jcg Level 1 of the Dungeon (3, 2, D:1) a +0 club a goblin skeleton (6, 6, D:1) a +0 leather armour (10, 4, D:1) a frilled lizard skeleton (10, 11, D:1) a bat skeleton (11, 22, D:1) a +0 sling (12, 1, D:1) a bat skeleton (18, 5, D:1) a +0 leather armour (19, -6, D:1) a +0 dagger a goblin skeleton (20, -14, D:1) a +0 ring mail (25, -12, D:1) a +1 leather armour of fire resistance (27, -14, D:1) a +2 dagger of venom a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (27, -13, D:1) a bat corpse (skeletalised by now) (33, -18, D:1) a ball python corpse (skeletalised by now) (33, -1, D:1) a +0 dagger (36, -1, D:1) a +0 dagger (36, 10, D:1) a rat corpse (skeletalised by now) (38, -7, D:1) a bat corpse (skeletalised by now) (42, -11, D:1) a +0 whip a stone (43, 22, D:1) a +0 spear (49, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (1, -6, D:2) a hobgoblin corpse (2, -6, D:2) a +0 quarterstaff Level 3 of the Dungeon (1, 5, D:3) 8 gold pieces (3, 5, D:3) 9 gold pieces (9, 5, D:3) a +0 club an orc corpse (25, 8, D:3) a potion of curing