Dungeon Crawl Stone Soup version 0.34-a0-726-g138740454e (webtiles) character file. Game seed: 1732100703513008217 1042 jinorc the Toxicologist (level 8, -5/41 HPs) Began as a Deep Elf Conjurer on Sept 3, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:04:37 (4123 turns). jinorc the Toxicologist (Deep Elf Conjurer) Turns: 4123, Time: 00:04:37 Health: -5/41 AC: 5 Str: 4 XL: 8 Next: 4% Magic: 10/19 EV: 11 Int: 26 God: Gold: 259 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . (100%) d - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) g - +2 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.26/turn c - ring of flight MPRegen 0.32/turn %: no passive effects @: brilliant, lethally poisoned (-5 -> -35), flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 259 gold pieces. Inventory: Hand Weapons f - a +2 short sword of flaming h - the +5 spear of Ash {vamp, Will+} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. Missiles e - 5 atropa-tipped darts Armour a - a +0 robe (worn) g - a +2 helmet (worn) Magical Staves d - a staff of conjuration (weapon) Jewellery b - a ring of resist corrosion (worn) c - a ring of flight (worn) Scrolls c - 6 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} m - a scroll of fear {unknown} o - a scroll of noise {unknown} q - a scroll of blinking {unknown} Potions g - a potion of magic b - a potion of brilliance f - 2 potions of mutation {unknown} j - a potion of might {unknown} k - a potion of curing {unknown} n - 2 potions of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 6.2 Conjurations + Level 8.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 39% 3d18 3% 4 d - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d619% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 65% N/A 3% 3 Apportation Tloc 22% N/A 7% 1 Soul Splinter Necr 44% N/A 7% 1 Alistair's Intoxication Alch 43% N/A 7% 5 Jinxbite Hex 22% 2d2 11% 2 Sublimation of Blood Necr 11% N/A 11% 2 Petrify Alch/Erth 21% N/A 13% 4 Starburst Conj/Fire 26% 6d8 96% 6 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Manifold Assault Tloc 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25880 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (85% to hit) You feel a surge of power! You focus your ray upon the iguana. The searing ray hits the water moccasin but does no damage. The water moccasin is heavily wounded. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the iguana! The iguana is almost dead. You feel very sick. The water moccasin bites you but does no damage. The iguana bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 72% to hit) You feel a surge of power! You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The iguana bites you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance You stop channelling your searing ray. You die... ... .. .. #...# .. #...# #. #. #...# ... #.# #...# ....#..##...##### .>.............). #.S@......... #.l.......... #.###...##### ..#. .[. #...# #...# #######...# #.... #.........# ####.... #.####....# #....... #.####....# #....... #.##>....## #....... You could see a water moccasin and an iguana. Vanquished Creatures Sigmund (D:2) 2 centaurs (D:5) A phantom (D:4) 2 scorpions (D:4) 4 wights (D:3) A bombardier beetle (D:4) 2 hounds A jelly (D:5) A gnoll bouda (D:4) An orc wizard (D:4) 4 adders 3 gnolls (D:4) A shadow imp (D:5) 2 dart slugs 10 orcs 2 ribbon worms (D:4) 7 endoplasms 5 giant cockroaches 3 hobgoblins 5 jackals (D:2) 8 quokkas 10 ball pythons 3 bats 4 frilled lizards (D:3) 5 goblins 7 kobolds 6 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jinorc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 166 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 169 | D:1 | Learned a level 2 spell: Searing Ray 985 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1018 | D:2 | Reached skill level 5 in Conjurations 1485 | D:2 | Noticed Sigmund 1494 | D:2 | Killed Sigmund 1495 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/14 1495 | D:2 | Reached XP level 5. HP: 28/28 MP: 5/15 1561 | D:2 | Learned a level 4 spell: Fulminant Prism 1566 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1961 | D:3 | Reached skill level 1 in Alchemy 2059 | D:3 | Reached skill level 2 in Alchemy 2059 | D:3 | Reached XP level 6. HP: 25/32 MP: 12/17 2060 | D:3 | Reached skill level 3 in Alchemy 2103 | D:3 | Reached skill level 4 in Alchemy 2670 | D:4 | Reached skill level 5 in Alchemy 2670 | D:4 | Reached XP level 7. HP: 36/36 MP: 10/18 3010 | D:4 | Identified the +5 spear of Ash {vamp, Will+} 3221 | D:4 | Reached skill level 6 in Alchemy 3847 | D:5 | Entered Level 5 of the Dungeon 3901 | D:5 | Reached skill level 7 in Alchemy 3970 | D:5 | Reached XP level 8. HP: 41/41 MP: 9/19 4082 | D:5 | Reached skill level 8 in Alchemy 4122 | D:5 | HP: 2/41 [iguana (8)] 4123 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring, serial_bayou_pond_d, minmay_quantized D:2: layout_basic, uniq_sigmund D:3: minmay_diamond_boxcup, layout_basic D:4: layout_basic D:5: layout_loops_cross, reono_crystal_passage, st_stairs_3 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 6 | 6.0 Conjurations | 6 | 6.2 Alchemy | 2 5 7 8 | 8.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 75 | 31 | 34 || 140 Searing Ray | 3 | 5 | 10 || 18 Fulminant Prism | | 2 | 8 || 10 Drink: Brilliance | | | 1 || 1 Armour: Robe | 2 | 3 | 14 || 19 Dodge: Dodged | 4 | 3 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4119 | 3907 | 212 | 0 | 3469 | 5 | 823.8 | Dungeon | 4119 | 3907 | 212 | 0 | 3469 | 5 | 823.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1283 daAuts D:2: 1052 daAuts D:1: 856 daAuts D:3: 651 daAuts D:5: 275 daAuts