Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14500619164437893868 (custom seed) 57 johnsdpark the Firebug (level 4, 0/24 HPs) Began as a Gargoyle Fire Elementalist on July 10, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (2717 turns). johnsdpark the Firebug (Gargoyle Fire Elementalist) Turns: 2717, Time: 00:01:56 Health: 0/24 AC: 5 Str: 11 XL: 4 Next: 0% Magic: 3/7 EV: 11 Int: 18 God: Gold: 90 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . (100%) b - earth staff "Siamoniu" {rC+ Summ Earth} rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - the earth staff "Siamoniu" (weapon) {rC+ Summ Earth} (You acquired it on level 1 of the Dungeon) [staff of earth] rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. Jewellery c - a ring of resist corrosion (worn) Scrolls b - 3 scrolls of identify {unknown} e - 3 scrolls of fog {unknown} h - a scroll of silence {unknown} i - a scroll of teleportation {unknown} j - 3 scrolls of immolation {unknown} k - a scroll of poison {unknown} Potions c - 3 potions of brilliance {unknown} d - a potion of attraction {unknown} f - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 2.2 Conjurations - Level 3.1 Fire Magic * Level 2.4 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Scorch Fire 26% 2d6 7% 2 Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9278 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History You conjure some foxfire! * * * LOW MAGIC WARNING * * * The gnoll hits you but does no damage. Your foxfire dissipates! The foxfire burns the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll closely misses you. Magic courses through your body. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is severely wounded. The foxfire burns the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. The gnoll hits you but does no damage. The foxfire burns the gnoll. The gnoll is severely wounded. The foxfire burns the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll misses you. The gnoll hits you with a +0 club! You die... #.# #..####.#..# #.# #.# #..# #.#..######.# #.# #..# #.#.........# #.# #..####.#.######..# #.###.÷.....#.# #..# #####.......###.#.# ##..# #.....###.#####.#.# #...# #.##### #.####.jj§# #..## #.# #.....v#@.# #..# #.# #.####