) a +0 club a +0 long sword (40, 34, D:9) a +0 long sword (41, 33, D:9) a +0 short sword (42, 15, D:9) a +0 halberd (42, 16, D:9) a +0 halberd (42, 17, D:9) a +0 spear a +0 ring mail (42, 18, D:9) a +0 halberd (42, 32, D:9) a +0 partisan (43, 17, D:9) a +0 whip (45, 35, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +1 war axe a +0 robe (3, 0, D:10) a +0 robe a +3 long sword a +0 robe (9, 10, D:10) a +0 war axe a +0 robe (17, -2, D:10) a +0 club (17, -1, D:10) a +0 club a +0 ring mail (18, -1, D:10) a +0 club a +0 ring mail (27, 6, D:10) a +0 pair of gloves (31, 31, D:10) a +0 leather armour (32, 31, D:10) a +0 lajatang (34, 6, D:10) a +0 giant spiked club a +0 giant spiked club (41, 22, D:10) a +0 arbalest (44, 3, D:10) the +10 short sword "Fynaan" {venom, ^Contam rElec rN+ Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Level 11 of the Dungeon [Shop] Ejyil's Armour Emporium +2 shadow dragon scales (924 gold) a +1 leather armour of cold resistance (168 gold) the +4 ring mail of Evolution {*Silence Int+2 Stlth+} (388 gold) *Silence: It may silence you when you take damage. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +5. a +0 chain mail (72 gold) an orb of guile (312 gold) a +0 robe (10 gold) a +0 helmet of intelligence (138 gold) a +0 chain mail (72 gold) (0, 0, D:11) a +0 mace (2, -26, D:11) a +0 hand axe (2, -2, D:11) a +0 leather armour (2, 6, D:11) a +0 pair of boots of stealth (3, 18, D:11) a +0 robe (6, 0, D:11) a +1 dagger of venom a +0 robe (9, -25, D:11) a +5 partisan a +2 ring mail of willpower (12, 7, D:11) a +0 leather armour (22, 3, D:11) a +0 dagger (23, -11, D:11) a +0 dagger a +0 robe (25, -4, D:11) a +0 short sword (27, -6, D:11) a +0 war axe a +0 robe (27, 5, D:11) a spore talisman the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the death talisman of Gede Ups {MP+8} [talisman of death] MP+8: It affects your magic capacity (+8). (7, -39, Lair:1) a +0 rapier (16, -24, Lair:1) a +3 quarterstaff (16, -9, Lair:1) a +0 trident (20, -31, Lair:1) 3 curare-tipped darts (20, -29, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of noise