jiwoojiwoo Level 1 of the Dungeon [Shop] Fuxt's Information Kiosk a scroll of identify (22 gold) 2 scrolls of identify (44 gold) a scroll of revelation (82 gold) 2 scrolls of revelation (165 gold) [Shop] Diog Zyff's Antique Weapon Shop the +7 Stagehand's Sword {devious, DevInvis Int+6} (979 gold) DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +2 whip of draining (280 gold) a +2 morningstar of venom (326 gold) a +0 club (8 gold) a +0 short sword (51 gold) a +0 dagger (34 gold) a +6 heavy broad axe (819 gold) a +0 mace (51 gold) (0, 0, D:1) a +0 club (0, 3, D:1) a +0 mace (5, 13, D:1) a bat corpse (skeletalised by now) (7, 1, D:1) a quokka corpse (skeletalised by now) (11, 10, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (15, 9, D:1) a +0 leather armour (18, 21, D:1) a +0 sling (20, -3, D:1) a rat corpse (skeletalised by now) (20, 0, D:1) a quokka corpse (skeletalised by now) (24, 8, D:1) a scarab talisman (24, 15, D:1) a +0 club 3 stones a ball python skeleton a kobold skeleton (25, 0, D:1) a jackal skeleton a hobgoblin skeleton (26, 1, D:1) a jackal skeleton (28, 22, D:1) a +0 club (33, -8, D:1) a +0 club (34, -9, D:1) a +0 short sword (41, -2, D:1) a +0 dagger a goblin skeleton (43, 2, D:1) a bat corpse (skeletalised by now) (49, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (56, -14, D:1) a +2 dagger of speed a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zenidd's Weapon Shoppe a +0 dagger (22 gold) a +0 flail (38 gold) a +0 dagger of venom (48 gold) a +1 devious dagger (99 gold) a +0 rapier (60 gold) the +2 falchion of Unreason {flame, rCorr Int+2} (354 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +10 shortbow of Youthful Indiscretion {flame, Int-2 Dex+4 SInv} (778 gold) Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a throwing net (33 gold) (1, 5, D:2) a ball python skeleton (7, -9, D:2) a bat skeleton (17, -8, D:2) a quokka skeleton (20, 25, D:2) 2 stones a +0 dagger a kobold skeleton (25, -1, D:2) a frilled lizard skeleton (26, -1, D:2) an adder skeleton (28, -4, D:2) a +0 robe (32, 10, D:2) a +0 robe (34, 7, D:2) a hobgoblin skeleton (35, 6, D:2) a +0 club (39, -27, D:2) a +0 leather armour (40, 8, D:2) a rat skeleton (40, 9, D:2) a +0 dagger (50, -8, D:2) a hobgoblin skeleton (52, -7, D:2) a +0 chain mail Level 3 of the Dungeon (1, 0, D:3) a javelin (1, 1, D:3) a large rock (2, 0, D:3) a large rock a +0 whip a +0 leather armour an orc corpse (4, -1, D:3) a javelin (4, 0, D:3) a large rock (6, 0, D:3) a +0 dagger of freezing (still there?) a +0 robe (still there?) (7, 0, D:3) a javelin (8, 0, D:3) a +0 dagger a goblin corpse (9, 0, D:3) an adder corpse (11, 2, D:3) a hobgoblin corpse (11, 8, D:3) a +2 heavy war axe (13, 2, D:3) a +0 rapier (13, 7, D:3) a quokka corpse (24, 2, D:3) a +0 whip (24, 3, D:3) a +0 dagger a goblin corpse (28, -3, D:3) a +0 whip 3 stones (33, 9, D:3) a bat corpse (skeletalised by now) (48, 1, D:3) a +0 robe