jcg Level 1 of the Dungeon (3, 4, D:1) a +0 short sword (4, -2, D:1) a ball python corpse (skeletalised by now) (4, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -9, D:1) a rat corpse (skeletalised by now) (5, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 13, D:1) a +0 leather armour (13, 1, D:1) a +0 sling (28, -9, D:1) 6 poisoned darts (28, 3, D:1) a +0 spear (32, 2, D:1) 4 stones (34, 20, D:1) a +0 whip a jackal corpse (skeletalised by now) (37, 2, D:1) 4 stones (38, -15, D:1) a +0 leather armour (41, -2, D:1) a +0 short sword 5 stones (42, 8, D:1) 5 stones Level 2 of the Dungeon (8, -9, D:2) a +0 hand axe (13, 13, D:2) a ball python corpse (skeletalised by now) (13, 14, D:2) a +0 dagger (18, -5, D:2) a staff of fire (19, 19, D:2) a +0 club a goblin skeleton (21, 11, D:2) a +0 spear (21, 14, D:2) a +0 mace (27, 43, D:2) a +0 leather armour (48, -6, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -35, D:3) a potion of mutation (6, -5, D:3) an adder corpse (skeletalised by now) (8, -38, D:3) a scroll of identify (11, -12, D:3) a quill talisman (25, -29, D:3) a +0 trident (29, -6, D:3) 9 stones (32, -19, D:3) a +0 whip a kobold corpse (skeletalised by now) (39, -26, D:3) 2 stones