Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 2614379625819153814 745 jieul the Vexing (level 8, -7/54 HPs) Began as a Formicid Hexslinger on Nov 1, 2025. Killed by an exploding water moccasin (33 damage) ... ignited by their inner flame ... on level 5 of the Dungeon. The game lasted 00:18:13 (5770 turns). jieul the Vexing (Formicid Hexslinger) Turns: 5770, Time: 00:18:14 Health: -7/54 AC: 8 Str: 12 XL: 8 Next: 5% Magic: 3/11 EV: 11 Int: 14 God: Gold: 354 SH: 0 Dex: 18 Spells: 2/11 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) e - +0 cloak rElec . (100%) c - +0 pair of gloves rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.29/turn i - +4 ring of protection MPRegen 0.12/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 354 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles f - 5 darts of disjunction g - 9 boomerangs h - 8 poisoned darts Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) e - a +0 cloak (worn) Jewellery d - a ring of resist corrosion (worn) i - a +4 ring of protection (worn) j - an amulet of faith Wands e - a wand of charming (7) Scrolls p - a scroll of poison w - a scroll of enchant weapon t - 4 scrolls of teleportation S - a scroll of silence s - a scroll of summoning V - a scroll of vulnerability Potions i - a potion of invisibility j - a potion of lignification {unknown} c - a potion of curing p - a potion of brilliance {unknown} s - a potion of ambrosia {unknown} o - a potion of might {unknown} t - 3 potions of berserk rage {unknown} u - 2 potions of mutation {unknown} Skills: - Level 1.1 Fighting + Level 6.2 Ranged Weapons - Level 1.7 Dodging + Level 2.4 Spellcasting + Level 7.3 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 88% N/A 1% 1 b - Jinxbite Hex 44% 2d2 1% 2 s - Inner Flame Hex/Fire 13% N/A 12% 3 z - Sigil of Binding Hex 22% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 4% 1d1 22% 1 Summon Small Mammal Summ 4% N/A 22% 1 Momentum Strike Conj/Tloc 2% 3d8 34% 2 Sublimation of Blood Necr 1% N/A 34% 2 Cause Fear Hex 11% N/A 11% 4 Dimensional Bullseye Hex/Tloc 6% N/A 45% 4 Vampiric Draining Necr 1% 2d6 56% 3 Leda's Liquefaction Alch/Erth 0% N/A 92% 4 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Shops: D:5 =* Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, inner flame, slow, bound in place, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. You feel sick. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, inner flame, slow, bound in place, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, inner flame, slow, bound in place, 46% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. You feel your willpower return. You feel sick. You are no longer poisoned. The water moccasin's lost momentum returns! Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, inner flame, covering ground quickly, slow, chance to call a sprite on attack: 54%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. Flame seeps out of the water moccasin. The water moccasin is severely wounded. The water moccasin is engulfed in blazing flames. The water moccasin explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ......................... ..............#..# ..#. # #........<.....# ..### #.#.^<...........##..# # ##..................#.# #..............#......# #..#####..§............### ##§#####.........## #@# ##........## #.# ##....##... #.# #.....#... ##.. ##.##...... ...# ##.#####..## .#..###.## #..## ###..#..# ##.## ###.....## #..# #.......## ##)## There were no monsters in sight! Vanquished Creatures 2 water moccasins A kobold geomancer (D:5) An ice beast (D:5) 2 hounds (D:5) A jelly (D:5) 2 sleepcaps A clockroach (D:5) 3 iguanas (D:5) Terence (D:2) An orc wizard (D:4) 2 gnolls (D:1) 6 adders 4 ribbon worms (D:2) 7 orcs 11 endoplasms 5 hobgoblins 4 jackals (D:1) 4 quokkas 10 ball pythons 6 bats 8 frilled lizards 8 goblins 11 kobolds 4 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jieul the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 102 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 118 | D:1 | Learned a level 2 spell: Jinxbite 237 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/4 589 | D:1 | Reached skill level 4 in Hexes 817 | D:1 | Reached XP level 4. HP: 32/32 MP: 1/5 1215 | D:2 | Noticed Terence 1223 | D:2 | Killed Terence 1228 | D:2 | Learned a level 3 spell: Sigil of Binding 1417 | D:2 | Reached XP level 5. HP: 12/37 MP: 2/6 2338 | D:3 | Found a shadowy altar of Dithmenos. 2405 | D:3 | Reached skill level 5 in Hexes 2598 | D:3 | Noticed a water moccasin 2618 | D:3 | Killed a water moccasin 2619 | D:3 | Reached XP level 6. HP: 10/43 MP: 2/7 3594 | D:4 | Learned a level 1 spell: Slow 3907 | D:4 | Reached skill level 5 in Ranged Weapons 3907 | D:4 | Reached skill level 6 in Hexes 4526 | D:5 | Entered Level 5 of the Dungeon 4699 | D:5 | Reached XP level 7. HP: 20/48 MP: 2/8 4976 | D:5 | Found Qenwaqemm's Quotidian Quintessences. 5008 | D:5 | Found Hokui's Jewellery Emporium. 5144 | D:5 | Learned a level 3 spell: Inner Flame 5257 | D:5 | Reached skill level 7 in Hexes 5393 | D:5 | Reached XP level 8. HP: 54/54 MP: 4/11 5770 | D:5 | Killed by an exploding water moccasin... ignited by their | inner flame Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_shore_a, st_stairs_3 D:2: layout_basic, uniq_terence D:3: layout_basic, grunt_dithmenos_smoke_and_mirrors, grunt_decor_resistance, minmay_door_square, st_stairs_5, chequers_serial_rivers_micro_e, minmay_divided_ellipse D:4: layout_gridville D:5: layout_layer_cave, nicolae_alphabet_shops, kennysheep_generic_room_8, minmay_shop_enchanted_jewellery, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 3 4 5 6 | 6.2 Hexes | 4 5 6 7 | 7.3 Spellcasting | 2 | 2.4 Fighting | | 1.1 Dodging | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 87 | 166 | 78 || 331 Cast: Jinxbite | 11 | 45 | 12 || 68 Sigil of Binding | | 2 | 3 || 5 Slow | | 8 | 4 || 12 Inner Flame | | | 1 || 1 Drink: Curing | | 2 | || 2 Enlightenment | | | 1 || 1 Read: Identify | | 4 | || 4 Noise | | 1 | || 1 Summoning | | 1 | || 1 Immolation | | 1 | || 1 Vulnerability | | 1 | || 1 Armour: Robe | 26 | 50 | 37 || 113 Dodge: Dodged | 36 | 46 | 32 || 114 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5861 | 5672 | 189 | 133 | 4770 | 5 | 1172.2 | Dungeon | 5861 | 5672 | 189 | 133 | 4770 | 5 | 1172.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1521 daAuts D:5: 1255 daAuts D:1: 1092 daAuts D:2: 1049 daAuts D:4: 941 daAuts