Dungeon Crawl Stone Soup version 0.34-a0-721-gb454e72584 (webtiles) character file. Game seed: 13149765780705739111 70 jinorc the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Aug 31, 2025. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:11 (1701 turns). jinorc the Conjurer (Deep Elf Conjurer) Turns: 1701, Time: 00:02:12 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 4% Magic: 4/12 EV: 11 Int: 25 God: Gold: 143 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - the +2 pair of boots of the Merchant {*Corrode Str-2 SInv Stlth+} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Scrolls c - a scroll of fear {unknown} d - 2 scrolls of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} j - a scroll of enchant armour {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Jinxbite Hex 10% 2d2 13% 2 Nazja's Percussive Temp Frge 2% 4d4 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16301 Altars: Vehumet The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast closely misses you. The goblin hits you but does no damage. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The goblin completely misses you. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... .. #.#. ..##.#.# .......# # ###....... .# ...#..#.##. ......... #.......# .. .....#.g# #. #.#.##.@# # #. #.#.##Y## #. #.###.#....# .#..#........#........ ................#.#### #...............# #................ ###.####..##.#....... ..................... You could see an ice beast and a goblin. Vanquished Creatures 4 adders (D:2) 3 dart slugs A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches 2 hobgoblins (D:3) 2 quokkas 5 ball pythons 2 bats 7 goblins A kobold (D:3) 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinorc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 544 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 547 | D:1 | Learned a level 2 spell: Searing Ray 735 | D:2 | Identified the +2 pair of boots of the Merchant {*Corrode | Str-2 SInv Stlth+} 961 | D:2 | Reached skill level 5 in Conjurations 961 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1542 | D:3 | Found a glowing golden altar of the Shining One. 1611 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1616 | D:3 | Learned a level 4 spell: Fulminant Prism 1621 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1653 | D:3 | Found a radiant altar of Vehumet. 1686 | D:3 | Noticed an ice beast 1691 | D:3 | Identified the +4 robe of the Stone Wall {Harm Rampage +Inv | Will-} 1701 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring D:2: layout_basic, grunt_decor_mini_mirrors D:3: layout_basic, nicolae_overflow_ecumenical_swirl, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_catwalk_spiral, saegor_snake_ambush, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 5 || 79 Searing Ray | 2 | 2 || 4 Armour: Robe | | 4 || 4 Dodge: Dodged | 4 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1697 | 1630 | 67 | 0 | 1442 | 3 | 565.7 | Dungeon | 1697 | 1630 | 67 | 0 | 1442 | 3 | 565.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 831 daAuts D:1: 686 daAuts D:3: 179 daAuts