Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-1535-gb4869f84db Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15761435838347141827, deterministic pregen: 1 Command line: /usr/games/crawl-git-b4869f84db -name jesper -rc /dgldir/rcfiles/crawl-git/jesper.rc -macro /dgldir/rcfiles/crawl-git/jesper.macro -morgue /dgldir/morgue/jesper/ -webtiles-socket /crawl-master/webserver/sockets/jesper:2024-06-24.09:15:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 16 stack frames. /usr/games/crawl-git-b4869f84db(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x566b05a21f8e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b4869f84db(_Z13do_crash_dumpv+0x43a) [0x566b05a300ca]: do_crash_dump() /usr/games/crawl-git-b4869f84db(_Z20crash_signal_handleri+0x1fa) [0x566b05a2246a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7768ae964320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7768ae95a692]: /usr/games/crawl-git-b4869f84db(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x566b05c266f5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-b4869f84db(_Z19fire_item_no_quiverP4dist+0x237) [0x566b06081047]: fire_item_no_quiver(dist*) /usr/games/crawl-git-b4869f84db(+0xbd07da) [0x566b061717da]: /usr/games/crawl-git-b4869f84db(+0xbd2271) [0x566b06173271]: /usr/games/crawl-git-b4869f84db(_Z15process_command12command_typeS_+0x155f) [0x566b0617488f]: process_command(command_type, command_type) /usr/games/crawl-git-b4869f84db(+0xbd07da) [0x566b061717da]: /usr/games/crawl-git-b4869f84db(+0xbd12e5) [0x566b061722e5]: /usr/games/crawl-git-b4869f84db(main+0x1f7) [0x566b0595d2f7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7768ae9491ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7768ae94928b]: /usr/games/crawl-git-b4869f84db(_start+0x25) [0x566b0595dd15]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/origin/master" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b4869f84db/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b4869f84db/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b4869f84db/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = open_caves, absdepth0 = 5 Level vaults: layout_cave_pools minmay_a_box_with_orc_wizards_in_it uniq_pikel uniq_blorkula_the_orcula Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (chance to affect: 50%) You feel a surge of power! The black bear resists with significant effort. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (chance to affect: 50%) You feel a surge of power! The black bear resists with significant effort. The black bear closely misses you. The black bear claws you but does no damage. You block the black bear's attack. A ribbon worm comes into view. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (chance to affect: 50%) You feel a surge of power! The black bear resists with significant effort. You block the black bear's attack. The black bear claws you but does no damage. The black bear closely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (chance to affect: 50%) You feel a surge of power! You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The black bear bites you but does no damage. The black bear claws you. The black bear closely misses you. The black bear attacks as it pursues you! You block the black bear's attack. x2 The black bear claws you but does no damage. The black bear attacks as it pursues you! You block the black bear's attack. The black bear claws you but does no damage. You block the black bear's attack. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (chance to affect: 50%) You feel a surge of power! The black bear looks drowsy... The helpless black bear fails to defend itself. You puncture the black bear! The black bear is severely wounded. You block the black bear's attack. x2; The black bear claws you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The black bear bites you. The black bear closely misses you. The black bear claws you but does no damage. You completely miss the black bear. The black bear is severely wounded. A giggling sprite leaps out and makes the black bear trip over its own paws. The black bear is severely wounded. The black bear bites you. You block the black bear's attack. The black bear claws you but does no damage. Your magical contamination has completely faded away. You hit the black bear. The black bear is severely wounded. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is almost dead. The black bear goes berserk! You hit the black bear but do no damage. The black bear is almost dead. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is almost dead. The jinxing sprites lose interest in you. You block the black bear's attack. x2 The black bear claws you but does no damage. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You hit the black bear. The black bear is almost dead. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You hit the black bear but do no damage. The black bear is almost dead. The black bear barely misses you. x2 The black bear claws you but does no damage. The black bear barely misses you. The black bear claws you but does no damage. x2 You barely miss the black bear. The black bear is almost dead. The black bear barely misses you. You block the black bear's attack. The black bear claws you but does no damage. You hit the black bear. You kill the black bear! Sif Muna accepts your kill. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You struggle to detach yourself from the web. The web tears apart. The ribbon worm expels a string of sticky webbing. You block the stream of webbing. You feel your willpower return. You start resting. A ribbon worm is nearby! Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (chance to affect: 62%) You feel a surge of power! The ribbon worm looks drowsy... The helpless ribbon worm fails to defend itself. You impale the ribbon worm!! You kill the ribbon worm! Sif Muna accepts your kill. Magic restored. Found a short sword. There is a shaft here. An orc comes into view. It is wielding a +0 short sword. You see here a ring of flight. A - a ring of flight 2 orc wizards come into view. An orc priest comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc priest shouts! The orc shouts! The orc wizard shouts! The orc wizard casts a spell at you. The magic dart hits you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest miscasts a cantrip. The orc falls through a shaft! The shaft crumbles and collapses. There is a stone staircase leading up here. You start waiting. An orc wizard is nearby! Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 52%) You feel a surge of power! You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 52%) You feel a surge of power! The orc wizard looks drowsy... The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. The helpless orc wizard fails to defend itself. You puncture the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. The orc priest barely misses you. An orc comes into view. It is wielding a +0 whip. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (chance to affect: 53%) You feel a surge of power! The orc priest resists with significant effort. The orc shouts! You block the orc priest's attack. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (chance to affect: 53%) You feel a surge of power! The orc priest looks drowsy... Something hits you but does no damage. The helpless orc priest fails to defend itself. You impale the orc priest!! You kill the orc priest! Sif Muna accepts your kill. Something hits you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Your magical contamination has completely faded away. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You hear some strange, mumbled words. A puff of flame appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. You block the puff of flame. Something hits you but does no damage. You miss something. Something hits you but does no damage. You miss something. You block something's attack. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. You hit something. Something hits you. You closely miss something. Something hits you. You miss something. Something hits you but does no damage. You closely miss something. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is lightly wounded. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, chance to affect: 53%) You feel a surge of power! The orc wizard resists with significant effort. The orc wizard hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the orc wizard's attack. You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard gestures at you while chanting. The puff of flame hits you but does no damage. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard closely misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. You block the orc wizard's attack. You barely miss the orc wizard. The orc wizard is heavily wounded. You block the orc wizard's attack. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard is heavily wounded. A giggling sprite leaps out and doodles on the orc wizard's face. The orc wizard is severely wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You miss something. The jinxing sprites lose interest in you. Something hits you but does no damage. You barely miss something. You miss something. The sprites lose interest in your situation. Something hits you. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You closely miss something. Something hits you but does no damage. You hit something. Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Things that are here: a +0 dagger; a +0 robe You feel your willpower return. HP restored. Magic restored. Done exploring. There is a stone staircase leading down here. You climb downwards. The orc hits you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (chance to affect: 71%) You feel a surge of power! The orc looks drowsy... The helpless orc fails to defend itself. You impale the orc!! You kill the orc! Sif Muna accepts your kill. Magic restored. Things that are here: a +0 ring mail; a +0 dagger; an orc corpse A jelly comes into view. A jelly is nearby! A jelly is nearby! The jelly quivers. No target in view! Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You puncture the jelly! Your hands burn! The jelly is heavily wounded. The jelly completely misses you. You barely miss the jelly. The jelly is heavily wounded. You block the jelly's attack. You hit the jelly. Your hands burn! The jelly is severely wounded. A giggling sprite leaps out and smacks the jelly with its own pseudopod. The jelly is almost dead. The jelly jiggles. The jelly barely misses you. You hit the jelly. You kill the jelly! Sif Muna accepts your kill. The sprites lose interest in your situation. You feel your willpower return. HP restored. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. Found a stone staircase leading down. You see here a black bear skeleton. A scorpion comes into view. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 52% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 52% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion looks even sicker. The scorpion is lightly wounded. No previous command to re-do. The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! You barely miss the scorpion. The scorpion is almost dead. You feel very sick. You kill the scorpion! Sif Muna accepts your kill. Training target 4.0 for Ice Magic reached! Your Dodging skill increases to level 2! Your Hexes skill increases to level 4! Your Ice Magic skill increases to level 4! No target in view! You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Z - a poisoned dart Z - 2 poisoned darts (gained 1) b - 3 potions of curing (gained 1) Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is a stone staircase leading down here. Okay, then. Search for what [Enter for "."]? . You climb downwards. The lemure shouts! Pikel shouts! The lemure shouts! x3; You hear a shout! x2 Found a dark potion and 7 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. You block the lemure's attack. You climb upwards. There is a stone staircase leading down here. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (chance to affect: 55%) You feel a surge of power! The lemure resists with significant effort. The lemure hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (chance to affect: 55%) You feel a surge of power! The lemure looks drowsy... The helpless lemure fails to defend itself. You puncture the lemure! The lemure is severely wounded. The lemure misses you. You closely miss the lemure. The lemure is severely wounded. You hit the lemure but do no damage. The lemure is severely wounded. The lemure hits you but does no damage. You hit the lemure. The lemure is severely wounded. You block the lemure's attack. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the lemure's attack. You closely miss the lemure. The lemure is severely wounded. The lemure hits you but does no damage. You hit the lemure. The lemure is almost dead. A giggling sprite leaps out and makes the lemure trip over its own feet. The lemure is almost dead. The lemure closely misses you. You hit the lemure. The lemure is almost dead. The lemure barely misses you. You hit the lemure but do no damage. The lemure is almost dead. A giggling sprite leaps out and makes the lemure trip over its own feet. You kill the lemure! That felt strangely unrewarding. The jinxing sprites lose interest in you. You feel your willpower return. Magic restored. Partly explored, can't reach some items and places. There is a stone staircase leading down here. You see here a black bear skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel Found a scroll labelled EQOZXE CEYFI, 6 stones and 15 gold pieces. There is a stone staircase leading up here. A wight comes into view. It is wielding a +0 flail. There is a stone staircase leading up here. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +0 flail and wearing a +0 robe The floor. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You closely miss the wight. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is moderately damaged. The wight barely misses you. You hit the wight. The wight is heavily damaged. A giggling sprite leaps out and bonks the wight with its +0 flail. The wight is severely damaged. The wight hits you but does no damage. You hit the wight. The wight is almost destroyed. The jinxing sprites lose interest in you. The wight closely misses you. You closely miss the wight. The wight is almost destroyed. The wight hits you but does no damage. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the wight's attack. You hit the wight but do no damage. The wight is severely damaged. A giggling sprite leaps out and makes the wight trip over its own feet. You destroy the wight! Sif Muna accepts your kill. The sprites lose interest in your situation. Magic restored. A wight comes into view. It is wielding a +0 spear. Things that are here: a +0 flail; a +0 robe There is a stone staircase leading up here. You feel your willpower return. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The wight hits you but does no damage. Things that are here: a +0 flail; a +0 robe You hit the wight. The wight is lightly damaged. A giggling sprite leaps out and bonks the wight with its +0 spear. The wight is moderately damaged. The wight barely misses you. You hit the wight but do no damage. The wight is moderately damaged. A giggling sprite leaps out and doodles on the wight's face. The wight is heavily damaged. The wight closely misses you. You barely miss the wight. The wight is heavily damaged. The wight hits you but does no damage. You barely miss the wight. The wight is heavily damaged. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is severely damaged. The jinxing sprites lose interest in you. You block the wight's attack. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The wight closely misses you. You closely miss the wight. The wight is heavily damaged. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is almost destroyed. You block the wight's attack. You barely miss the wight. The wight is almost destroyed. A giggling sprite leaps out and doodles on the wight's face. You destroy the wight! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. The sprites lose interest in your situation. Things that are here: a +0 spear; a +0 robe 2 wights come into view. A wight is wielding a +3 battleaxe and wearing a +0 robe of cold resistance. You feel your willpower return. The puff of flame hits the wight! The wight is severely damaged. The puff of flame hits the wight. The wight is almost destroyed. The puff of flame hits the wight. You destroy the wight! Sif Muna accepts your kill. The now-empty wand crumbles to dust. You have reached level 8! You feel stronger. Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Things that are here: a +3 battleaxe; a +0 robe of cold resistance You hit the wight. The wight is moderately damaged. The wight barely misses you. You hit the wight but do no damage. The wight is lightly damaged. A giggling sprite leaps out and doodles on the wight's face. The wight is moderately damaged. You block the wight's attack. You hit the wight. The wight is heavily damaged. A giggling sprite leaps out and smacks the wight with its own hand. The wight is almost destroyed. The wight misses you. Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The wight closely misses you. You hit the wight but do no damage. The wight is almost destroyed. A giggling sprite leaps out and doodles on the wight's face. The wight is almost destroyed. The wight hits you with a +0 great sword! You feel drained. You hit the wight but do no damage. The wight is almost destroyed. A giggling sprite leaps out and doodles on the wight's face. You destroy the wight! Sif Muna accepts your kill. Your life force feels restored. Things that are here: a +0 great sword; a +0 robe The sprites lose interest in your situation. You feel your willpower return. HP restored. A wight comes into view. It is wielding a +0 short sword. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You hit the wight. The wight is lightly damaged. The wight hits you but does no damage. You hit the wight but do no damage. The wight is lightly damaged. You hit the wight. The wight is moderately damaged. A giggling sprite leaps out and smacks the wight with its own hand. The wight is heavily damaged. The wight hits you with a +0 short sword. You feel drained. You hit the wight but do no damage. The wight is heavily damaged. A giggling sprite leaps out and bonks the wight with its +0 short sword. The wight is almost destroyed. You block the wight's attack. You hit the wight. You destroy the wight! Sif Muna accepts your kill. The jinxing sprites lose interest in you. Your life force feels restored. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You now have 211 gold pieces (gained 15). Things that are here: a +0 great sword; a +0 robe You feel your willpower return. p - 2 scrolls labelled EQOZXE CEYFI (gained 1) Found a war axe. Found a stone staircase leading down. B - 8 boomerangs (gained 6) A sky beast comes into view. Found a stone staircase leading down. You now have 215 gold pieces (gained 4). Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (chance to affect: 55%) You feel a surge of power! The sky beast looks drowsy... The helpless sky beast fails to defend itself. You puncture the sky beast! The sky beast is heavily wounded. You block the sky beast's attack. You completely miss the sky beast. The sky beast is heavily wounded. The sky beast barely misses you. You barely miss the sky beast. The sky beast is heavily wounded. The sky beast hits you. The sky beast shocks you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. The sky beast barely misses you. You barely miss the sky beast. The sky beast is heavily wounded. You hit the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the sky beast's attack. You closely miss the sky beast. The sky beast is severely wounded. You block the sky beast's attack. You barely miss the sky beast. The sky beast is severely wounded. A giggling sprite leaps out and smacks the sky beast with its own front foot. The sky beast is almost dead. The sky beast barely misses you. You hit the sky beast. The sky beast is almost dead. The sky beast hits you but does no damage. You hit the sky beast. You kill the sky beast! Sif Muna accepts your kill. Your magical contamination has completely faded away. Your Dodging skill increases to level 3! The sprites lose interest in your situation. You feel your willpower return. You see here a sky beast corpse. A hound comes into view. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Okay, then. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, chance to call a sprite on attack: 59%, 97% to hit) You throw a poisoned dart. The poisoned dart hits the hound. The hound is poisoned. The hound barks! The sprites lose interest in your situation. Blorkula the Orcula comes into view. He is wielding a +0 mace. You see here a sky beast corpse. D - a dark potion You feel your willpower return. Found 9 gold pieces. You now have 222 gold pieces (gained 7). Found a hand axe. You now have 231 gold pieces (gained 9). Found 18 gold pieces. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of willpower (wandering, hasn't noticed you, chance to affect: 22%) Okay, then. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of willpower (wandering, hasn't noticed you, 45% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses Pikel. Pikel shouts! You hear a shout! Pikel says, "Hell isn't that bad." Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of willpower (45% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Pikel. Pikel is poisoned. Pikel struggles to breathe. Pikel seems to slow down. Pikel is lightly wounded. The lemure shouts! Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of willpower (lightly wounded, very poisoned, slow) The floor. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You hit Pikel but do no damage. Pikel is moderately wounded. You hit Pikel. Pikel is heavily wounded. A giggling sprite leaps out and makes Pikel trip over his own feet. Pikel is heavily wounded. Pikel hits you with a +1 whip of flaming. Pikel burns you. You hit Pikel. Pikel is severely wounded. You hit Pikel but do no damage. Pikel is severely wounded. You block Pikel's attack. You hit Pikel but do no damage. Pikel is severely wounded. A giggling sprite leaps out and smacks Pikel with his own hand. Pikel is severely wounded. Pikel is no longer moving slowly. Pikel says, "Don't tell anyone, but I think Ereshkigal likes me." Pikel hits you but does no damage. You closely miss Pikel. Pikel is severely wounded. The jinxing sprites lose interest in you. You barely miss Pikel. Pikel is almost dead. You block Pikel's attack. You hit Pikel. Pikel is almost dead. You block Pikel's attack. The lemure shouts! You hit Pikel but do no damage. Pikel is almost dead. You hear a shout! Pikel says, "I knew I should've brought a map." Pikel closely misses you. You barely miss Pikel. Pikel is almost dead. Pikel hits you but does no damage. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block Pikel's attack. You hit Pikel. Pikel is almost dead. Pikel looks more healthy. Pikel hits you with a +1 whip of flaming. Pikel burns you. You hit Pikel but do no damage. Pikel is almost dead. Pikel seems less drained. You closely miss Pikel. Pikel is almost dead. Pikel hits you with a +1 whip of flaming! Pikel burns you. You hit Pikel but do no damage. Pikel is almost dead. Pikel cracks his whip. Pikel barely misses you. You barely miss Pikel. Pikel is almost dead. A giggling sprite leaps out and makes Pikel trip over his own feet. You kill Pikel! Sif Muna accepts your kill. With Pikel's spell broken, his former minion thanks you for its freedom. The lemure departs this earthly plane. Training target 4.0 for Short Blades reached! Your Short Blades skill increases to level 4! Your Dodging skill increases to level 4! Your Hexes skill increases to level 5! You closely miss the orc. A giggling sprite leaps out and makes the orc trip over its own feet. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is heavily wounded. A giggling sprite leaps out and insults the orc's ancestors. You kill the orc! Sif Muna accepts your kill. The jinxing sprites lose interest in you. Items here: )) [ †. C - 3 curare-tipped darts (gained 1) There is a stone staircase leading up here. Blorkula the Orcula shouts! Blorkula the Orcula screams, "What are you staring at, jesper? I'm stylish!" Blorkula the Orcula gestures at you while chanting. The puff of flame hits you. Blorkula the Orcula points at you and mumbles some strange words. The puff of flame misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. You feel your willpower return. You start resting. HP restored. You see here a black bear skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Blorkula the orcula There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 flail Things that are here: a +0 robe; a +0 spear Things that are here: a +0 robe of cold resistance; a +3 battleaxe Found a bubbling blue potion. E - a bubbling blue potion You now have 242 gold pieces (gained 11). The hound barks! The hound barely misses you. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The hound bites you. x2 You hit the hound. The hound is moderately wounded. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is heavily wounded. You block the hound's attack. You hit the hound. The hound is severely wounded. A giggling sprite leaps out and smacks the hound with its own front paw. The hound is almost dead. The hound bites you but does no damage. You hit the hound. You kill the hound! Sif Muna accepts your kill. The sprites lose interest in your situation. C - 4 curare-tipped darts (gained 1) Blorkula the Orcula shouts! There is a stone staircase leading up here. Blorkula the Orcula casts a spell. Blorkula the Orcula seems to speed up. You climb upwards. There is a stone staircase leading down here. You feel your willpower return. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a black bear skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Blorkula the orcula There is a stone staircase leading up here. Found 8 stones. F - an amulet of the acrobat You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. 2 orc wizards come into view. Found a book of Decay. The ufetubus shouts! Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ufetubus slips past you! You block the ufetubus's attack. x2 You block the ufetubus's attack. The ufetubus closely misses you. You hit the ufetubus. The ufetubus is moderately wounded. A giggling sprite leaps out and insults the ufetubus's ancestors. The ufetubus is almost dead. The ufetubus hits you but does no damage. The ufetubus hits you. You barely miss the ufetubus. The ufetubus is almost dead. You block the ufetubus's attack. The ufetubus hits you but does no damage. The ufetubus hits you. You block the ufetubus's attack. You hit the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. You miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus barely misses you. You barely miss the ufetubus. A giggling sprite leaps out and doodles on the ufetubus's face. The ufetubus is moderately wounded. The ufetubus barely misses you. You block the ufetubus's attack. The ufetubus hits you but does no damage. The ufetubus misses you. You hit the ufetubus. The ufetubus is severely wounded. A giggling sprite leaps out and makes the ufetubus trip over its own feet. The ufetubus is almost dead. The ufetubus barely misses you. The ufetubus hits you but does no damage. You barely miss the ufetubus. The ufetubus is almost dead. A giggling sprite leaps out and doodles on the ufetubus's face. You kill the ufetubus! Sif Muna accepts your kill. The sprites lose interest in your situation. The orc wizard shouts! The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you! Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 57%) You feel a surge of power! The orc wizard resists with significant effort. The orc wizard casts a spell at you. You resist with some effort. The orc wizard hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 57%) You feel a surge of power! You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard closely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 57%) You feel a surge of power! The orc wizard resists with significant effort. The orc wizard casts a spell. The orc wizard flickers and vanishes! Something completely misses you. Okay, then. Okay, then. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You hear some strange, mumbled words. Something says, "I'm a little confused." Your magical contamination has completely faded away. You feel your willpower return. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you! You start resting. There is a strange disturbance nearby! A magic dart appears from out of thin air! The magic dart hits you! There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Blorkula the orcula There is a stone staircase leading up here. Found a stone staircase leading down. Found a long sword. There is a stone staircase leading down here. A scorpion comes into view. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 97% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1535-gb4869f84db Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER Doing prev_cmd again with keys: 70, 90, -1010, As ASCII keys: FZ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jesper] Species: Human Job: Wanderer HP: 56/56; mods: 0/0 MP: 12/12; mod: 0 Stats: 11 (11) 16 (16) 13 (13) Position: (56, 27), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 2 | 182 | 32/150 Short Blades | X | 0 | 0 | 4 | 500 | 0/250 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 1 | 50 | 0/100 Armour | X | 0 | 0 | 1 | 51 | 1/100 Dodging | X | 0 | 0 | 4 | 705 | 205/250 Stealth | X | 0 | 0 | 3 | 252 | 0/168 Shields | X | 0 | 0 | 3 | 301 | 1/200 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 356 | 0/238 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 50 | 5 | 946 | 196/300 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 4 | 500 | 0/250 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 1 | 51 | 1/100 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 294 #13: 52 #23: 5611 #24: 1200442305 #49: 382 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #23: +3 dagger eq slot #2, inv slot #19: +0 helmet eq slot #4, inv slot #25: +0 pair of boots eq slot #5, inv slot #4: +0 buckler of protection eq slot #6, inv slot #3: +0 robe eq slot #7, inv slot #6: ring of ice eq slot #8, inv slot #17: ring of protection from fire eq slot #9, inv slot #31: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .........## ....# ..........# #....# ..........### .....# ............###.....# # ...#........#.........## ...###.................# ..###.........#.###..# #####....####>###....# ..#..(.#..##....@..# ...........###..##.# ............##..# s( (...........#...# ... ................. #.. ....##.......##... # ....##.......#..).. ....##.............. ....##.......## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>