Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 10930267190679920415 39 jieul the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Oct 19, 2025. Slain by Terence ... wielding a +5 trident of freezing (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (1500 turns). jieul the Conjurer (Octopode Conjurer) Turns: 1500, Time: 00:05:36 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 47% Magic: 0/6 EV: 17 Int: 22 God: Gold: 100 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . (100%) h - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) g - ring of flight rCorr . (100%) a - +5 ring of evasion SInv + b - ring of see invisible Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) f - quill talisman %: no passive effects @: quill-form, flying A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons e - a +0 short sword Missiles c - 3 silver javelins d - 5 curare-tipped darts Magical Staves h - a staff of conjuration (weapon) Jewellery a - a +5 ring of evasion (worn) b - a ring of see invisible (worn) g - a ring of flight (worn) Talismans f - a quill talisman (worn) Scrolls N - 2 scrolls of noise Potions g - a potion of magic d - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 72% 2d7 2% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Shock Conj/Air 80% 1d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 36% 3 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Airstrike Air 1% 2d(1-17) 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The zap hits the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal misses you. The zap hits the jackal. You kill the jackal! You see here a staff of conjuration. You unwield your +0 short sword. h - a staff of conjuration (weapon) Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence the Veteran comes into view. He is wielding a +5 trident of freezing. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 ring mail (asleep, 100% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. Terence shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 ring mail (83% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. Terence hits you from afar with a +5 trident of freezing! Terence freezes you. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you from afar with a +5 trident of freezing! You die... Terence says, "And stay out!" ######### #.......# #.#####.# #.# #.# #.#####.# .#.#.######.....#.# .............>#.#.# .#.#.#.#.@.@..#.#.# #@#.###..#.#.# #.#.#.∩..#.#.# ..#.#....#.#.# ###.#.####.#.# ..#.#..#.#.# # ########.#.##.#.# #.#...# #.#.##.#.# ###.#.#.## #.#....#.# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 6 jackals 4 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 8 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jieul the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Found a faded altar of an unknown god. 365 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 373 | D:1 | Learned a level 2 spell: Searing Ray 1125 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1205 | D:1 | Found Wemen's Antique Weapon Shop. 1249 | D:1 | Learned a level 1 spell: Shock 1421 | D:2 | Found Viblir's Jewellery Emporium. 1492 | D:2 | Noticed Terence 1500 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, ebering_ecumenical_altar_box, serial_shops, shop D:2: layout_basic, serial_shops, shop, uniq_terence, uniq_robin Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 9 Tentacles || 4 Constrict || 4 Short sword || 8 Cast: Magic Dart || 13 Searing Ray || 13 Shock || 4 Read: Noise || 1 Stab: Sleeping || 1 Armour: None || 13 Dodge: Dodged || 21 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1497 | 1422 | 75 | 0 | 1244 | 2 | 748.5 | Dungeon | 1497 | 1422 | 75 | 0 | 1244 | 2 | 748.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1359 daAuts D:2: 138 daAuts