jmjkjw Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, -37, D:1) an inkwell talisman (5, -34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -34, D:1) a quokka corpse (skeletalised by now) (16, -4, D:1) a +0 club (20, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -15, D:1) a +0 mace (27, 7, D:1) a +0 robe (28, -20, D:1) a rat skeleton (29, -6, D:1) a rat skeleton (32, -28, D:1) a +0 spear (33, 5, D:1) a rat corpse (skeletalised by now) (35, -3, D:1) a ball python skeleton (36, -15, D:1) a jackal skeleton (43, -32, D:1) a +0 orcbow (46, -38, D:1) a rat corpse (skeletalised by now) (47, -22, D:1) a ball python skeleton (47, -20, D:1) a +0 dagger a goblin skeleton (47, -4, D:1) a +0 whip (48, -19, D:1) a +0 dagger (48, -18, D:1) a +0 short sword (52, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 24, D:2) a +0 dagger a kobold skeleton (12, 30, D:2) a maw talisman (15, 11, D:2) a jackal corpse (skeletalised by now) (18, 8, D:2) a ball python corpse (skeletalised by now) (18, 9, D:2) a +0 dagger (22, 6, D:2) a +0 robe (30, 39, D:2) an adder corpse (skeletalised by now) (31, 10, D:2) a +0 long sword (35, 10, D:2) the +9 battleaxe of Ydiucar {sunder, rN+ Int+7 Stlth-} rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (38, 4, D:2) a +1 short sword of protection (38, 14, D:2) a ball python skeleton (38, 31, D:2) an adder corpse (skeletalised by now) (39, 4, D:2) a +0 whip (39, 14, D:2) a bat skeleton (43, -2, D:2) a +0 leather armour (43, 29, D:2) a +0 club a goblin corpse (skeletalised by now) (47, 9, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe