jinsen Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -9, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, -18, D:1) a bat corpse (skeletalised by now) (13, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, -13, D:1) a +0 sling (16, 4, D:1) a +0 dagger a goblin skeleton (18, -24, D:1) a jackal corpse (skeletalised by now) (18, -19, D:1) a rat skeleton (37, 10, D:1) a +0 club a kobold skeleton (38, 10, D:1) a ball python corpse (skeletalised by now) (39, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (42, -12, D:1) a hobgoblin skeleton a frilled lizard skeleton (45, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 35, D:1) a +0 whip (54, -18, D:1) a +0 mace (63, 31, D:1) a jackal corpse (skeletalised by now) (64, -2, D:1) a quokka skeleton (65, 7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 6, D:2) a +0 club a goblin corpse (4, 21, D:2) a parchment of Maxwell's Portable Piledriver (6, 2, D:2) a +0 leather armour (7, 9, D:2) a +0 dagger (7, 14, D:2) a +0 plate armour a bat corpse (7, 19, D:2) a +0 flail a gnoll corpse (8, 16, D:2) a potion of brilliance (14, -1, D:2) a +0 pair of boots (14, 3, D:2) a +0 club (25, -5, D:2) a +0 mace